Sunday Gold similar games & best alternatives
Sunday Gold
2022
Related articles
Quick resume
Sunday Gold is a point-and-click, turn-based adventure game set in grim, dystopian future. Play as a ragtag trio of criminals to hunt down and expose the dark secrets of an evil mega-corporation and the malevolent billionaire behind it.
Global score
79/100
Genres
Adventure, Indie, Role-playing (RPG), Point-and-click, Turn-based strategy (TBS), Puzzle, Tactical
Similar games
Pros
- Unique blend of point-and-click and turn-based rpg
- Stylish art and animation
- Excellent voice acting
- Engaging story and characters
- Interesting composure and action point mechanics
Cons
- Combat can be repetitive and grindy
- Some skills and items underpowered or useless
- Pixel hunting and puzzles can be tedious
- Inventory management is cumbersome
- Abrupt and unsatisfying ending
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore maps, choose tasks, and coordinate actions, though objectives and item usage are fixed."
Hellcoming
"Players have freedom to choose actions in exploration and combat, including skill builds and item use, but are constrained by action points and turn mechanics."
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Competence
Game with the same Competence vibe
2"Combat and puzzles provide some challenge and skill use, but combat is generally easy and repetitive with limited depth."
Eastward
"Combat and puzzles require some skill and strategy, but many skills and items are ineffective, and combat can become repetitive and grindy."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."
Per Aspera
"Focus is on individual story progression and personal challenge, no evidence of competitive multiplayer or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Players report engaging story and characters that encourage continued play, though some find gameplay repetitive and take breaks."
Haven
"Players report engaging story and characters that encourage continued play, though combat and puzzles can become tedious over time."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on controlling a team of characters solo; no multiplayer or cooperative play."
Desperados: Wanted Dead or Alive
"Gameplay centers on controlling a small team, but players act independently without multiplayer cooperation."
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Creativity
Game with the same Creativity vibe
3"Players customize character builds, weapons, and armor; puzzles require creative use of abilities and tools."
Darksiders II Deathinitive Edition
"Players can customize characters' skills and equipment, and choose different approaches to puzzles and combat."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; game is single-player and narrative-driven."
Banishers: Ghosts of New Eden
"No evidence of exerting control or superiority over others; gameplay is single-player and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players engage in a dystopian fictional world with immersive story and characters, providing escape from reality."
Snezhinka:Sentinel Girls2
"Players immerse in a dystopian fictional world with engaging story, art, and characters, providing escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
Atomic Heart
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players try different combat tactics and character skills; some exploration and puzzle solving encourage experimentation."
The First Templar - Steam Special Edition
"Players can experiment with different skills, combat strategies, and puzzle approaches, though some skills are underused."
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Exploration
Game with the same Exploration vibe
3"Game encourages discovering secrets, exploring maps, and uncovering hidden items."
Arco
"Game encourages discovering new areas, solving puzzles, and uncovering lore, though some pixel hunting is tedious."
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Expression
Game with the same Expression vibe
2"Character customization via talents and equipment allows some self-expression, though no cosmetic personalization noted."
EARTHLOCK
"Character customization through skills and equipment allows some self-expression, but no cosmetic personalization noted."
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Fantasy
Game with the same Fantasy vibe
4"Futuristic, imaginative setting with fictional characters and storylines."
Mega Man Battle Network Legacy Collection Vol. 2
"Set in a dystopian future with fictional characters and narrative, providing imaginative and fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-4"Single-player experience with limited social interaction or community involvement."
The Dwarves
"Single-player experience with limited social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop skills through puzzle solving, mastering levels, and learning character abilities."
LEGO® Star Wars™ - The Complete Saga
"Players learn and develop skills through leveling up and puzzle solving, though some skills are redundant."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Railroads Online
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and combat; not designed for casual or background play."
Deadfall Adventures
"Requires focused attention on puzzles and combat; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to character interactions within story; no social bonding or emotional sharing with others."
The Book of Unwritten Tales
"Limited to character interactions within the narrative; no close social relationships or emotional sharing with others."
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Leadership
Game with the same Leadership vibe
1"Players manage teams and make strategic decisions but no leadership over other players."
Gachi Heroes
"Player directs a small team and manages their skills and actions, but no leadership over other players."
-
Progression
Game with the same Progression vibe
3"Players accumulate weapons, personas, and skill upgrades throughout the game."
Persona 5 Tactica
"Players accumulate experience, skills, items, and upgrades throughout the game."
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Relaxation
Game with the same Relaxation vibe
1"Game offers moments of flow and satisfaction but also challenging battles that can cause tension."
Children of Zodiarcs
"Game has moments of flow and enjoyment but also frustration and tension, especially in combat and puzzles."
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Sensation
Game with the same Sensation vibe
3"Stylized visuals, dynamic music, and dramatic voice acting provide strong sensory and emotional stimulation."
Danganronpa: Trigger Happy Havoc
"Stylized visuals, music, and voice acting provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; focus is on individual experience."
Hell is Us
"No social recognition or popularity mechanics; focus is on individual experience."
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Story
Game with the same Story vibe
4"Narrative immersion with voiced characters, plot twists, and engaging story elements praised by many players."
Ghost 1.0
"Strong narrative immersion with voiced characters, plot, and lore driving player engagement."
-
Strategy
Game with the same Strategy vibe
3"Combat and exploration require planning, timing, and tactical decision-making."
Hellpoint
"Combat and exploration require planning and tactical decision-making, though some combat is repetitive."
-
Thrill
Game with the same Thrill vibe
1"Some tension from tactical battles and ambushes, but overall controlled and methodical gameplay."
Praetorians - HD Remaster
"Some tension from composure mechanics and risk of random encounters, but overall controlled gameplay."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for time with engaging story and length, especially on sale."
Moebius: Empire Rising
"Players find good value for time spent, especially on sale, with engaging story and gameplay."
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Violence
Game with the same Violence vibe
3"Combat involves fighting enemies with weapons and skills; violence is part of gameplay."
Wigmund
"Combat involves attacking enemies with weapons and abilities; violence is part of gameplay."
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Survival
Game with the same Survival vibe
2"Players manage health, stamina, and resources to survive threats; some challenge in avoiding failure."
Momodora: Moonlit Farewell
"Players manage health, composure, and resources to avoid failure and progress."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026