The Dwarves similar games & best alternatives
The Dwarves
2016
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Quick resume
A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller "The Dwarves".
Global score
74/100
Genres
Role-playing (RPG)
Similar games
Pros
- Engaging story and narration
- Strong fantasy setting with dwarves
- Good voice acting and music
- Tactical combat with party control
- Interesting characters and humor
Cons
- Short game length and limited replayability
- Clunky combat controls and ai issues
- Minimal character customization and progression
- Bugs and localization problems
- Overpriced for content amount
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the world freely and choose party members, but the story progression is linear with limited impactful choices."
Demons Roots
"Players can choose party members, make some story choices, and decide paths on the world map, but gameplay is largely linear and story-driven."
-
Competence
Game with the same Competence vibe
2"Combat requires tactical planning and skillful use of abilities, but can become repetitive and somewhat simplified later."
Game of Thrones
"Combat requires some skill and tactical positioning, but is often described as clunky and limited in depth."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player story experience without competitive or ranked modes."
Game of Thrones
"Focus is on single-player story experience with no PvP or ranked modes; no social comparison emphasized."
-
Continuation
Game with the same Continuation vibe
-3"Short game (~3-5 hours) with limited replay value; some players found it easy to disengage after finishing."
Perception
"Game is relatively short (7-15 hours), with limited replayability and some players found it easy to disengage after finishing."
-
Cooperation
Game with the same Cooperation vibe
-4"Single player game with party management; no multiplayer or cooperative play."
Mary Skelter: Nightmares
"Single-player game with party control; no multiplayer or cooperative play."
-
Creativity
Game with the same Creativity vibe
-2"Players follow established level designs and mechanics; limited customization beyond weapon choice and character selection."
Mega Man X Legacy Collection
"Limited character customization and equipment options; players mostly follow preset story and combat mechanics."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; single-player experience without social dominance."
Bleak Faith: Forsaken
"No evidence of exerting control over others; single-player experience without social dominance."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy world and story, escaping into a dark fantasy setting."
Enclave
"Players enjoy immersive fantasy story and world, escaping into a dwarven universe with rich lore and narration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and interest in story and characters, not out of obligation."
Hakuoki: Kyoto Winds
"Players engage voluntarily for enjoyment and interest in story and setting, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with combat tactics and stealth approaches, but mostly linear gameplay."
The Last of Us™ Part I
"Some experimentation with party composition and combat tactics, but overall gameplay is structured and linear."
-
Exploration
Game with the same Exploration vibe
2"Game world includes multiple locations and side quests, but map is mostly open from start and exploration is limited."
Planet Alcatraz
"World map allows some exploration and side quests, though limited by provisions and linear story progression."
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Expression
Game with the same Expression vibe
-3"Minimal character visual customization; mostly fixed appearances and limited cosmetic options."
Dead Age
"Minimal character customization; mostly fixed appearances and limited item use."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with dwarves, goblins, magic, and mythical lore."
Regions Of Ruin
"Strong fantasy setting with dwarves, orcs, magic, and epic storytelling based on a fantasy novel."
-
Fellowship
Game with the same Fellowship vibe
-4"Single-player experience with limited social interaction or community involvement."
Sunday Gold
"Single-player experience with limited social interaction or community involvement."
-
Growth
Game with the same Growth vibe
1"Some character development and story progression, but limited depth or learning."
Sakura Beach 2
"Some character progression and skill choices, but limited depth and learning opportunities."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay; no physical activity or health-related features."
Soulstone Survivors
"Typical sedentary gameplay; no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention with limited background or idle play; players engage actively with story and combat."
The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
"Combat and story require player attention; some pauses possible but generally active engagement needed."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; single-player only."
The Adventure of NAYU
"No evidence of close social relationships or emotional sharing beyond character interactions in single-player."
-
Leadership
Game with the same Leadership vibe
2"Player leads party members in combat and story decisions, but no multiplayer leadership roles."
Demons Roots
"Player leads a party of characters in combat and makes story decisions, but no multiplayer leadership."
-
Progression
Game with the same Progression vibe
1"Minimal progression through unlocking areas and achievements; no complex item or upgrade systems."
Shattered Lights
"Simple progression system with limited items and skill unlocks; some sense of advancement."
-
Relaxation
Game with the same Relaxation vibe
2"Story can be immersive and engaging, but combat and pacing can cause frustration."
Baldr Sky
"Story and narration provide immersive experience; combat can be frustrating but also engaging."
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Sensation
Game with the same Sensation vibe
2"Enjoyable audiovisual presentation with voice acting and music, but graphics are modest and not sensory intense."
Star Control®: Origins
"Enjoyable audiovisual presentation with music, voice acting, and animations, though graphics are modest."
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Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; individual single-player experience."
Half-Life 2: Episode Two
"No social recognition or popularity mechanisms; single-player focus."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with voice acting, cutscenes, and lore-rich campaign."
MechWarrior 5: Clans
"Strong narrative immersion with voice acting, cutscenes, and story closely based on a novel."
-
Strategy
Game with the same Strategy vibe
3"Combat involves timing, positioning, and using character abilities strategically; some planning required."
GigaBash
"Combat involves tactical positioning, skill timing, and party management, though limited by AI and controls."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story and combat, but overall moderate emotional intensity."
The Thaumaturge
"Some tension in combat and story moments, but overall moderate emotional intensity."
-
Value
Game with the same Value vibe
-2"Many players feel the game is overpriced for its short length and limited content; recommended to buy on sale."
LOLLIPOP CHAINSAW RePOP
"Many players feel the game is overpriced for its short length and limited content; better value on sale."
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Violence
Game with the same Violence vibe
3"Combat involves fighting many enemies, including orcs and monsters, with various weapons and magic."
Gothic® 3
"Combat involves fighting orcs and enemies with physical attacks and skills, including knocking enemies off cliffs."
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Survival
Game with the same Survival vibe
1"Players manage health and resources to survive combat encounters, but threat level is moderate."
Olija
"Players manage resources like provisions and health during travel and combat, but threats are moderate."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026