Demons Roots Thumbnail

Demons Roots similar games & best alternatives

Demons Roots

PC (Microsoft Windows) • 2023

Related articles

Quick resume

In a final struggle for survival, demonkind again invaded the human world. However, the world they return to after years in the darkness isn't the same as it once was...

Global score

94/100

Genres

Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS)

Similar games

    Pros

    • Deep and emotional story
    • Well-developed characters
    • Engaging soundtrack
    • Long playtime with rich content
    • Meaningful combat and exploration

    Cons

    • Standard rpg maker combat mechanics
    • Some grind and repetitive encounters
    • Censorship in steam version requiring patch
    • Dark and mature themes not for everyone
    • Linear story progression with limited choices

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose party members, make some story choices, and decide paths on the world map, but gameplay is largely linear and story-driven."

      Capsule for The Dwarves The Dwarves

      "Players can explore the world freely and choose party members, but the story progression is linear with limited impactful choices."

    • Competence

      Game with the same Competence vibe

      2

      "Combat requires some skill and timing, with boss fights presenting challenges, but overall gameplay is accessible and not overly difficult."

      Capsule for Sword and Fairy 7 Sword and Fairy 7

      "Combat requires some strategy and skill, especially in boss fights, but normal encounters are mostly straightforward and grindy."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and exploration without competitive or ranked modes."

      Capsule for Child of Light Child of Light

      "Focus is on personal story progression and exploration without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long playtimes (30-70+ hours), extensive side content, and high engagement."

      Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

      "Players report long playtimes (40+ hours), emotional investment, and desire to keep playing including new game plus and side content."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is single-player with party management; no multiplayer or cooperative play."

      Capsule for Cthulhu Saves the World Cthulhu Saves the World

      "Gameplay is single-player focused with party management but no multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in gear and party setup, but mostly uses predefined systems and items with limited creative expression."

      Capsule for World of Talesworth: Idle MMO Simulator World of Talesworth: Idle MMO Simulator

      "Some customization in gear and party composition, but mostly uses predefined RPG Maker structures."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions emphasize mutual respect and complex relationships rather than exerting control or superiority over others."

      Capsule for Scarlet Hollow Scarlet Hollow

      "Interactions emphasize shared struggles and mutual respect rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a dark fantasy world with compelling story and characters, escaping real life."

      Capsule for Dragon Age II: Ultimate Edition Dragon Age II: Ultimate Edition

      "Players use the game to immerse in a dark fantasy world and emotionally engage with characters, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and emotional connection to story and characters."

      Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

      "Players engage voluntarily out of intrinsic interest and emotional connection to story and characters."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle experimentation, but gameplay largely follows established adventure game routines."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Some exploration and puzzle solving, but largely follows established RPG Maker gameplay routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game world is large with distinct zones and secrets; exploration rewarded with resources and lore."

      Capsule for V Rising V Rising

      "World is large with secrets and optional dungeons rewarding exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize characters with costumes and skills, but mostly follow preset aesthetics and character designs."

      Capsule for Death end re;Quest Death end re;Quest

      "Players can customize party gear and appearance to some extent, but mostly use preset character designs."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong dark fantasy setting with demons, witches, and supernatural elements."

      Capsule for Demonheart Demonheart

      "Strong fantasy setting with demons, magic, and dark fictional themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community features."

      Capsule for Aarklash: Legacy Aarklash: Legacy

      "Single-player experience with limited social interaction or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters through leveling, skill unlocking, and gear upgrading."

      Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

      "Players develop characters through leveling, gear, and story progression."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of RPGs; no physical activity involved."

      Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

      "Sedentary gameplay typical of RPGs, no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story, not suited for casual or background play."

      Capsule for Ryse: Son of Rome Ryse: Son of Rome

      "Requires focused attention during combat and story, not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Multiplayer fosters social bonds and cooperative play, though not focused on deep emotional relationships."

      Capsule for Core Keeper Core Keeper

      "Strong emotional bonds form between characters and players, though no multiplayer intimacy."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads party members in combat and decision-making; no multiplayer leadership roles."

      Capsule for GRANDIA HD Remaster GRANDIA HD Remaster

      "Player leads party members in combat and story decisions, but no multiplayer leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill trees, equipment acquisition, and story advancement provide clear progression."

      Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

      "Character leveling, gear acquisition, and story advancement provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced challenge and flow with moments of tension in boss fights, but generally enjoyable and not overly stressful."

      Capsule for Outland Outland

      "Balance of challenging boss fights and slower story moments creates flow and emotional release."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong emotional and sensory stimulation through music, art, and narrative impact."

      Capsule for Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday Down the Rabbit-Hole

      "Music, art, and emotional story provide strong sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -4

      "The game focuses on personal experience without social recognition or leaderboards."

      Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

      "Game focuses on personal experience without social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with deep character development, plot twists, and emotional impact."

      Capsule for Magical Girl Witch Trials Magical Girl Witch Trials

      "Highly praised narrative with deep characters, emotional impact, and complex plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and puzzle solving require tactical thinking and planning."

      Capsule for Rune Classic Rune Classic

      "Combat and puzzle elements require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Plot twists, challenging boss fights, and suspenseful story moments provide excitement and tension."

      Capsule for The Legend of Heroes: Trails to Azure The Legend of Heroes: Trails to Azure

      "Emotional highs, plot twists, and challenging boss fights provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time invested due to emotional impact and story depth."

      Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

      "Players report high value for time spent due to story depth, length, and emotional engagement."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and dark themes involve violence, including killing and brutal encounters."

      Capsule for BLACK SOULS BLACK SOULS

      "Combat and dark themes involve violence, suffering, and war."

    • Survival

      Game with the same Survival vibe

      2

      "Themes of overcoming threats and fighting for survival are present in the story, though gameplay is narrative."

      Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

      "Story and gameplay involve overcoming threats and strategic combat to survive and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026