Ruined King: A League of Legends Story™ Thumbnail

Ruined King: A League of Legends Story™ similar games & best alternatives

Ruined King: A League of Legends Story™

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.

Global score

89/100

Genres

Indie, Role-playing (RPG), Adventure, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging story and lore
    • Unique turn-based combat with lane mechanics
    • Strong character development and voice acting
    • Beautiful art and music
    • Freedom to customize and respec builds

    Cons

    • Technical bugs and glitches
    • Slow movement and backtracking
    • Some ui and menu clunkiness
    • Repetitive combat encounters
    • Lack of polish in some areas

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize builds, choose weapons, and respec stats later, allowing control over playstyle and decisions."

      Capsule for Elderand Elderand

      "Players can customize character builds, respec skills and runes freely, and choose party loadouts, indicating a good degree of control over gameplay decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves strategic puzzle-like challenges requiring skillful positioning and ability use, though overall difficulty is moderate and accessible."

      Capsule for Wintermoor Tactics Club Wintermoor Tactics Club

      "Combat is described as strategic and engaging with skill trees and rune systems, though some find it simple or easy on normal difficulty."

    • Competition

      Game with the same Competition vibe

      -4

      "Game is single-player focused with no mention of competitive or ranked modes; emphasis on personal pace and story progression."

      Capsule for Fate Seeker Fate Seeker

      "The game is single-player focused with no mention of competitive or ranked modes; players focus on personal progression and story."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replayability through multiple difficulties and modes, and habitual engagement with the game."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Many players report long playtimes, habitual engagement, and replayability with multiple difficulty modes and experimentation."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is primarily single-player with no cooperative multiplayer; players operate independently."

      Capsule for Cold Waters Cold Waters

      "Gameplay is single-player with no cooperative multiplayer elements; players manage their own party independently."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters extensively with skill trees, equipment crafting, enchanting, and respec options."

      Capsule for The Incredible Adventures of Van Helsing: Final Cut The Incredible Adventures of Van Helsing: Final Cut

      "Players can customize characters through skill trees, rune systems, and gear enchanting, allowing creative experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are balanced and player manages NPCs without dominance themes."

      Capsule for Lakeburg Legacies Lakeburg Legacies

      "No evidence of exerting control over others; interactions are with NPCs and story characters without dominance dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a rich fantasy world, escaping real life through story, exploration, and lore."

      Capsule for Summoner Summoner

      "Players use the game to immerse in a rich fantasy world, escape toxic online communities, and enjoy engaging lore and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and characters, not due to obligation or external pressure."

      Capsule for the 9th day:第九日 the 9th day:第九日

      "Players engage voluntarily out of interest in story, characters, and gameplay rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Free respecs and flexible skill systems encourage players to try new builds and tactics frequently."

      Capsule for Dark Envoy Dark Envoy

      "Free respec of skills and runes encourages trying new builds and strategies; players enjoy experimenting with party compositions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game world includes multiple locations and secrets; players explore new areas and lore."

      Capsule for Black Geyser: Couriers of Darkness Black Geyser: Couriers of Darkness

      "The game features open world elements, side quests, secrets, and exploration of multiple regions within the lore."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through choices, but no avatar personalization or cosmetic modifications."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Some character customization through gear and skill choices, but no strong emphasis on cosmetic or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fantasy world with orcs, demons, magic, and mythical elements; strong imaginative fiction."

      Capsule for Hedon Bloodrite Hedon Bloodrite

      "Set in the fictional Runeterra universe with fantasy characters, magic, and lore; strong imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement within gameplay."

      Capsule for Supraland Supraland

      "Primarily a solo experience with limited social interaction; players focus on individual story and gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop characters through leveling, skill trees, and gear upgrades; learning tactical combat and resource management."

      Capsule for The Iron Oath The Iron Oath

      "Players develop characters through leveling, skill upgrades, and gear enhancements, learning combat mechanics and strategies."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of RPGs; no physical activity or health-related features."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Sedentary gameplay typical of RPGs; no physical activity or health-related features mentioned."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; some slow walking sections but generally active engagement."

      Capsule for DreadOut 2 DreadOut 2

      "Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Character relationships and dialogue create emotional connections within the camp."

      Capsule for Dead In Vinland Dead In Vinland

      "Character interactions and campfire conversations foster emotional connection, but no close player relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a party of characters, managing their development and tactics, though no leadership over other players."

      Capsule for Gordian Quest Gordian Quest

      "Players lead a party of champions, managing skills and tactics, implying leadership over team decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring gear, leveling characters, and unlocking upgrades."

      Capsule for Memoness Memoness

      "Strong emphasis on acquiring gear, upgrading items, leveling characters, and unlocking abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive, though some experience frustration due to backtracking and pacing."

      Capsule for Sovereign Syndicate Sovereign Syndicate

      "Many players find the game enjoyable and immersive, though some mention repetitive combat and backtracking causing frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright visuals, music, and voice acting provide sensory enjoyment."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "High production values with beautiful art, animations, music, and voice acting provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Little Nightmares Little Nightmares

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Rich narrative with voice acting, lore, quests, and character development integrated into gameplay."

      Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

      "Strong narrative focus with detailed lore, character development, voice acting, and story-driven quests."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical planning, positioning, resource management, and skill synergy."

      Capsule for Dark Envoy Dark Envoy

      "Combat requires tactical decision-making with lane mechanics, skill timing, and party synergy."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in boss fights and higher difficulties, but generally a controlled and predictable experience."

      Capsule for Torchlight Torchlight

      "Some tension in combat and boss fights, but overall a controlled and predictable experience."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for price with hours of gameplay, bonus content, and replayability."

      Capsule for Brink of Consciousness: Dorian Gray Syndrome Collector's Edition Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

      "Players report good content value for price, with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting monsters and enemies, but not emphasized as gratuitous or chaotic."

      Capsule for Svarog's Dream Svarog's Dream

      "Combat involves fighting enemies with attacks and abilities, but not emphasized as gratuitous or chaotic violence."

    • Survival

      Game with the same Survival vibe

      1

      "Combat involves managing threats and resources, but generally low risk compared to survival games."

      Capsule for The Legend of Heroes: Trails of Cold Steel III The Legend of Heroes: Trails of Cold Steel III

      "Combat involves managing threats and resources, but not extreme survival mechanics or high risk."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026