Tainted Grail: Conquest similar games & best alternatives
Tainted Grail: Conquest
2021
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Quick resume
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Global score
90/100
Genres
Action, Indie, Role-playing (RPG), Turn-based strategy (TBS), Strategy, Card & Board Game
Similar games
Pros
- Deep and complex character building
- 9 distinct classes with unique playstyles
- Immersive dark fantasy atmosphere and story
- Excellent voice acting and soundtrack
- High replayability and meta-progression
Cons
- Grindy and slow meta progression
- Some balance issues between classes
- Performance/resource heavy
- Repetitive combat and pacing
- Minor bugs and occasional crashes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose from nine distinct classes with unique abilities and playstyles, enabling diverse personal strategies and decisions."
Team Fortress 2
"Players have freedom to choose among 9 distinct classes and customize decks, builds, and strategies each run, with multiple choices during runs and meta progression."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, boss fights, and skill progression that rewards mastery and learning."
Cave Crawlers
"The game offers a steep learning curve with complex mechanics, challenging enemies, and skillful deckbuilding; mastery requires many hours."
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Competition
Game with the same Competition vibe
2"Includes online leaderboards for Time Attack and Boss Rush modes, allowing players to compare performance."
The Disney Afternoon Collection
"Includes leaderboards for the optional "true boss" damage dealt, but mostly focused on single-player progression and personal improvement."
-
Continuation
Game with the same Continuation vibe
5"Players report long play sessions, high replayability, and habitual engagement with the game."
From Glory To Goo
"Players report long play sessions, habitual play, and high replay value with many classes and upgrades motivating continued engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative elements."
Chained Echoes
"Single-player game with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."
HELLCARD
"Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single-player and self-contained."
Shogun Showdown
"No evidence of exerting control or superiority over others; interactions are single-player and personal."
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Escapism
Game with the same Escapism vibe
5"The immersive fantasy world, rich narrative, and atmospheric music provide strong escapism and distraction from real life."
Roadwarden
"Dark fantasy setting, immersive story, and atmospheric music provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."
Scribblenauts Unmasked: A DC Comics Adventure
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."
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Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, synergies, and strategies; players discover new mechanics and combinations continuously."
Mewgenics
"Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics."
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Exploration
Game with the same Exploration vibe
3"Players explore detailed environments, uncover side quests, and interact with many NPCs."
Shadowrun: Hong Kong - Extended Edition
"Players explore a dark overworld with quests and NPCs; some procedural generation and discovery elements present."
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Expression
Game with the same Expression vibe
2"Some character and deck customization, but limited cosmetic or avatar personalization."
月圆之夜 (Night of Full Moon)
"Some customization of decks and character builds, but limited cosmetic or avatar personalization."
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Fantasy
Game with the same Fantasy vibe
5"Strong dark fantasy and Arthurian mythos setting with supernatural elements."
Tainted Grail: The Fall of Avalon
"Dark fantasy setting with Arthurian and Celtic themes, mythical creatures, and imaginative lore."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo and independent."
Mages of Mystralia
"No social or community features; gameplay is solo and independent."
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Growth
Game with the same Growth vibe
4"Players learn mechanics, improve skills, and unlock upgrades through repeated play and progression."
Tower Factory
"Players learn complex mechanics, improve skills, and unlock permanent upgrades through repeated runs."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity; some players report long sessions and late-night play."
V Rising
"Typical sedentary gameplay with long sessions; some players report late-night play and resource-heavy performance."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during tactical combat; not suitable for casual or background play."
Gorky 17
"Requires focused attention during combat and decision making; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connection features; single-player only."
ARMORED HEAD
"No social or emotional connection features; single-player experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual play."
Dorfromantik
"No leadership or group management elements; purely individual play."
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Progression
Game with the same Progression vibe
5"Strong meta-progression with unlockable classes, weapons, combos, and upgrades that accumulate over multiple runs."
Mortal Sin
"Strong meta-progression with unlocking cards, passives, upgrades, and new classes over many runs."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, but the challenging nature creates tension."
Unexplored
"Some players find the game immersive and atmospheric, but the challenge and difficulty create tension and focus."
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Sensation
Game with the same Sensation vibe
3"Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."
The Legend of Heroes: Trails of Cold Steel II
"Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
1"Leaderboards offer recognition, but social status is limited and not a primary motivation."
The Signal State
"Leaderboards exist for optional challenges, but social recognition is minimal and not a core motivation."
-
Story
Game with the same Story vibe
5"Strong narrative focus with detailed lore, character development, voice acting, and story-driven quests."
Ruined King: A League of Legends Story™
"Rich narrative with voice acting, lore, quests, and character development integrated into gameplay."
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Strategy
Game with the same Strategy vibe
5"High mental challenge with deck building, tactical decision making, and problem solving."
The Lord of the Rings: Adventure Card Game - Definitive Edition
"High mental challenge with complex deckbuilding, tactical combat, and planning required to succeed."
-
Thrill
Game with the same Thrill vibe
3"Tense combat and risk of failure create suspense and excitement."
Has-Been Heroes
"Tense combat and risk of failure create suspense, though some runs can become easier with progression."
-
Value
Game with the same Value vibe
4"Players report excellent value for price with many hours of content and replayability."
Nexomon: Extinction
"Players report excellent value for price with many hours of content and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses, with some violent fantasy elements."
Metaphor: ReFantazio
"Combat involves defeating monsters and bosses with attacks and spells; some violent fantasy elements."
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Survival
Game with the same Survival vibe
4"Players must manage resources, avoid death, and overcome threats in challenging environments."
Rogue Empire: Dungeon Crawler RPG
"Players must manage resources, avoid death, and overcome threats in challenging encounters."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026