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Tainted Grail: Conquest similar games & best alternatives

Tainted Grail: Conquest

PC (Microsoft Windows), Xbox One, Xbox Series X|S • 2021

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Quick resume

A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

Global score

90/100

Genres

Action, Indie, Role-playing (RPG), Turn-based strategy (TBS), Strategy, Card & Board Game

Similar games

    Pros

    • Deep and complex character building
    • 9 distinct classes with unique playstyles
    • Immersive dark fantasy atmosphere and story
    • Excellent voice acting and soundtrack
    • High replayability and meta-progression

    Cons

    • Grindy and slow meta progression
    • Some balance issues between classes
    • Performance/resource heavy
    • Repetitive combat and pacing
    • Minor bugs and occasional crashes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose from nine distinct classes with unique abilities and playstyles, enabling diverse personal strategies and decisions."

      Capsule for Team Fortress 2 Team Fortress 2

      "Players have freedom to choose among 9 distinct classes and customize decks, builds, and strategies each run, with multiple choices during runs and meta progression."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, boss fights, and skill progression that rewards mastery and learning."

      Capsule for Cave Crawlers Cave Crawlers

      "The game offers a steep learning curve with complex mechanics, challenging enemies, and skillful deckbuilding; mastery requires many hours."

    • Competition

      Game with the same Competition vibe

      2

      "Includes online leaderboards for Time Attack and Boss Rush modes, allowing players to compare performance."

      Capsule for The Disney Afternoon Collection The Disney Afternoon Collection

      "Includes leaderboards for the optional "true boss" damage dealt, but mostly focused on single-player progression and personal improvement."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long play sessions, high replayability, and habitual engagement with the game."

      Capsule for From Glory To Goo From Glory To Goo

      "Players report long play sessions, habitual play, and high replay value with many classes and upgrades motivating continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no multiplayer or cooperative elements."

      Capsule for Chained Echoes Chained Echoes

      "Single-player game with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

      Capsule for HELLCARD HELLCARD

      "Players create unique decks and builds each run, experiment with different classes and combos, and customize character progression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are single-player and self-contained."

      Capsule for Shogun Showdown Shogun Showdown

      "No evidence of exerting control or superiority over others; interactions are single-player and personal."

    • Escapism

      Game with the same Escapism vibe

      5

      "The immersive fantasy world, rich narrative, and atmospheric music provide strong escapism and distraction from real life."

      Capsule for Roadwarden Roadwarden

      "Dark fantasy setting, immersive story, and atmospheric music provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

      Capsule for Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, synergies, and strategies; players discover new mechanics and combinations continuously."

      Capsule for Mewgenics Mewgenics

      "Strong emphasis on trying new classes, builds, and strategies; players enjoy discovering new combos and mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed environments, uncover side quests, and interact with many NPCs."

      Capsule for Shadowrun: Hong Kong - Extended Edition Shadowrun: Hong Kong - Extended Edition

      "Players explore a dark overworld with quests and NPCs; some procedural generation and discovery elements present."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and deck customization, but limited cosmetic or avatar personalization."

      Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

      "Some customization of decks and character builds, but limited cosmetic or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong dark fantasy and Arthurian mythos setting with supernatural elements."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Dark fantasy setting with Arthurian and Celtic themes, mythical creatures, and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo and independent."

      Capsule for Mages of Mystralia Mages of Mystralia

      "No social or community features; gameplay is solo and independent."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, improve skills, and unlock upgrades through repeated play and progression."

      Capsule for Tower Factory Tower Factory

      "Players learn complex mechanics, improve skills, and unlock permanent upgrades through repeated runs."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity; some players report long sessions and late-night play."

      Capsule for V Rising V Rising

      "Typical sedentary gameplay with long sessions; some players report late-night play and resource-heavy performance."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during tactical combat; not suitable for casual or background play."

      Capsule for Gorky 17 Gorky 17

      "Requires focused attention during combat and decision making; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connection features; single-player only."

      Capsule for ARMORED HEAD ARMORED HEAD

      "No social or emotional connection features; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual play."

      Capsule for Dorfromantik Dorfromantik

      "No leadership or group management elements; purely individual play."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression with unlockable classes, weapons, combos, and upgrades that accumulate over multiple runs."

      Capsule for Mortal Sin Mortal Sin

      "Strong meta-progression with unlocking cards, passives, upgrades, and new classes over many runs."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, but the challenging nature creates tension."

      Capsule for Unexplored Unexplored

      "Some players find the game immersive and atmospheric, but the challenge and difficulty create tension and focus."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."

      Capsule for The Legend of Heroes: Trails of Cold Steel II The Legend of Heroes: Trails of Cold Steel II

      "Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards offer recognition, but social status is limited and not a primary motivation."

      Capsule for The Signal State The Signal State

      "Leaderboards exist for optional challenges, but social recognition is minimal and not a core motivation."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with detailed lore, character development, voice acting, and story-driven quests."

      Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

      "Rich narrative with voice acting, lore, quests, and character development integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge with deck building, tactical decision making, and problem solving."

      Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

      "High mental challenge with complex deckbuilding, tactical combat, and planning required to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat and risk of failure create suspense and excitement."

      Capsule for Has-Been Heroes Has-Been Heroes

      "Tense combat and risk of failure create suspense, though some runs can become easier with progression."

    • Value

      Game with the same Value vibe

      4

      "Players report excellent value for price with many hours of content and replayability."

      Capsule for Nexomon: Extinction Nexomon: Extinction

      "Players report excellent value for price with many hours of content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses, with some violent fantasy elements."

      Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

      "Combat involves defeating monsters and bosses with attacks and spells; some violent fantasy elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and overcome threats in challenging environments."

      Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

      "Players must manage resources, avoid death, and overcome threats in challenging encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026