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Circadian Dice similar games & best alternatives

Circadian Dice

PC (Microsoft Windows) • 2022

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Quick resume

Circadian Dice is a game inspired by single-player deck-building games, but instead of upgrading a deck, you build up a set of dice! Use 10 different heroes and 60 game-warping relics to take on 13 hand-crafted scenarios, in runs that take 10-30 minutes. Lots of secrets and unlocks to discover!

Global score

95/100

Genres

Strategy, Turn-based strategy (TBS), Indie, Role-playing (RPG)

Similar games

    Pros

    • Deep and addictive gameplay
    • Extensive customization and progression
    • Short, replayable runs
    • Varied characters and strategies
    • Excellent value for price

    Cons

    • Low-budget graphics and ui
    • Some rng frustration
    • Minimal narrative or story
    • Score system can force suboptimal choices
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their builds, dice manipulation, and strategy choices each run, enabling personal freedom in playstyle."

      Capsule for SpellRogue SpellRogue

      "Players have significant control over dice customization, ability choices, and strategic decisions during runs, allowing personal freedom in playstyle."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a high skill ceiling with strategic dice management and synergy building, rewarding player mastery and thoughtful decision-making."

      Capsule for SpellRogue SpellRogue

      "The game offers deep strategic choices and skillful dice management, rewarding effective play and learning over time."

    • Competition

      Game with the same Competition vibe

      1

      "There is some leaderboard and ranking system encouraging better performance, but the focus is mostly on personal improvement rather than direct competition."

      Capsule for Police Stories Police Stories

      "While there are score leaderboards and star ratings, the focus is mostly on personal improvement rather than direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with long play sessions, habitual daily engagement, and frequent updates/events encouraging ongoing play."

      Capsule for Crusaders of the Lost Idols Crusaders of the Lost Idols

      "Highly addictive with many unlocks and short runs encouraging repeated play and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player focused with no cooperative multiplayer or teamwork elements."

      Capsule for Anger Foot Anger Foot

      "Single-player focused with no cooperative multiplayer or team-based mechanics."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive customization of dice faces, hero builds, item combinations, and mod support encourages creative experimentation."

      Capsule for Slice & Dice Slice & Dice

      "Strong emphasis on customizing and upgrading dice faces and combining abilities to create unique builds."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

      Capsule for Farm Manager 2018 Farm Manager 2018

      "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging and engaging distraction with immersive mechanics and progression."

      Capsule for Vivid Knight Vivid Knight

      "Players use the game as a quick, engaging distraction with immersive mechanics and progression."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, dice combinations, and strategies; encourages exploration of mechanics and risk management."

      Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

      "Encourages trying new dice builds, abilities, and strategies with many unlocks and mechanics introduced gradually."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore many maps, modes, and hidden features, though the environment is mostly fixed and familiar."

      Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

      "Players explore different scenarios, enemies, and character abilities, though environments are mostly fixed."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of dice and equipment allows some personal expression, though character appearance is fixed."

      Capsule for Dicefolk Dicefolk

      "Customization of dice faces and relics allows some self-expression, though character visuals are fixed and minimal."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fantasy setting with mythical bosses and RPG-inspired elements, though gameplay is abstracted."

      Capsule for He is Coming He is Coming

      "Set in a fantasy-themed world with mythical creatures and characters, though gameplay is abstract and tactical."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; entirely solo experience."

      Capsule for The Happyhills Homicide The Happyhills Homicide

      "No social or community gameplay elements; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      5

      "Strong learning curve with meta progression, skill acquisition, and unlocking new content over time."

      Capsule for Genome Guardian Genome Guardian

      "Strong metaprogression and learning curve with new mechanics and characters unlocking over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Disney Pirates of the Caribbean: At Worlds End Disney Pirates of the Caribbean: At Worlds End

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active decision-making during runs."

      Capsule for Ring of Pain Ring of Pain

      "Requires focused attention during runs; short sessions but active decision making throughout."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Shrine Shrine

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo play only."

      Capsule for Soulstone Survivors Soulstone Survivors

      "No leadership or group management roles; solo play only."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression systems with unlocking cards, relics, characters, and upgrades through gameplay."

      Capsule for Cross Blitz Cross Blitz

      "Extensive progression system with unlocking characters, relics, dice faces, and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."

      Capsule for Last Epoch Last Epoch

      "Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are pleasant but not highly stimulating; focus is on strategic gameplay rather than sensory excitement."

      Capsule for Highrise City Highrise City

      "Visuals and audio are functional but not highly stimulating; focus is on gameplay rather than sensory excitement."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through achievements and sharing scores, but limited visibility or popularity aspects."

      Capsule for Squirreltopia Squirreltopia

      "Some recognition through scores and stars, but limited social visibility or popularity aspects."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay is context-free and focused on mechanics."

      Capsule for Idle Hero TD - Tower Defense Idle Hero TD - Tower Defense

      "Minimal narrative or lore; gameplay is mostly context-free and focused on mechanics."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge with complex problem solving, planning, and strategic decision making"

      Capsule for GearCity GearCity

      "High mental challenge with complex decision making, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk-reward mechanics and suspense from dice rolls create moments of tension and excitement."

      Capsule for Dice With Death Dice With Death

      "Tension from dice randomness and risk/reward decisions provides moderate thrill and suspense."

    • Value

      Game with the same Value vibe

      5

      "Players perceive excellent value for time and money, praising depth and replayability."

      Capsule for Caravaneer 2 Caravaneer 2

      "Players perceive excellent value for time and money given the depth, content, and price."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies and bosses, but is abstract and not graphic."

      Capsule for He is Coming He is Coming

      "Combat involves attacking enemies and defeating foes, but is abstract and tactical rather than graphic or destructive."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat through strategic defense and health management."

      Capsule for Die in the Dungeon Die in the Dungeon

      "Players must manage health and resources to avoid failure, with strategic defense and risk management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026