Circadian Dice similar games & best alternatives
Circadian Dice
2022
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Quick resume
Circadian Dice is a game inspired by single-player deck-building games, but instead of upgrading a deck, you build up a set of dice! Use 10 different heroes and 60 game-warping relics to take on 13 hand-crafted scenarios, in runs that take 10-30 minutes. Lots of secrets and unlocks to discover!
Global score
95/100
Genres
Strategy, Turn-based strategy (TBS), Indie, Role-playing (RPG)
Similar games
Pros
- Deep and addictive gameplay
- Extensive customization and progression
- Short, replayable runs
- Varied characters and strategies
- Excellent value for price
Cons
- Low-budget graphics and ui
- Some rng frustration
- Minimal narrative or story
- Score system can force suboptimal choices
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over their builds, dice manipulation, and strategy choices each run, enabling personal freedom in playstyle."
SpellRogue
"Players have significant control over dice customization, ability choices, and strategic decisions during runs, allowing personal freedom in playstyle."
-
Competence
Game with the same Competence vibe
4"The game offers a high skill ceiling with strategic dice management and synergy building, rewarding player mastery and thoughtful decision-making."
SpellRogue
"The game offers deep strategic choices and skillful dice management, rewarding effective play and learning over time."
-
Competition
Game with the same Competition vibe
1"There is some leaderboard and ranking system encouraging better performance, but the focus is mostly on personal improvement rather than direct competition."
Police Stories
"While there are score leaderboards and star ratings, the focus is mostly on personal improvement rather than direct competition with others."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with long play sessions, habitual daily engagement, and frequent updates/events encouraging ongoing play."
Crusaders of the Lost Idols
"Highly addictive with many unlocks and short runs encouraging repeated play and habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player focused with no cooperative multiplayer or teamwork elements."
Anger Foot
"Single-player focused with no cooperative multiplayer or team-based mechanics."
-
Creativity
Game with the same Creativity vibe
5"Extensive customization of dice faces, hero builds, item combinations, and mod support encourages creative experimentation."
Slice & Dice
"Strong emphasis on customizing and upgrading dice faces and combining abilities to create unique builds."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and self-directed."
Farm Manager 2018
"No evidence of exerting control or superiority over others; gameplay is individual and self-directed."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging and engaging distraction with immersive mechanics and progression."
Vivid Knight
"Players use the game as a quick, engaging distraction with immersive mechanics and progression."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."
暖雪 Warm Snow
"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, dice combinations, and strategies; encourages exploration of mechanics and risk management."
Astrea: Six-Sided Oracles
"Encourages trying new dice builds, abilities, and strategies with many unlocks and mechanics introduced gradually."
-
Exploration
Game with the same Exploration vibe
3"Players explore many maps, modes, and hidden features, though the environment is mostly fixed and familiar."
GemCraft - Frostborn Wrath
"Players explore different scenarios, enemies, and character abilities, though environments are mostly fixed."
-
Expression
Game with the same Expression vibe
3"Customization of dice and equipment allows some personal expression, though character appearance is fixed."
Dicefolk
"Customization of dice faces and relics allows some self-expression, though character visuals are fixed and minimal."
-
Fantasy
Game with the same Fantasy vibe
3"Fantasy setting with mythical bosses and RPG-inspired elements, though gameplay is abstracted."
He is Coming
"Set in a fantasy-themed world with mythical creatures and characters, though gameplay is abstract and tactical."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; entirely solo experience."
The Happyhills Homicide
"No social or community gameplay elements; entirely solo experience."
-
Growth
Game with the same Growth vibe
5"Strong learning curve with meta progression, skill acquisition, and unlocking new content over time."
Genome Guardian
"Strong metaprogression and learning curve with new mechanics and characters unlocking over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
Disney Pirates of the Caribbean: At Worlds End
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active decision-making during runs."
Ring of Pain
"Requires focused attention during runs; short sessions but active decision making throughout."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Shrine
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo play only."
Soulstone Survivors
"No leadership or group management roles; solo play only."
-
Progression
Game with the same Progression vibe
5"Strong progression systems with unlocking cards, relics, characters, and upgrades through gameplay."
Cross Blitz
"Extensive progression system with unlocking characters, relics, dice faces, and abilities."
-
Relaxation
Game with the same Relaxation vibe
3"Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."
Last Epoch
"Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."
-
Sensation
Game with the same Sensation vibe
2"Visuals and audio are pleasant but not highly stimulating; focus is on strategic gameplay rather than sensory excitement."
Highrise City
"Visuals and audio are functional but not highly stimulating; focus is on gameplay rather than sensory excitement."
-
Status
Game with the same Status vibe
1"Some social recognition through achievements and sharing scores, but limited visibility or popularity aspects."
Squirreltopia
"Some recognition through scores and stars, but limited social visibility or popularity aspects."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay is context-free and focused on mechanics."
Idle Hero TD - Tower Defense
"Minimal narrative or lore; gameplay is mostly context-free and focused on mechanics."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge with complex problem solving, planning, and strategic decision making"
GearCity
"High mental challenge with complex decision making, planning, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Risk-reward mechanics and suspense from dice rolls create moments of tension and excitement."
Dice With Death
"Tension from dice randomness and risk/reward decisions provides moderate thrill and suspense."
-
Value
Game with the same Value vibe
5"Players perceive excellent value for time and money, praising depth and replayability."
Caravaneer 2
"Players perceive excellent value for time and money given the depth, content, and price."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies and bosses, but is abstract and not graphic."
He is Coming
"Combat involves attacking enemies and defeating foes, but is abstract and tactical rather than graphic or destructive."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and avoid defeat through strategic defense and health management."
Die in the Dungeon
"Players must manage health and resources to avoid failure, with strategic defense and risk management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026