Dicefolk similar games & best alternatives
Dicefolk
2024
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Quick resume
Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
Global score
90/100
Genres
Casual, Indie, Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Unique and deep dice combat system
- High replayability with many chimeras and synergies
- Engaging strategic gameplay with control over enemy actions
- Charming art style and creature designs
- Fair price with good content value
Cons
- Some players find rng frustrating
- Limited enemy variety and content depth
- Short run length and easy early difficulty
- Lack of multiplayer or social features
- Some balance issues with certain chimeras and items
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over dice drafting, stat allocation, and strategic planning each turn, allowing personal freedom in decision making."
Dungeons of Aether
"Players have strong control over dice usage order and team rotation, enabling strategic decision-making beyond random dice rolls."
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Competence
Game with the same Competence vibe
4"Game challenges players to think ahead, plan moves, and manage limited space, rewarding skillful play."
Triple Town
"The game challenges players to optimize dice sequences and team synergies, rewarding skillful planning and tactical thinking."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."
Void War
"Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."
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Continuation
Game with the same Continuation vibe
4"High replay value with multiple characters, randomized levels, and unlockables encourage habitual play and long sessions."
Lovecraft's Untold Stories
"High replay value with many chimeras, unlocks, and trial modes encourages habitual play and long sessions."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual play and decision-making; no cooperative multiplayer or teamwork."
Nowhere Prophet
"Gameplay centers on individual strategic play; no multiplayer or cooperative elements mentioned."
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Creativity
Game with the same Creativity vibe
4"Players creatively build and customize dice, choose different skill builds, and explore multiple narrative paths."
Betrayal At Club Low
"Players customize dice faces, build unique teams with various chimera synergies, and choose equipment to create diverse strategies."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and tactical without emphasis on overpowering or dominating other players"
Mech Armada
"Interactions are balanced and strategic without emphasis on overpowering or dominating other players."
-
Escapism
Game with the same Escapism vibe
3"The charming art, music, and engaging gameplay provide a pleasant escape from real life."
Let's! Revolution!
"Engaging tactical gameplay and charming art provide a satisfying escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
5"High encouragement to try new weapons, synergies, and strategies in each run."
Enter the Gungeon
"Strong encouragement to try new chimera combinations, dice modifications, and strategies across runs."
-
Exploration
Game with the same Exploration vibe
3"Players explore different map paths, unlock new content, and discover new combinations, though environments are limited."
Hadean Tactics
"Players explore different nodes and unlock new chimeras and equipment, though map areas are limited."
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Expression
Game with the same Expression vibe
3"Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."
Slice & Dice
"Customization of dice and equipment allows some personal expression, though character appearance is fixed."
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Fantasy
Game with the same Fantasy vibe
4"Imaginative fantasy setting with magic, mythical creatures, and humorous story elements."
Epic Battle Fantasy 4
"Imaginative setting with mythical chimera creatures and fantasy-themed abilities."
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Fellowship
Game with the same Fellowship vibe
-4"No social or community gameplay elements; focus is on solo play."
Chicken Assassin: Reloaded
"No social or community gameplay elements; focus is on solo play."
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Growth
Game with the same Growth vibe
4"Players learn mechanics, improve skills, and unlock new content over time."
Black Future '88
"Players learn and improve strategies, unlock new content, and master complex mechanics over time."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning, not suited for passive or background play."
Bloons TD 6
"Requires focused attention and strategic planning; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Jurassic World Evolution 2
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
2"Players lead their own team and make strategic decisions, but no leadership over other players."
Wildfrost
"Players lead their own team of chimeras strategically, but no leadership over other players."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking cards, equipment, characters, and difficulty levels."
Trials of Fire
"Strong progression through unlocking chimeras, equipment, and trial modes with increasing difficulty."
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Relaxation
Game with the same Relaxation vibe
3"Balanced challenge and satisfying gameplay provide enjoyable flow and stress relief."
Cleared Hot
"Balanced challenge and flow provide satisfying and engaging gameplay without excessive stress."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, animations, and sound contribute to sensory pleasure and emotional fun."
Card Hog
"Enjoyable art, animations, and music contribute to sensory pleasure and emotional fun."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
BPM: BULLETS PER MINUTE
"No social recognition or ranking systems; achievements are personal."
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Story
Game with the same Story vibe
2"Some narrative elements and lore exist but are minimal and not central to gameplay."
Dungeon Souls
"Some narrative elements and lore exist but are minimal and not central to gameplay."
-
Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay involving risk management, dice manipulation, and turn sequencing."
Astrea: Six-Sided Oracles
"Deep strategic gameplay involving dice sequencing, team rotation, and synergy optimization."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from random events and consequences, but overall controlled and thoughtful gameplay."
King of Dragon Pass
"Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."
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Value
Game with the same Value vibe
4"Players report high value for money with engaging content and replayability."
DashBored
"Players report high value for money due to engaging gameplay and replayability."
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Violence
Game with the same Violence vibe
2"Combat involves attacks and damage but is stylized and not focused on graphic violence."
Arcanium: Rise of Akhan
"Combat involves attacks and damage but is stylized and not focused on graphic violence."
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Survival
Game with the same Survival vibe
3"Players manage health and resources to avoid failure and progress through runs."
Let's! Revolution!
"Players manage health and resources to survive battles and progress through runs."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Experimenting. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026