Astrea: Six-Sided Oracles similar games & best alternatives
Astrea: Six-Sided Oracles
2023
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Quick resume
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.
Global score
92/100
Genres
Casual, Indie, Strategy, Adventure, Turn-based strategy (TBS), Role-playing (RPG), Card & Board Game
Similar games
Pros
- Innovative dice-based deckbuilding mechanics
- Deep strategic gameplay with risk/reward balance
- Six unique characters with diverse playstyles
- Beautiful art style and immersive music
- High replayability and extensive content
Cons
- Steep learning curve due to complex mechanics
- Some players find rng frustrating despite mitigation
- Limited enemy variety and static map structure
- Occasional ui complexity and jargon overload
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over their builds, dice manipulation, and strategy choices each run, enabling personal freedom in playstyle."
SpellRogue
"Players have extensive control over deckbuilding, dice selection, forging dice faces, and strategic decisions in combat, allowing personal freedom and diverse playstyles."
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Competence
Game with the same Competence vibe
5"The game offers deep strategic challenges, complex mechanics, and requires skillful management of resources, combat, and diplomacy."
Sid Meier's Alpha Centauri™ Planetary Pack
"The game offers deep strategic complexity, requiring skillful management of dice rolls, health resources, and synergies, with meaningful feedback and mastery opportunities."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on individual runs and personal progression; no mention of ranked or direct player-vs-player competition."
Backpack Hero
"Focus is on individual runs and personal progression; no explicit mention of ranked or direct player-vs-player competition."
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Continuation
Game with the same Continuation vibe
5"Players report hundreds of hours, replayability, and habitual engagement with the game world and characters."
My Time at Sandrock
"Players report hundreds of hours, multiple characters, difficulty levels, and replayability that encourage long-term engagement and habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player roguelike deckbuilder with no cooperative multiplayer elements."
Monster Train 2
"The game is a single-player roguelike deckbuilder with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
5"High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."
DICEOMANCER
"High creativity in deckbuilding with dice customization, forging, blessings, and multiple unique characters with distinct mechanics and builds."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and focused on personal skill."
Valfaris
"No evidence of exerting control or superiority over others; gameplay is individual and focused on personal strategy."
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Escapism
Game with the same Escapism vibe
4"Players describe immersion in atmosphere, music, and intense gameplay as a way to relax and escape."
Survivors of the Dawn
"Players describe immersion in a unique world with engaging mechanics and music, providing a satisfying escape through deep gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."
Rail Route
"Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
5"Encourages trying new dice builds, abilities, and strategies with many unlocks and mechanics introduced gradually."
Circadian Dice
"Strong emphasis on trying new builds, dice combinations, and strategies; encourages exploration of mechanics and risk management."
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Exploration
Game with the same Exploration vibe
2"Some exploration of new enemies and story content, but maps and encounters are often static and repetitive."
Immortal Empire
"Some exploration through branching maps and discovering new dice and blessings, but environments and encounters are somewhat static."
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Expression
Game with the same Expression vibe
3"Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."
Slice & Dice
"Players can customize dice faces and build unique decks, expressing their preferred playstyle, though no avatar customization mentioned."
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Fantasy
Game with the same Fantasy vibe
4"The game features a whimsical, fairy tale-like storybook world with imaginative and surreal elements."
The Unfinished Swan
"The game features imaginative fantasy elements with cosmic themes, unique characters, and a storybook aesthetic."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; focus is on solo play."
Monster Train 2
"No social or community gameplay elements; focus is on solo play."
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Growth
Game with the same Growth vibe
5"Players learn complex mechanics, improve skills, and unlock new content, supporting personal development."
Slice & Dice
"Players learn complex mechanics, develop strategies, and unlock new characters and abilities, supporting personal development."
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Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or rehab elements."
Ale & Tale Tavern: First Pints
"The game is sedentary with no physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic planning each turn; not suited for idle or background play."
Egypt: Old Kingdom
"Requires focused attention and strategic thinking each turn; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Eastern Exorcist
"No evidence of forming close relationships or emotional social interactions."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual."
Devil May Cry 4 Special Edition
"No leadership or group management roles; gameplay is individual."
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Progression
Game with the same Progression vibe
5"Strong progression through unlocking characters, items, and upgrades that affect gameplay."
Deathstate: Abyssal Edition
"Strong progression through unlocking characters, dice, blessings, and difficulty levels; meta-progression enhances gameplay variety."
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Relaxation
Game with the same Relaxation vibe
3"Game offers a balance of challenge and flow with relaxing art and music, though some tension from strategic decisions."
DICEOMANCER
"The game balances challenge with flow; music and art provide a relaxing atmosphere despite strategic tension."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory aesthetics with cute animations and pleasant music enhance sensory pleasure."
Minami Lane
"Enjoyable visual and auditory aesthetics with satisfying dice animations and music enhance sensory experience."
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Status
Game with the same Status vibe
-5"No social recognition or popularity mechanisms; achievements are personal and not publicly ranked."
Dishonored 2
"No social recognition or popularity systems; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
2"The game has lore and world-building elements that enhance immersion, though story is not the main focus."
Conquest Dark
"The game includes a light story and lore that enhances immersion but is not the primary focus."
-
Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay requiring planning, risk management, and tactical decision-making."
Blood Bowl - Legendary Edition
"Highly strategic gameplay involving risk management, dice manipulation, and turn sequencing."
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Thrill
Game with the same Thrill vibe
4"Tension from dice rolls and possibility of sudden defeat creates suspense and excitement."
Blood Bowl 2: Legendary Edition (Classic)
"Risk/reward mechanics and dice randomness create suspense and excitement during play."
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Value
Game with the same Value vibe
4"Players report high content volume and replayability, perceiving good value for money and time."
Demon Turf: Queens Edition
"Players report high replayability and content volume, perceiving good value for time and money invested."
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Violence
Game with the same Violence vibe
-3"Combat is spiritual and symbolic rather than destructive or violent."
I Am Jesus Christ: Prologue
"Combat involves purifying corrupted enemies rather than destructive violence; thematic focus on healing and corruption."
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Survival
Game with the same Survival vibe
4"Players must manage health and avoid defeat by strategically clearing enemies and managing resources."
Merge Maestro
"Players must manage health and corruption carefully to avoid defeat, emphasizing survival strategy."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026