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Astrea: Six-Sided Oracles similar games & best alternatives

Astrea: Six-Sided Oracles

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

Global score

92/100

Genres

Casual, Indie, Strategy, Adventure, Turn-based strategy (TBS), Role-playing (RPG), Card & Board Game

Similar games

    Pros

    • Innovative dice-based deckbuilding mechanics
    • Deep strategic gameplay with risk/reward balance
    • Six unique characters with diverse playstyles
    • Beautiful art style and immersive music
    • High replayability and extensive content

    Cons

    • Steep learning curve due to complex mechanics
    • Some players find rng frustrating despite mitigation
    • Limited enemy variety and static map structure
    • Occasional ui complexity and jargon overload
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over their builds, dice manipulation, and strategy choices each run, enabling personal freedom in playstyle."

      Capsule for SpellRogue SpellRogue

      "Players have extensive control over deckbuilding, dice selection, forging dice faces, and strategic decisions in combat, allowing personal freedom and diverse playstyles."

    • Competence

      Game with the same Competence vibe

      5

      "The game offers deep strategic challenges, complex mechanics, and requires skillful management of resources, combat, and diplomacy."

      Capsule for Sid Meier's Alpha Centauri™ Planetary Pack Sid Meier's Alpha Centauri™ Planetary Pack

      "The game offers deep strategic complexity, requiring skillful management of dice rolls, health resources, and synergies, with meaningful feedback and mastery opportunities."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on individual runs and personal progression; no mention of ranked or direct player-vs-player competition."

      Capsule for Backpack Hero Backpack Hero

      "Focus is on individual runs and personal progression; no explicit mention of ranked or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report hundreds of hours, replayability, and habitual engagement with the game world and characters."

      Capsule for My Time at Sandrock My Time at Sandrock

      "Players report hundreds of hours, multiple characters, difficulty levels, and replayability that encourage long-term engagement and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player roguelike deckbuilder with no cooperative multiplayer elements."

      Capsule for Monster Train 2 Monster Train 2

      "The game is a single-player roguelike deckbuilder with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."

      Capsule for DICEOMANCER DICEOMANCER

      "High creativity in deckbuilding with dice customization, forging, blessings, and multiple unique characters with distinct mechanics and builds."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal skill."

      Capsule for Valfaris Valfaris

      "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal strategy."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersion in atmosphere, music, and intense gameplay as a way to relax and escape."

      Capsule for Survivors of the Dawn Survivors of the Dawn

      "Players describe immersion in a unique world with engaging mechanics and music, providing a satisfying escape through deep gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

      Capsule for Rail Route Rail Route

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new dice builds, abilities, and strategies with many unlocks and mechanics introduced gradually."

      Capsule for Circadian Dice Circadian Dice

      "Strong emphasis on trying new builds, dice combinations, and strategies; encourages exploration of mechanics and risk management."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of new enemies and story content, but maps and encounters are often static and repetitive."

      Capsule for Immortal Empire Immortal Empire

      "Some exploration through branching maps and discovering new dice and blessings, but environments and encounters are somewhat static."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."

      Capsule for Slice & Dice Slice & Dice

      "Players can customize dice faces and build unique decks, expressing their preferred playstyle, though no avatar customization mentioned."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a whimsical, fairy tale-like storybook world with imaginative and surreal elements."

      Capsule for The Unfinished Swan The Unfinished Swan

      "The game features imaginative fantasy elements with cosmic themes, unique characters, and a storybook aesthetic."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; focus is on solo play."

      Capsule for Monster Train 2 Monster Train 2

      "No social or community gameplay elements; focus is on solo play."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn complex mechanics, improve skills, and unlock new content, supporting personal development."

      Capsule for Slice & Dice Slice & Dice

      "Players learn complex mechanics, develop strategies, and unlock new characters and abilities, supporting personal development."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or rehab elements."

      Capsule for Ale & Tale Tavern: First Pints Ale & Tale Tavern: First Pints

      "The game is sedentary with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic planning each turn; not suited for idle or background play."

      Capsule for Egypt: Old Kingdom Egypt: Old Kingdom

      "Requires focused attention and strategic thinking each turn; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Eastern Exorcist Eastern Exorcist

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking characters, items, and upgrades that affect gameplay."

      Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

      "Strong progression through unlocking characters, dice, blessings, and difficulty levels; meta-progression enhances gameplay variety."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers a balance of challenge and flow with relaxing art and music, though some tension from strategic decisions."

      Capsule for DICEOMANCER DICEOMANCER

      "The game balances challenge with flow; music and art provide a relaxing atmosphere despite strategic tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory aesthetics with cute animations and pleasant music enhance sensory pleasure."

      Capsule for Minami Lane Minami Lane

      "Enjoyable visual and auditory aesthetics with satisfying dice animations and music enhance sensory experience."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanisms; achievements are personal and not publicly ranked."

      Capsule for Dishonored 2 Dishonored 2

      "No social recognition or popularity systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "The game has lore and world-building elements that enhance immersion, though story is not the main focus."

      Capsule for Conquest Dark Conquest Dark

      "The game includes a light story and lore that enhances immersion but is not the primary focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, risk management, and tactical decision-making."

      Capsule for Blood Bowl - Legendary Edition Blood Bowl - Legendary Edition

      "Highly strategic gameplay involving risk management, dice manipulation, and turn sequencing."

    • Thrill

      Game with the same Thrill vibe

      4

      "Tension from dice rolls and possibility of sudden defeat creates suspense and excitement."

      Capsule for Blood Bowl 2: Legendary Edition (Classic) Blood Bowl 2: Legendary Edition (Classic)

      "Risk/reward mechanics and dice randomness create suspense and excitement during play."

    • Value

      Game with the same Value vibe

      4

      "Players report high content volume and replayability, perceiving good value for money and time."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Players report high replayability and content volume, perceiving good value for time and money invested."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is spiritual and symbolic rather than destructive or violent."

      Capsule for I Am Jesus Christ: Prologue I Am Jesus Christ: Prologue

      "Combat involves purifying corrupted enemies rather than destructive violence; thematic focus on healing and corruption."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage health and avoid defeat by strategically clearing enemies and managing resources."

      Capsule for Merge Maestro Merge Maestro

      "Players must manage health and corruption carefully to avoid defeat, emphasizing survival strategy."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026