Dicey Dungeons similar games & best alternatives
Dicey Dungeons
2019
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Quick resume
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Global score
89/100
Genres
Indie, Strategy, Adventure, Role-playing (RPG), Card & Board Game
Similar games
Pros
- Addictive and deep gameplay
- Unique dice-based mechanics
- Charming art and music
- Varied characters and episodes
- Fairly forgiving run lengths
Cons
- High rng can frustrate some players
- Witch character is notably difficult
- Some repetition in enemies and environments
- Lack of multiplayer or social features
- Progression tied to playing all characters
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose characters, weapons, and skill upgrades each run, allowing for varied playstyles and experimentation."
Funguys Swarm
"Players freely choose characters, equipment, and strategies each run, adapting to RNG and episode modifiers."
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Competence
Game with the same Competence vibe
4"The game is challenging with skillful dice management and strategic planning required to overcome enemies and bosses."
Dice & Fold
"Requires skillful planning, dice management, and strategic decision-making to overcome challenges and bosses."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual runs and personal mastery rather than direct player-vs-player competition or leaderboards."
The Dungeon Beneath
"Focuses on individual runs and personal mastery rather than direct player-vs-player competition."
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Continuation
Game with the same Continuation vibe
5"Highly addictive with hundreds of hours played by many users, strong desire to keep playing and unlocking content."
Slice & Dice
"Highly addictive with many players engaging in long sessions and habitual play to unlock all content."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Players experiment with many character and skill combinations, customizing builds and strategies."
Dimensionals
"Players experiment with different equipment combos, character builds, and strategies across episodes."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solitary and self-directed."
Slay the Spire
"No social dominance or power over others; gameplay is solitary and self-directed."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with engaging gameplay."
Brotato
"Players use the game as a fun distraction and stress relief with its whimsical style and engaging gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
Hades II
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new characters, builds, and item synergies."
Brotato
"Strong emphasis on trying new builds, equipment synergies, and adapting to changing episode rules."
-
Exploration
Game with the same Exploration vibe
2"Some discovery in learning character moves and stages, but environments are mostly familiar and repeated."
Shaolin vs Wutang 2
"Some discovery in learning character mechanics and episode variations, though environments are limited."
-
Expression
Game with the same Expression vibe
2"Limited character customization, but players express themselves through choice of character and style."
Melty Blood Actress Again Current Code
"Limited character customization but players express style through equipment choices and strategies."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a whimsical fantasy world with imaginative characters and narrative elements."
Let's! Revolution!
"Light fantasy setting with anthropomorphic dice characters and whimsical story elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; experience is solitary."
Hotline Miami 2: Wrong Number
"No social or community gameplay; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players learn and improve skills, tactics, and knowledge of game mechanics over time."
Heat Signature
"Players learn and improve skills, strategies, and understanding of mechanics over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during runs; not designed for passive or background play."
Peglin
"Requires focused attention during runs; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Montaro
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
4"Players collect upgrades, unlock characters, and progress through episodes and endings."
Bloodstained: Curse of the Moon 2
"Players accumulate equipment, upgrades, and unlock new episodes and characters."
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Relaxation
Game with the same Relaxation vibe
3"Polished presentation and satisfying gameplay provide enjoyable flow, though some tension from RNG and challenge."
Aces & Adventures
"Despite challenge and RNG, many find gameplay flow relaxing and enjoyable with good pacing."
-
Sensation
Game with the same Sensation vibe
3"Engaging audiovisual style with catchy music and quirky animations providing sensory enjoyment."
Arzette: The Jewel of Faramore
"Engaging audiovisual experience with catchy music and charming visuals."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is minimal and not a focus."
Another Brick in The Mall
"Achievements exist but social recognition or popularity is minimal and not a focus."
-
Story
Game with the same Story vibe
2"Light narrative with quirky characters and humorous dialogue; story is minimal but present."
OmniBus
"Simple, lighthearted narrative with charming characters and humorous dialogue."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic thinking, planning, and adapting to opponents and random elements."
Alpha League
"Core gameplay revolves around strategic dice allocation, equipment synergy, and adapting to modifiers."
-
Thrill
Game with the same Thrill vibe
3"Suspense and tension arise from RNG unpredictability and challenging encounters, creating moments of thrill."
For The King
"Tension from RNG and challenging episodes creates suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high replayability and satisfaction for the price, especially with free DLC content."
Star Renegades
"Players report high replay value and content for price, especially with free DLC updates."
-
Violence
Game with the same Violence vibe
1"Combat involves fighting enemies but is cartoonish and comedic rather than graphic or intense."
West of Loathing
"Combat involves defeating enemies but is cartoonish and non-graphic, focusing on dice mechanics."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources carefully to survive dungeon challenges and enemy attacks."
Dungeon Journey
"Players must manage health and resources to survive increasingly difficult dungeon episodes."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Continuation, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026