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Another Brick in The Mall similar games & best alternatives

Another Brick in The Mall

PC (Microsoft Windows) • 2020

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Quick resume

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

Global score

83/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Deep and flexible mall management
    • Creative freedom in building and store design
    • Engaging staff and product management
    • Relaxing and addictive gameplay
    • Active developer support and updates

    Cons

    • Early access bugs and missing features
    • Limited sound and music
    • Lack of campaign or narrative mode
    • Tedious micromanagement at scale
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to design their store layout, clothing, and manage business decisions with some control over staff and inventory."

      Capsule for Clothing Store Simulator Clothing Store Simulator

      "Players have freedom to design and manage their mall layout, staff, and store products with many choices and customization options."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in managing complex production lines, defense strategies, and resource allocation, requiring skill and problem solving."

      Capsule for Colony Survival Colony Survival

      "Players engage in managing complex systems including staff scheduling, stock management, and mall layout optimization, requiring skill and strategic thinking."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and management rather than direct competition or leaderboards."

      Capsule for Mind Over Magic Mind Over Magic

      "Focus is on personal management and optimization rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual engagement, some spending dozens of hours tinkering and optimizing."

      Capsule for Steam Engine Simulator Steam Engine Simulator

      "Many players report long play sessions and habitual engagement, with some spending dozens of hours building and optimizing malls."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is primarily single-player with no evidence of cooperative multiplayer or teamwork."

      Capsule for Furnish Master Furnish Master

      "Game is primarily single-player with no evidence of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on customizing store layout, furniture, shelves, and decorating with various items."

      Capsule for Bookshop Simulator Bookshop Simulator

      "Strong creative freedom in building mall layouts, customizing stores, and product placement."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control over other players; interactions are individual and management-focused."

      Capsule for Two Point Campus Two Point Campus

      "No indications of exerting control over other players; interactions are individual and management focused."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and immersive management experience."

      Capsule for Car Manufacture Car Manufacture

      "Players use the game as a relaxing distraction and immersive management experience away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different store concepts, layouts, product mixes, and staff configurations to optimize performance."

      Capsule for King of Retail King of Retail

      "Players try different store layouts, product mixes, and staff schedules to optimize performance."

    • Exploration

      Game with the same Exploration vibe

      -2

      "The environment is a mall with multiple floors and stores, but exploration is limited and mostly familiar."

      Capsule for Mall Simulator Mall Simulator

      "Exploration is limited to known mall building mechanics and layouts rather than discovering new areas."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through factory design and layout customization."

      Capsule for shapez shapez

      "Players express themselves through mall design, store customization, and creative layouts."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game simulates realistic mall management scenarios rather than imaginative or fictional fantasy."

      Capsule for Mall Simulator Mall Simulator

      "Game simulates realistic mall management scenarios rather than imaginative or fictional fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction or community feeling; mostly solo play."

      Capsule for Naheulbeuk's Dungeon Master Naheulbeuk's Dungeon Master

      "Minimal social connection or community feeling; mostly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn management skills, improve efficiency, and develop strategies to grow their business."

      Capsule for Gas Station Simulator Gas Station Simulator

      "Players learn and develop management skills, optimize strategies, and improve mall performance over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Can be played in relaxed, slow sessions; some players leave it running in background."

      Capsule for Yume Nikki Yume Nikki

      "Some players report leaving the game running in the background during slow periods, indicating partial idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within the game."

      Capsule for Stacklands Stacklands

      "No evidence of close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage and hire staff, delegating tasks, showing some leadership elements."

      Capsule for Sunset Motel Sunset Motel

      "Players manage and direct staff, assigning shifts and roles, showing some leadership elements."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, unlock technologies, upgrade buildings, and expand territory."

      Capsule for KAISERPUNK KAISERPUNK

      "Players accumulate money, unlock research, expand stores, and upgrade facilities."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and calming, enjoying the flow of building and exploration."

      Capsule for Raft Raft

      "Many players find the game relaxing and enjoy the flow of building and managing their mall."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are simple and functional; some players enjoy the charm but sensory stimulation is moderate."

      Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

      "Visuals are simple and functional; some players find the sound lacking, so sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is minimal and not a focus."

      Capsule for Dicey Dungeons Dicey Dungeons

      "Achievements exist but social recognition or popularity is minimal and not a focus."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story immersion; gameplay is scenario or sandbox based."

      Capsule for Project Highrise Project Highrise

      "No narrative or plot; gameplay is sandbox and scenario based without story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan store expansions, pricing, stock management, and staff hiring to optimize mall success."

      Capsule for Mall Simulator Mall Simulator

      "Requires planning, problem solving, and strategic decision making in mall layout, staffing, and product management."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low risk and predictable; lacks suspense or high tension moments."

      Capsule for moon: Remix RPG Adventure moon: Remix RPG Adventure

      "Gameplay is low risk and predictable; lacks suspense or high tension moments."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with many hours of gameplay and frequent updates."

      Capsule for Portal Knights Portal Knights

      "Players perceive good value for money with many hours of gameplay and ongoing updates."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; focus on constructive building and management."

      Capsule for Sid Meier's Railroads! Sid Meier's Railroads!

      "No violent content; focus is on constructive building and management."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage financial risks and avoid bankruptcy, but no life-or-death survival mechanics."

      Capsule for Rise of Industry Rise of Industry

      "Players manage financial risks and challenges like staff shortages and shoplifting, but no life-or-death survival elements."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026