Another Brick in The Mall similar games & best alternatives
Another Brick in The Mall
2020
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Quick resume
Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Global score
83/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Deep and flexible mall management
- Creative freedom in building and store design
- Engaging staff and product management
- Relaxing and addictive gameplay
- Active developer support and updates
Cons
- Early access bugs and missing features
- Limited sound and music
- Lack of campaign or narrative mode
- Tedious micromanagement at scale
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design their store layout, clothing, and manage business decisions with some control over staff and inventory."
Clothing Store Simulator
"Players have freedom to design and manage their mall layout, staff, and store products with many choices and customization options."
-
Competence
Game with the same Competence vibe
3"Players engage in managing complex production lines, defense strategies, and resource allocation, requiring skill and problem solving."
Colony Survival
"Players engage in managing complex systems including staff scheduling, stock management, and mall layout optimization, requiring skill and strategic thinking."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and management rather than direct competition or leaderboards."
Mind Over Magic
"Focus is on personal management and optimization rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions and habitual engagement, some spending dozens of hours tinkering and optimizing."
Steam Engine Simulator
"Many players report long play sessions and habitual engagement, with some spending dozens of hours building and optimizing malls."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is primarily single-player with no evidence of cooperative multiplayer or teamwork."
Furnish Master
"Game is primarily single-player with no evidence of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
4"Strong emphasis on customizing store layout, furniture, shelves, and decorating with various items."
Bookshop Simulator
"Strong creative freedom in building mall layouts, customizing stores, and product placement."
-
Domination
Game with the same Domination vibe
-5"No indications of exerting control over other players; interactions are individual and management-focused."
Two Point Campus
"No indications of exerting control over other players; interactions are individual and management focused."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and immersive management experience."
Car Manufacture
"Players use the game as a relaxing distraction and immersive management experience away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different store concepts, layouts, product mixes, and staff configurations to optimize performance."
King of Retail
"Players try different store layouts, product mixes, and staff schedules to optimize performance."
-
Exploration
Game with the same Exploration vibe
-2"The environment is a mall with multiple floors and stores, but exploration is limited and mostly familiar."
Mall Simulator
"Exploration is limited to known mall building mechanics and layouts rather than discovering new areas."
-
Expression
Game with the same Expression vibe
3"Players express themselves through factory design and layout customization."
shapez
"Players express themselves through mall design, store customization, and creative layouts."
-
Fantasy
Game with the same Fantasy vibe
-3"The game simulates realistic mall management scenarios rather than imaginative or fictional fantasy."
Mall Simulator
"Game simulates realistic mall management scenarios rather than imaginative or fictional fantasy."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction or community feeling; mostly solo play."
Naheulbeuk's Dungeon Master
"Minimal social connection or community feeling; mostly solo play."
-
Growth
Game with the same Growth vibe
3"Players learn management skills, improve efficiency, and develop strategies to grow their business."
Gas Station Simulator
"Players learn and develop management skills, optimize strategies, and improve mall performance over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
3"Can be played in relaxed, slow sessions; some players leave it running in background."
Yume Nikki
"Some players report leaving the game running in the background during slow periods, indicating partial idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing within the game."
Stacklands
"No evidence of close social relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
2"Players manage and hire staff, delegating tasks, showing some leadership elements."
Sunset Motel
"Players manage and direct staff, assigning shifts and roles, showing some leadership elements."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, unlock technologies, upgrade buildings, and expand territory."
KAISERPUNK
"Players accumulate money, unlock research, expand stores, and upgrade facilities."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and calming, enjoying the flow of building and exploration."
Raft
"Many players find the game relaxing and enjoy the flow of building and managing their mall."
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are simple and functional; some players enjoy the charm but sensory stimulation is moderate."
Incremental Epic Hero 2
"Visuals are simple and functional; some players find the sound lacking, so sensory stimulation is moderate."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is minimal and not a focus."
Dicey Dungeons
"Achievements exist but social recognition or popularity is minimal and not a focus."
-
Story
Game with the same Story vibe
-4"No narrative or story immersion; gameplay is scenario or sandbox based."
Project Highrise
"No narrative or plot; gameplay is sandbox and scenario based without story immersion."
-
Strategy
Game with the same Strategy vibe
4"Players must plan store expansions, pricing, stock management, and staff hiring to optimize mall success."
Mall Simulator
"Requires planning, problem solving, and strategic decision making in mall layout, staffing, and product management."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and predictable; lacks suspense or high tension moments."
moon: Remix RPG Adventure
"Gameplay is low risk and predictable; lacks suspense or high tension moments."
-
Value
Game with the same Value vibe
4"Players perceive good value for money with many hours of gameplay and frequent updates."
Portal Knights
"Players perceive good value for money with many hours of gameplay and ongoing updates."
-
Violence
Game with the same Violence vibe
-5"No violent content; focus on constructive building and management."
Sid Meier's Railroads!
"No violent content; focus is on constructive building and management."
-
Survival
Game with the same Survival vibe
2"Players manage financial risks and avoid bankruptcy, but no life-or-death survival mechanics."
Rise of Industry
"Players manage financial risks and challenges like staff shortages and shoplifting, but no life-or-death survival elements."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026