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Touhou: Lost Branch of Legend similar games & best alternatives

Touhou: Lost Branch of Legend

PC (Microsoft Windows), Mac • 2022

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Quick resume

Welcome to Eientei, combine multiple colors of mana to build your ideal deck, duel with gensokyo girls, and chase back the mysterious moon treasure. Also, enjoy the unpredictable Roguelike with fantasy Danmaku!

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Early Access, Turn-based strategy (TBS), Tactical, Card & Board Game

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    Pros

    • Deep and creative deck building
    • High replayability and variety
    • Engaging strategic gameplay
    • Excellent art and music
    • Immersive fantasy setting

    Cons

    • Early access with incomplete story and characters
    • Some balance issues and difficulty spikes
    • Lack of multiplayer or social features
    • Long run times
    • Higher price point than similar games

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over deck building, card selection, and strategy, including choosing difficulty and customizing rulesets."

      Capsule for Crop Rotation Crop Rotation

      "Players have significant control over deck building, mana color choices, and run customization including difficulty and boss selection."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical deckbuilding and combat requiring skillful play and strategic choices, with feedback through progression and unlocks."

      Capsule for Fate Hunters Fate Hunters

      "The game offers challenging strategic gameplay with skillful deck construction and tactical combat requiring mastery of mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on solo runs and personal progression rather than direct player-vs-player competition."

      Capsule for 9 Kings 9 Kings

      "Focus is primarily on solo runs and personal progression rather than direct player versus player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly replayable with hundreds of hours logged by players, encouraging long-term engagement and habitual play."

      Capsule for Dominions 4: Thrones of Ascension Dominions 4: Thrones of Ascension

      "High replayability with many hours logged by players, encouraging repeated playthroughs and long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no cooperative multiplayer or team-based mechanics."

      Capsule for Ironcast Ironcast

      "Gameplay is single-player focused with no cooperative multiplayer or team-based mechanics."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive deck building, card combinations, and strategic experimentation allow for creative expression and customization."

      Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

      "Extensive deck building, mana color mixing, and character loadout options encourage creative experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power assertion over others; interactions are individual and respectful."

      Capsule for Book of Demons Book of Demons

      "No evidence of dominance or power assertion over others; interactions are individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging, immersive escape with engaging music and gameplay."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Players use the game as an immersive, engaging fantasy experience with rich visuals and music, providing escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on experimenting with deck builds, mana curves, and hero combinations; players encouraged to try new strategies."

      Capsule for Chroma: Bloom And Blight Chroma: Bloom And Blight

      "Strong encouragement to try new deck combinations, mana mixes, and strategies for varied gameplay."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of different maps, events, and deck synergies, though map variety is somewhat limited and repeated."

      Capsule for Tower Tactics: Liberation Tower Tactics: Liberation

      "Some exploration of different paths and card pools, though map layouts are somewhat regular and familiar."

    • Expression

      Game with the same Expression vibe

      3

      "Deck customization and character choices allow personal expression within gameplay."

      Capsule for Floppy Knights Floppy Knights

      "Customization of decks and character loadouts allows personal expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in the imaginative Touhou universe with supernatural characters and fantasy elements."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Set in the imaginative Touhou universe with fantasy characters, magic, and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social connection; primarily solo play without community integration in gameplay."

      Capsule for Witchfire Witchfire

      "Minimal social connection; primarily solo play without community integration in gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop tactical skills, learn card synergies, and improve strategic thinking through repeated play."

      Capsule for Fights in Tight Spaces (Prologue) Fights in Tight Spaces (Prologue)

      "Players develop strategic skills, learn card synergies, and improve through repeated challenging runs."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not designed for idle or background play."

      Capsule for StarVaders StarVaders

      "Requires focused attention and strategic thinking; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."

      Capsule for MouseCraft MouseCraft

      "No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Backpack Battles Backpack Battles

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking characters, biomes, cards, relics, and meta upgrades."

      Capsule for Pyrene Pyrene

      "Strong progression through acquiring cards, relics, mana colors, and upgrades across runs."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced challenge with moments of tension and flow, but can be frustrating due to difficulty spikes."

      Capsule for FINAL FANTASY V FINAL FANTASY V

      "Balanced challenge with moments of flow, though some tension exists due to difficulty spikes and strategic demands."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong audiovisual presentation with unique art style, animations, voice acting, and music enhance sensory enjoyment."

      Capsule for Zet Zillions Zet Zillions

      "Rich audiovisual presentation with dynamic animations and music enhances sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; limited social status elements."

      Capsule for Apollo Justice: Ace Attorney Trilogy Apollo Justice: Ace Attorney Trilogy

      "Achievements and recognition are mostly personal; limited social status or visibility aspects."

    • Story

      Game with the same Story vibe

      1

      "Story mode exists but is minimal and often skipped; narrative is basic and secondary to gameplay."

      Capsule for Star Saviors Star Saviors

      "Story mode is incomplete; narrative elements exist but are minimal compared to gameplay focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Strong emphasis on mental challenge, planning, and problem solving in deck building and combat."

      Capsule for Vault of the Void Vault of the Void

      "High emphasis on mental challenge, planning, and problem solving in deck building and combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from challenging encounters and risk management."

      Capsule for Shogun Showdown Shogun Showdown

      "Players experience suspense and excitement from challenging encounters and uncertain outcomes."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for time and money due to content depth and replayability."

      Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

      "Players perceive good value for time and money due to depth, replayability, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with various attacks and effects, but violence is stylized and fantasy-based."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Combat involves attacks and damage but is stylized and fantasy-based rather than realistic violence."

    • Survival

      Game with the same Survival vibe

      4

      "Gameplay involves avoiding failure, managing resources, and overcoming threats"

      Capsule for Warhammer® 40,000: Dawn of War® II Chaos Rising Warhammer® 40,000: Dawn of War® II Chaos Rising

      "Gameplay involves managing threats, resource allocation, and strategic defense to avoid failure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026