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Erannorth Chronicles similar games & best alternatives

Erannorth Chronicles

PC (Microsoft Windows) • 2021

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Quick resume

Erannorth Chronicles blends old-school card strategy with deep RPG progression in a vast sandbox world. With no fixed story, revel in unmatched freedom and limitless character customization.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Extensive character customization and deckbuilding
    • Deep and strategic gameplay
    • High replayability with frequent updates
    • Immersive fantasy setting
    • Active and responsive developer

    Cons

    • Steep learning curve
    • Minimal story and narrative depth
    • Basic visuals and limited animations
    • Clunky user interface
    • Limited social and cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to customize characters, skills, difficulty, world parameters, and play style without forced progression."

      Capsule for Solace Crafting Solace Crafting

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    • Competence

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      "The game demands skillful deckbuilding, positioning, and tactical play with a steep learning curve and high skill ceiling."

      Capsule for Duelyst II Duelyst II

      "The game features a steep learning curve with complex mechanics and requires skillful deckbuilding and tactical combat to succeed."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on solo play and personal progression without ranked modes or direct player versus player competition."

      Capsule for Sublevel Zero Redux Sublevel Zero Redux

      "Focus is on solo play and personal progression without ranked modes or direct player versus player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report habitual play with hundreds of hours invested, frequent returns due to replayability, and ongoing engagement driven by updates and challenge."

      Capsule for Rogue Fable III Rogue Fable III

      "Players report hundreds of hours invested with high replayability and ongoing content updates encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with limited social interaction; cooperation is minimal or absent."

      Capsule for Heaven's Vault Heaven's Vault

      "Gameplay is primarily single-player with limited social interaction; cooperation is minimal or absent."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive deckbuilding and equipment customization allow for creative and unique character builds."

      Capsule for Dream Tactics Dream Tactics

      "Extensive character creation, deckbuilding, and mod support allow players to create unique builds and customize gameplay."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of power imposition or dominance over others."

      Capsule for Winds of Change Winds of Change

      "Interactions are balanced and respectful; no evidence of power imposition or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to immerse themselves in a vast fantasy world, escaping real life through exploration and roleplay."

      Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

      "Players use the game as a deep immersive fantasy experience and time sink, escaping real life through complex roleplaying."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for the game and genre."

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      "Players engage voluntarily out of intrinsic interest and passion for deckbuilding and RPG mechanics."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new builds, synergies, and strategies with many characters and deck options."

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      "Encourages trying new builds, synergies, and strategies with a vast card pool and many character options."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world exploration with side quests and town building encourages discovery beyond the main story."

      Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

      "Includes open world map exploration and questing with some discovery, though narrative is minimal."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and modding enable personal expression through appearance."

      Capsule for Haydee Haydee

      "Character customization and modding enable personal expression, though art and visuals are minimalistic."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with mythical elements, imaginative races, and a fictional world."

      Capsule for Pyre Pyre

      "Strong fantasy setting with imaginative races, classes, and lore; immersive speculative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solo play with minimal social interaction beyond community forums or Discord."

      Capsule for Green Project Green Project

      "Primarily solo play with minimal community interaction; social features are limited to forums and Discord."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, knowledge, and mastery over time; character progression through talents and levels."

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      "Players develop skills, knowledge, and character builds over time with meaningful progression and learning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not designed for casual or background play."

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      "Requires focused attention and strategic thinking; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within gameplay."

      Capsule for Midnight Protocol Midnight Protocol

      "No evidence of close social relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players manage multiple characters but do not lead or direct other players."

      Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

      "Players manage their own characters but do not lead or manage groups of other players."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating cards, equipment, and upgrades to enhance characters."

      Capsule for Dream Tactics Dream Tactics

      "Strong emphasis on accumulating cards, items, experience, and character upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and satisfaction in mastering the game, though it is challenging and demanding."

      Capsule for GP Bikes GP Bikes

      "Some players find flow and satisfaction in mastering mechanics, though the game can be challenging and intense."

    • Sensation

      Game with the same Sensation vibe

      -2

      "Visuals and sounds are minimal and subdued; sensory stimulation is low and steady."

      Capsule for Egyptian Senet Egyptian Senet

      "Visuals and animations are minimalistic and subdued; sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; no social status or popularity systems evident."

      Capsule for Time Break Chronicles Time Break Chronicles

      "Achievements and recognition are mostly personal; no social status or popularity systems."

    • Story

      Game with the same Story vibe

      -3

      "Lacks overarching narrative; gameplay centers on missions and sandbox scenarios without strong story immersion."

      Capsule for DCS World Steam Edition DCS World Steam Edition

      "Minimal overarching narrative; gameplay focuses on sandbox and questing rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, deck building, and tactical decisions."

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      "Highly strategic gameplay requiring planning, deck synergy, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides suspense and challenge with risk of failure and intense moments."

      Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

      "Combat can be tense and challenging with risk of failure, providing moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Players perceive high value for time and money due to extensive content, replayability, and quality."

      Capsule for ELDEN RING ELDEN RING

      "Players perceive high value due to extensive content, frequent free updates, and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with various skills and attacks; violence is stylized and fantasy-based."

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      "Combat involves defeating enemies with various attacks and effects, but violence is stylized and fantasy-based."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, avoid threats, and survive tactical encounters."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Leadership, Story, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026