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Heaven's Vault similar games & best alternatives

Heaven's Vault

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2019

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Quick resume

An archaeologist uncovers a lost history in an ancient space Nebula. Award-winning narrative adventure game with hieroglyphic language puzzles, from the creators of 80 DAYS.

Global score

84/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Unique and immersive story
    • Engaging language translation mechanic
    • Beautiful art and music
    • High replayability with branching paths
    • Relaxing exploration and atmosphere

    Cons

    • Slow and sometimes clunky movement and sailing
    • Limited character customization
    • Lack of manual save system
    • Some ui and control frustrations
    • Story ending can feel abrupt

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting dialogue, character relationships, and some story elements, with freedom to explore investigation order."

      Capsule for The Wolf Among Us The Wolf Among Us

      "Players have freedom to explore moons in various orders, make dialogue choices affecting story and relationships, and shape their own investigation."

    • Competence

      Game with the same Competence vibe

      3

      "The language deciphering mechanic and puzzle elements provide challenging skill tests and feedback, rewarding player learning and mastery."

      Capsule for Homicipher Homicipher

      "The language translation mechanic offers a satisfying skill challenge that improves with practice, though other gameplay elements are simpler."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."

      Capsule for Paper Beast Paper Beast

      "No competitive elements; focus is on personal exploration and puzzle solving without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability due to branching storylines and multiple endings encourages long-term engagement and repeated playthroughs."

      Capsule for Detroit: Become Human Detroit: Become Human

      "High replayability with New Game+ and branching storylines encourages multiple playthroughs and sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with limited social interaction; cooperation is minimal or absent."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Gameplay is primarily single-player with limited social interaction; cooperation is minimal or absent."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create their own interpretations of the language and story, effectively constructing meaning and narrative."

      Capsule for 7 Days to End with You 7 Days to End with You

      "Players create their own interpretations of the ancient language and story through translation and choices, though within a fixed world."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are balanced and respectful."

      Capsule for Potion Craft: Alchemist Simulator Potion Craft: Alchemist Simulator

      "No elements of exerting control or superiority over others; interactions are balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a fictional sci-fi world provides escape from real-life stress and problems."

      Capsule for Half-Life 2: Episode Two Half-Life 2: Episode Two

      "Strong immersion in a unique sci-fi world with relaxing exploration and mystery solving provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for puzzles, mystery, and story, not obligation."

      Capsule for Enigma of Fear Enigma of Fear

      "Players engage voluntarily out of intrinsic interest in story, language puzzles, and exploration rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with dialogue choices, evidence presentation, and exploration to uncover different story branches and endings."

      Capsule for Between Horizons – A Sci-Fi Detective Adventure Between Horizons – A Sci-Fi Detective Adventure

      "Players experiment with translations and dialogue choices to uncover new story paths and meanings."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new planets, shipwrecks, caves, and secrets."

      Capsule for Approaching Infinity Approaching Infinity

      "Core gameplay revolves around discovering new moons, artifacts, and secrets in a non-linear world."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through choices and dialogue rather than visual personalization."

      Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

      "Limited character customization; expression mainly through choices and interpretations rather than visual personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi megastructure with mysterious civilizations and surreal environments, evoking imaginative fiction."

      Capsule for Metal Garden Metal Garden

      "Set in a sci-fi nebula with ancient civilizations and mythology, offering imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community features."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Primarily a solo experience with minimal social or community features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn about the world, characters, and themselves through story progression and dialogue."

      Capsule for Planescape: Torment: Enhanced Edition Planescape: Torment: Enhanced Edition

      "Players learn and develop language skills and understanding of the story world progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with slow movement; no physical activity involved."

      Capsule for Pathologic Classic HD Pathologic Classic HD

      "Sedentary gameplay with slow movement and no physical activity."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay includes slow-paced sailing and waiting, allowing for relaxed, contemplative play sessions."

      Capsule for SUNLESS SEA SUNLESS SEA

      "Gameplay includes slow walking and sailing segments that allow for relaxed pacing and reflection."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Relationship building with characters adds emotional connection beyond surface-level interaction."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Some emotional connection through character interactions, but limited to surface-level relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player acts independently without directing others."

      Capsule for moon: Remix RPG Adventure moon: Remix RPG Adventure

      "No leadership or management roles; player acts independently without directing others."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress through chapters, unlocking story fragments and achieving endings, showing narrative advancement."

      Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

      "Progression through accumulating knowledge, translations, and story revelations."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm music, gentle pacing, and soothing visuals create a relaxing experience."

      Capsule for Evo Explores Evo Explores

      "Slow pace, soothing music, and calm exploration create a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory design is pleasant but understated; not highly stimulating."

      Capsule for Tacoma Tacoma

      "Visual and auditory design is pleasant but understated; not focused on intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and internal."

      Capsule for Equilinox Equilinox

      "No social recognition or status systems; achievements are personal and internal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with branching storylines, character backstories, and rich lore."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Strong narrative focus with branching storylines and deep lore immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles and choose correct dialogue options."

      Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

      "Requires logical reasoning and problem solving in language translation and dialogue choices."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is low risk and calm; lacks suspense or high tension moments."

      Capsule for Car Mechanic Simulator 2018 Car Mechanic Simulator 2018

      "Gameplay is low risk and calm; lacks suspense or high tension moments."

    • Value

      Game with the same Value vibe

      4

      "High replay value and rich content provide good return on time and money invested."

      Capsule for Gaokao.Love.100Days Gaokao.Love.100Days

      "High replay value and rich content provide good return on time and money invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and discovery."

      Capsule for Scanner Sombre Scanner Sombre

      "No combat or destructive gameplay; focus on constructive exploration and discovery."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe gameplay environment."

      Capsule for Moncage Moncage

      "No survival or threat mechanics; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Intimacy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026