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Slice of Sea similar games & best alternatives

Slice of Sea

PC (Microsoft Windows), Mac • 2021

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Quick resume

Slice of Sea is a peaceful adventure and puzzle game. You play as Seaweed, a sea creature clearly out of their element. Explore desolate world of dust, all hand-drawn on paper in unique art style. Collect items, solve puzzles and lead Seaweed back home to the sea.

Global score

90/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Beautiful hand-drawn art
    • Immersive atmospheric music
    • Challenging and rewarding puzzles
    • Large open world with exploration
    • Nostalgic references to developer's previous games

    Cons

    • Some pixel hunting and backtracking required
    • Lack of clear guidance can cause frustration
    • Minimal narrative and story depth
    • No multiplayer or social features
    • Controls can feel clunky at times

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore a large open world with minimal guidance and choose their own path and puzzle approach."

      Capsule for FRACT OSC FRACT OSC

      "Players freely explore a large open world with many puzzles and areas to discover, choosing their own path and actions."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide moderate challenge and require observation and logic, though some rely on trial-and-error or pixel hunting."

      Capsule for Haven Moon Haven Moon

      "Puzzles require observation, logical thinking, and memory; players feel rewarded when solving them but some backtracking and pixel hunting can be frustrating."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on individual exploration and puzzle solving at personal pace."

      Capsule for Samorost 1 Samorost 1

      "No competitive elements; focus is on personal exploration and puzzle solving at own pace."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and desire to replay for multiple endings and achievements, indicating sustained engagement."

      Capsule for Tormented Souls Tormented Souls

      "Players report long play sessions and replay value due to achievements and secrets, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on artistic creation, hand-drawn visuals, and interactive paintings; players engage with unique puzzle mechanics."

      Capsule for Creaks Creaks

      "Players engage in creative problem solving and exploration; the game features unique hand-drawn art and puzzle design."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "The relaxing atmosphere, beautiful environments, and meditative music provide a strong escape from real life."

      Capsule for Qbeh-1: The Atlas Cube Qbeh-1: The Atlas Cube

      "Immersive, atmospheric world and relaxing music provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia; no obligation or pressure reported."

      Capsule for Secrets of Grindea Secrets of Grindea

      "Players engage voluntarily out of interest and nostalgia for the developer's work; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new areas, try different puzzle approaches, and discover hidden content."

      Capsule for SILENT HILL 2 SILENT HILL 2

      "Players explore new areas, try different puzzle approaches, and discover hidden secrets."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with many secrets, hidden items, and extensive map encourages thorough exploration."

      Capsule for Divine Divinity Divine Divinity

      "Large, open world with many hidden areas and secrets encourages extensive exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization options; focus is on experiencing the fixed artistic presentation rather than personalizing characters or environments."

      Capsule for BirdGut BirdGut

      "Limited character customization; focus is on experiencing the fixed artistic presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Surreal, body horror and cosmic fantasy setting with imaginative creatures and environments."

      Capsule for GRIME GRIME

      "Surreal, otherworldly setting with imaginative creatures and environments."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn game mechanics over time."

      Capsule for Hello Neighbor 2 Hello Neighbor 2

      "Players develop puzzle-solving skills and learn game mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and find objects; not suitable for background or idle play."

      Capsule for Left in the Dark: No One on Board Left in the Dark: No One on Board

      "Requires focused attention to find clues and solve puzzles; not suitable for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas, progressing through puzzles and story."

      Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

      "Players collect items and unlock new areas, advancing through puzzles and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Atmospheric music and art create a calming experience balanced with engaging puzzles."

      Capsule for Creaks Creaks

      "Atmospheric music and art create a calming and immersive experience despite some puzzle challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory stimulation through art and soundtrack."

      Capsule for The Mooseman The Mooseman

      "Enjoyable visual and auditory stimulation from hand-drawn art and ambient soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      2

      "Minimal in-game story but atmospheric world-building and lore provided externally; narrative is subtle and interpretive."

      Capsule for Flicker of Hope Flicker of Hope

      "Minimal narrative with atmospheric worldbuilding; story is subtle and mostly inferred."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking and problem solving, though not highly strategic gameplay."

      Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

      "Puzzles require logical thinking and planning, but no complex strategic gameplay."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk, calm gameplay with minimal suspense or tension."

      Capsule for Auditorium Auditorium

      "Low risk, calm gameplay with little suspense or tension."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price due to art, music, story, and replayability."

      Capsule for The Crown of Leaves The Crown of Leaves

      "Players feel the game offers good value for its length, art, and music, though some mention price concerns."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; focus on exploration and puzzle solving."

      Capsule for Syberia Syberia

      "No violent content; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; safe, stable environment."

      Capsule for Manifold Garden Manifold Garden

      "No survival or threat mechanics; safe, stable environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration, Continuation. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026