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The Crown of Leaves similar games & best alternatives

The Crown of Leaves

PC (Microsoft Windows), Linux • 2018

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Quick resume

Roui, a resilient city dandy, a half-educated jeweler and the author of scientific magic articles, was met with a colossal failure and must return to his homeland Latori.

Global score

96/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Beautiful and unique art style
    • Engaging and mysterious story
    • Rich character development
    • Immersive fantasy world and lore
    • Soothing soundtrack and animations

    Cons

    • Short length of current chapters
    • Story incomplete with long waits for updates
    • Some puzzles can be obscure or confusing
    • Rough english translation in places
    • Lack of voice acting and some technical issues

    Motivations

    • Autonomy

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      "Players make meaningful choices affecting multiple story routes and endings, reflecting high player control over narrative direction."

      Capsule for CLANNAD CLANNAD

      "Players make meaningful choices affecting story paths and character interactions, with multiple endings and routes."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge and require problem solving, but gameplay is mostly exploration with moderate difficulty."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "Some puzzles and item combinations require problem solving, but overall gameplay is not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal story exploration."

      Capsule for She Sees Red - Interactive Movie She Sees Red - Interactive Movie

      "No evidence of competitive elements; focus is on personal story exploration and individual experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players express eagerness for future chapters and replayability, indicating desire to continue engagement."

      Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

      "Players express eagerness for future chapters and replayability through multiple routes encourages habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual exploration and narrative without multiplayer or teamwork."

      Capsule for Under The Waves Under The Waves

      "Single-player experience focused on individual exploration and narrative choices without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can customize characters and explore a unique, surreal narrative world with many interactive elements."

      Capsule for D4: Dark Dreams Don’t Die -Season One- D4: Dark Dreams Don’t Die -Season One-

      "Players explore a richly detailed world with unique lore, multiple dialogue options, and branching storylines."

    • Domination

      Game with the same Domination vibe

      -5

      "No indications of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for Fashioning Little Miss Lonesome Fashioning Little Miss Lonesome

      "No indications of exerting control or superiority over others; interactions are narrative and character-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy world and story provide escape from real life through exploration and magic."

      Capsule for LOOM™ LOOM™

      "Highly immersive fantasy world with mystical elements provides strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for the art and story, not obligation."

      Capsule for Postmouse Postmouse

      "Players engage voluntarily out of personal interest and passion for story and art, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple dialogue choices and branching paths encourage trying different approaches and exploring outcomes."

      Capsule for Five Dates Five Dates

      "Multiple dialogue choices and branching paths encourage players to try different approaches and outcomes."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore new areas, uncover secrets, and discover lore throughout the game world."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "Players explore new areas, uncover lore, and discover secrets in a richly crafted fantasy world."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization, but players express themselves through dialogue choices and narrative decisions."

      Capsule for NORCO NORCO

      "Character customization is limited, but players express themselves through choice of dialogue and decisions."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and fictional lore central to the experience."

      Capsule for The Elder Scrolls IV: Oblivion Remastered The Elder Scrolls IV: Oblivion Remastered

      "Strong fantasy setting with anthropomorphic characters, magic, spirits, and mystical lore."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with limited social interaction; some community engagement exists but not core to gameplay."

      Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

      "Primarily a solo experience with limited social interaction; community engagement is external to gameplay."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn lore, character backstories, and develop understanding through multiple playthroughs and choices."

      Capsule for Bewitching Sinners Bewitching Sinners

      "Players learn about complex lore, character backstories, and develop understanding through multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels and point-and-click adventures."

      Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

      "Sedentary gameplay typical of visual novels and point-and-click adventures."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not suited for passive play."

      Capsule for Time Gentlemen, Please! and Ben There, Dan That! Special Edition  Double Pack Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

      "Requires focused attention on reading, puzzle solving, and decision making; not suitable for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with characters through story and dialogue, though no direct social bonding."

      Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

      "Players form emotional connections with characters through dialogue and story, though no direct social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently within narrative."

      Capsule for Primordia Primordia

      "No leadership or group management elements; player controls only their own narrative experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, unlocking achievements and multiple endings; some item collection and use."

      Capsule for Creepy Tale 2 Creepy Tale 2

      "Progression through story chapters, unlocking new content and achievements; some item collection and crafting."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, meditative atmosphere with soothing music and art style, promoting relaxation and emotional flow."

      Capsule for Don't Disturb Don't Disturb

      "Calm, immersive atmosphere with soothing music and art encourages relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visually striking art style and atmospheric music provide sensory enjoyment and emotional engagement."

      Capsule for Shady Part of Me Shady Part of Me

      "Visually rich art style and atmospheric music provide sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics; gameplay is personal and narrative-focused."

      Capsule for Wallace & Gromit’s Grand Adventures Wallace & Gromit’s Grand Adventures

      "No social status or recognition mechanics within the game; focus is on personal narrative."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple chapters, character development, and branching storylines."

      Capsule for Sixtieth Kilometer Sixtieth Kilometer

      "Strong narrative focus with engaging characters, lore, and multiple branching storylines."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle-solving and decision-making require basic strategic thinking but limited complexity."

      Capsule for Tell Me Why Tell Me Why

      "Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Mystery and suspense elements create some tension and excitement, but gameplay is generally calm."

      Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

      "Mystery and suspense elements create some tension and intrigue, though gameplay is generally calm."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for its price due to story, art, and music quality."

      Capsule for South of Midnight South of Midnight

      "Players feel the game offers good value for price due to art, music, story, and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

      Capsule for Hypnospace Outlaw Hypnospace Outlaw

      "No combat or destructive gameplay; focus on story, exploration, and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "Stable, low-risk environment without threats or survival challenges."

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      "Stable, low-risk environment without survival or resource management challenges."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026