Ken Follett's The Pillars of the Earth similar games & best alternatives
Ken Follett's The Pillars of the Earth
2017
Related articles
Quick resume
12th century, England: In a time of poverty and war, a small town begins the construction of a cathedral to claim wealth and safety for its people. In their struggle to survive, lives and destinies intertwine. Based on Ken Follett's world-bestseller ‘The Pillars of the Earth’.
Global score
92/100
Genres
Adventure, Casual, Indie, Point-and-click, Visual Novel, Puzzle
Similar games
Pros
- Deep and emotional story
- Beautiful hand-drawn art
- Excellent voice acting and music
- Meaningful player choices with consequences
- Immersive medieval historical atmosphere
Cons
- Minimal gameplay interaction
- Linear narrative with limited branching
- Slow pacing especially early on
- Lack of puzzle challenge
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices affecting story outcomes and character relationships, though within a linear narrative structure."
Tell Me Why
"Players make meaningful choices affecting story and character fates, though within a largely linear narrative."
-
Competence
Game with the same Competence vibe
-2"Gameplay is simple point-and-click with occasional QTEs; focus is on story rather than skill challenge."
The Walking Dead
"Gameplay is simple point-and-click with minimal puzzles and easy QTEs, focusing on story rather than skill challenges."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; the experience is single-player and story-driven."
Sakura Santa
"No competitive elements; experience is single-player and story-driven without player comparison."
-
Continuation
Game with the same Continuation vibe
3"Short play sessions encourage repeated playthroughs to explore different story branches and endings."
The Yawhg
"Players often engage for long sessions and multiple playthroughs to explore different choices and story branches."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay or multiplayer features."
The Crooked Man
"Entirely single-player experience with no cooperative gameplay or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some player choice in dialogue and puzzle approaches, but mostly follows a predefined story and structure."
A Golden Wake
"Some player choice in dialogue and decisions, but overall follows a predefined story and structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative and personal."
Doodle Date
"No elements of exerting control or superiority over others; interactions are narrative and personal."
-
Escapism
Game with the same Escapism vibe
4"Immersive historical setting and story provide a strong escape from real life."
A Golden Wake
"Immersive historical setting and story provide strong escape from real life into medieval England."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in story, humor, and history without obligation or pressure."
Astrologaster
"Players engage voluntarily for intrinsic interest in story and history without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players can explore different dialogue choices and some story branches, though limited by short length."
The Walking Dead: Michonne - A Telltale Miniseries
"Players explore different dialogue choices and outcomes, though within a limited branching structure."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of areas and hidden items, but mostly within familiar environments and story-driven locations."
Digimon Survive
"Some exploration of small locations and objects, but mostly guided through known story environments."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or personalization; players use predefined character and environment visuals."
Escape the Game
"Minimal customization or personalization; players experience predefined characters and visuals."
-
Fantasy
Game with the same Fantasy vibe
-4"Strong focus on historical medieval realism and authentic settings rather than imaginative or fictional fantasy elements."
Ancestors Legacy
"Strongly grounded in realistic medieval historical setting without fantasy or supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience focused on individual narrative without social or community features."
The Shivah
"Solo experience focused on individual narrative immersion without social or community features."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of characters and story, with some learning through narrative and choices."
Lost Records: Bloom & Rage
"Players develop understanding of story, characters, and historical context; some learning through choices."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels and point-and-click adventures."
Chicken Police - Paint it RED!
"Sedentary gameplay typical of visual novels and point-and-click adventures."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on dialogue and story, with minimal background or idle play."
Minds Beneath Us
"Requires focused attention on dialogues and story; minimal background or idle play."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters through voice acting and narrative, but limited social interaction."
Answer Knot
"Emotional connections with characters develop through narrative and voice acting."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player controls only the main character."
Fate Seeker
"No leadership or group management; player controls individual characters in story."
-
Progression
Game with the same Progression vibe
1"Narrative progression through story chapters rather than item or power accumulation."
Alfred Hitchcock - Vertigo
"Narrative progression through chapters and story arcs; limited item collection without power growth."
-
Relaxation
Game with the same Relaxation vibe
3"Generally calm pacing with moments of tension; suitable for relaxed play sessions."
Kathy Rain
"Generally calm pacing with moments of tension; suitable for relaxed, immersive play."
-
Sensation
Game with the same Sensation vibe
3"Appealing hand-drawn visuals and orchestral soundtrack provide rich sensory stimulation."
Wonder Boy: The Dragon's Trap
"Beautiful hand-drawn art and orchestral music provide rich sensory experience."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal story experience."
The Coffin of Andy and Leyley
"No social recognition or status systems; focus is on personal story experience."
-
Story
Game with the same Story vibe
5"Core motivation is narrative immersion with a complex, emotional, and lengthy story."
True Love ~Confide to the Maple~
"Core motivation is deep narrative immersion in a complex, emotional historical drama."
-
Strategy
Game with the same Strategy vibe
-3"Limited strategic or problem-solving gameplay; choices affect story but with constrained complexity."
Beyond: Two Souls
"Limited strategic or problem-solving demands; gameplay focuses on story choices rather than planning."
-
Thrill
Game with the same Thrill vibe
1"Some emotional tension in story outcomes but overall low suspense and risk."
Tavern Talk - A Cozy Visual Novel
"Some narrative tension and suspense, but overall low risk and controlled emotional experience."
-
Value
Game with the same Value vibe
3"Good value for price especially during sales given story quality and length."
The Charnel House Trilogy
"Good perceived value for story length and quality, especially when purchased on sale."
-
Violence
Game with the same Violence vibe
-3"Violence is only narrative (murder case) with no combat or destructive gameplay."
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
"Violence is depicted narratively but gameplay involves no combat or destruction mechanics."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics; story unfolds in stable narrative conditions."
Without a Voice
"No survival mechanics; stable conditions focused on story progression."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story, Intimacy. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026