Farewell North similar games & best alternatives
Farewell North
2024
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Quick resume
Play as a border collie and restore color to your human’s world in an atmospheric journey through the northern isles of Scotland. Explore land and sea, uncover hidden paths, herd animals and free wildlife to bring color back to her world, while revealing an emotional story about saying farewell.
Global score
95/100
Genres
Adventure, Casual, Indie, Platform, Puzzle
Similar games
Pros
- Beautiful emotional story
- Stunning music and visuals
- Unique dog protagonist
- Relaxing and soothing gameplay
- Meaningful exploration and puzzles
Cons
- Some clunky controls and animations
- Minor technical glitches
- Lack of map makes navigation tricky
- Gameplay can feel slow or aimless at times
- Short overall length
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the island and choose how to complete tasks, though the game is short and somewhat linear."
Island Dash
"Players have freedom to explore islands and choose their pace, with minimal direction after tutorial."
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Competence
Game with the same Competence vibe
1"Gameplay is simple and forgiving with light platforming and puzzles; some minor challenge especially in the last level but overall accessible."
Hoa
"Gameplay is light with simple puzzles and platforming; some minor challenge but mostly accessible."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and emotional journey without comparison to others."
Spiritfarer®: Farewell Edition
"No competitive elements; focus is on personal emotional journey and exploration."
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Continuation
Game with the same Continuation vibe
4"Many players report long sessions, 100% completion, and replayability, indicating strong desire to keep playing."
Yellow Taxi Goes Vroom
"Many players report long sessions, emotional engagement, and desire to replay or complete 100%."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual exploration and story progression."
Rakuen
"Single player experience focused on individual exploration and story."
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Creativity
Game with the same Creativity vibe
2"Players engage in exploration and puzzle solving with some freedom, but within a structured environment and predefined puzzles."
Flesh Made Fear
"Players engage in exploration and puzzle solving with some freedom, but within designed environments."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and personal experience."
AER Memories of Old
"No elements of control or superiority over others; cooperative and personal experience."
-
Escapism
Game with the same Escapism vibe
5"Strongly used as an emotional escape and therapeutic experience helping players cope with grief and real-life loss."
Spiritfarer®: Farewell Edition
"Strong theme of emotional healing and escape from grief; players use it as a comforting experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation."
A Taste of the Past
"Players engage voluntarily for emotional connection and personal interest, not obligation."
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Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle solving encourage some experimentation with paths and mechanics, though gameplay is fairly guided."
TurnOn
"Exploration and puzzle solving encourage some experimentation, though gameplay is straightforward."
-
Exploration
Game with the same Exploration vibe
4"The game encourages discovery of multiple islands, secrets, and hidden items as part of the adventure."
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
"Exploration of multiple islands and skerries with collectibles and secrets is a key feature."
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Expression
Game with the same Expression vibe
1"Limited character customization; expression mainly through environmental interaction and story."
Seasons after Fall
"Limited character customization; expression mainly through story and environment interaction."
-
Fantasy
Game with the same Fantasy vibe
1"Story is grounded in realistic and emotional life experiences with some narrative fiction elements."
Before Your Eyes
"While featuring a dog protagonist, the setting and story are grounded in realistic emotional themes."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community interaction within gameplay."
Sultan's Game
"Primarily a solo experience with minimal social or community interaction within gameplay."
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Growth
Game with the same Growth vibe
3"Players develop skills in puzzle solving and combat, and experience emotional growth through story themes."
Figment 2: Creed Valley
"Players develop understanding of story and emotional themes; some skill growth in puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to puzzles and story; not designed for background play."
Evan's Remains
"Requires focused attention to story and puzzles; not designed for background play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections with characters and story; players describe deep feelings and personal resonance."
A Gay Love Story About Gay Love
"Strong emotional connection to characters and story; players report deep personal impact."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single player narrative focus."
Silence
"No leadership or group management elements; single player narrative focus."
-
Progression
Game with the same Progression vibe
3"Progression through collecting and using items, unlocking new areas and story advancement."
Cursed
"Progression through story, unlocking new areas, and collecting items contributes to advancement."
-
Relaxation
Game with the same Relaxation vibe
4"Gameplay is described as relaxing, cathartic, and stress-relieving with a calm pace."
Deisim
"Gameplay is calm and soothing; many players describe it as relaxing and emotionally cathartic."
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Sensation
Game with the same Sensation vibe
3"Beautiful visuals and music provide sensory pleasure and emotional stimulation."
Last Day of June
"Beautiful visuals and music provide strong sensory and emotional stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; experience is personal and introspective."
Mouthwashing
"No social status or recognition systems; experience is personal and introspective."
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Story
Game with the same Story vibe
5"Highly praised narrative immersion with emotional depth and well-developed characters."
Ghost of Tsushima DIRECTOR'S CUT
"Highly praised narrative immersion with emotional depth and strong character development."
-
Strategy
Game with the same Strategy vibe
0"Puzzles require some reasoning but are mostly straightforward; not a major focus."
A Golden Wake
"Puzzles require some problem solving but are generally simple; not a major focus."
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Thrill
Game with the same Thrill vibe
-4"Low risk and suspense; gameplay is calm and contemplative rather than thrilling or tense."
11-11 Memories Retold
"Gameplay is low risk and emotionally contemplative rather than suspenseful or thrilling."
-
Value
Game with the same Value vibe
4"Players feel strong emotional and artistic value for the price and time invested."
Hello Charlotte EP2: Requiem Aeternam Deo
"Players report strong emotional and artistic value; considered worth the price and time."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay focuses on constructive and emotional themes."
Lost Words: Beyond the Page
"No violence; gameplay focuses on peaceful exploration and emotional themes."
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Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe game environment."
Four Last Things
"No survival or threat mechanics; stable and safe game environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Thrill, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026