Last Day of June similar games & best alternatives
Last Day of June
2017
Related articles
Quick resume
A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?
Global score
87/100
Genres
Adventure, Indie, Role-playing (RPG), Puzzle
Similar games
Pros
- Emotionally touching story
- Beautiful watercolor-like visuals
- Fantastic soundtrack by steven wilson
- Unique narrative without dialogue
- Accessible and simple gameplay
Cons
- Repetitive unskippable cutscenes
- Short game length
- Somewhat undemanding puzzles
- Lack of manual save points
- Occasional technical issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can make choices that affect story outcomes and character relationships, indicating some control over actions and decisions."
Dreamland
"Players can control multiple characters and make decisions to alter events, though within a fixed narrative framework."
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Competence
Game with the same Competence vibe
1"Gameplay involves light puzzles and mini-games that are easy to bypass, focusing more on narrative than skill challenges."
Just a To the Moon Series Beach Episode
"Gameplay involves simple puzzles and exploration with minimal challenge, focusing on narrative rather than skill."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal emotional experience and story."
When The Past Was Around
"No competitive elements; focus is on personal emotional experience and story."
-
Continuation
Game with the same Continuation vibe
2"Players engage in a short but emotionally impactful experience; some desire for more content and expansions."
Necrobarista
"Players engage in a short but emotionally compelling experience, with some repetition that may reduce continued play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players can experiment with different approaches and choices affecting the story, but the game follows a structured narrative and predefined mechanics."
Dreams in the Witch House
"Players experiment with different characters and actions to influence outcomes, though within a set story."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-focused and empathetic."
Z.A.T.O. // I Love the World and Everything In It
"No elements of dominance or control over others; interactions are narrative-driven and empathetic."
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Escapism
Game with the same Escapism vibe
4"Strong emotional immersion offering escape into a poignant narrative about grief and healing."
When The Past Was Around
"Strong emotional immersion and escape into a poignant fictional story about love and loss."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for emotional and narrative interest, not out of obligation."
Ame no Marginal -Rain Marginal-
"Players engage voluntarily for emotional and narrative interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players try different dialogue choices and story paths to explore alternate outcomes."
The Walking Dead: The Telltale Definitive Series
"Players try different character perspectives and choices to alter the story's outcome."
-
Exploration
Game with the same Exploration vibe
2"Exploration of story and character perspectives, but within a fixed environment."
Heart of the Woods
"Exploration of different characters' environments and memories to uncover story details."
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Expression
Game with the same Expression vibe
3"Art style and character interactions allow for emotional expression, though limited cosmetic customization."
OMORI
"Artistic visual style and character design allow for emotional expression despite minimal facial features."
-
Fantasy
Game with the same Fantasy vibe
2"Story contains imaginative and emotional fiction elements, though grounded in relatable human experiences."
UNBEATABLE
"Story involves time travel and imaginative elements, though grounded in emotional realism."
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Fellowship
Game with the same Fellowship vibe
-5"Primarily a solitary experience with minimal social interaction."
SILENT HILL 2
"Primarily a solitary experience with minimal social interaction."
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Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn story details progressively."
Metaphobia
"Players learn story details and character backgrounds, with some problem-solving."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; no idle or background play."
The Pony Factory
"Requires focused attention; some repetition may feel tedious but not idle play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections with characters and story foster feelings of closeness and empathy."
A Space for the Unbound
"Strong emotional connection to characters and story, fostering empathy and intimacy."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
2"Progression through story, unlocking memories, achievements, and multiple endings, though no item or power accumulation."
UNREAL LIFE
"Progression through story and unlocking memories; no item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Calming music and art style create a relaxing atmosphere despite some challenging moments."
ibb & obb
"Calm, soothing art and music create a relaxing atmosphere despite emotional intensity."
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Sensation
Game with the same Sensation vibe
3"Beautiful visuals and music provide sensory enjoyment and emotional stimulation."
Sumire
"Beautiful visuals and music provide sensory pleasure and emotional stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics."
What Remains of Edith Finch
"No social status or recognition mechanics."
-
Story
Game with the same Story vibe
5"Core focus on narrative immersion and emotional storytelling."
Florence
"Central focus on narrative immersion and emotional storytelling."
-
Strategy
Game with the same Strategy vibe
1"Simple puzzle solving and decision making; limited strategic depth."
Mists of Aiden
"Simple puzzle-solving and decision-making with minimal strategic depth."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and emotional tension, but not focused on risk or excitement."
and Roger
"Some emotional suspense but low risk and tension overall."
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Value
Game with the same Value vibe
1"Generally perceived as good value for story and experience, though some note short length."
Citizen Sleeper
"Good value for a short, emotionally impactful experience, though some note short length."
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Violence
Game with the same Violence vibe
-5"No violence or combat; focus on emotional and narrative content."
CLANNAD Side Stories
"No violence; focus on emotional and narrative content."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fellowship, Cooperation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026