Ame no Marginal -Rain Marginal- similar games & best alternatives
Ame no Marginal -Rain Marginal-
2015
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Quick resume
The latest visual novel by Tomo Kataoka, the author of Narcissu 1st & 2nd, has arrived! An empty world with endless rain and only one person. Here there is no hunger, sickness or even death. Just what story does this world's one occupant have?
Global score
87/100
Genres
Indie, Adventure, Visual Novel
Similar games
Pros
- Emotional and melancholic story
- Atmospheric music and visuals
- Creative dual narrative structure
- Includes bonus content (narcissu)
- Thought-provoking themes
Cons
- Short length
- Overpriced for content
- Minimal interactivity
- Some players find story lacking depth
- Limited character development
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Kinetic novel with no choices or branching, players follow a fixed story path without decision-making."
Harmonia
"Kinetic visual novel with no player choices, but players can choose the order of story branches, reflecting some control over narrative experience."
-
Competence
Game with the same Competence vibe
-4"No skill or challenge involved, just reading through a short story."
Adolescent Santa Claus
"No skill or challenge involved; purely reading and listening to story."
-
Competition
Game with the same Competition vibe
-5"No competitive elements, single player story experience"
Fox Hime Zero
"No competitive elements; story-focused single-player experience."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy the story and world, with some replay value and engagement, but game length is short."
Cleo - a pirate's tale
"Some players mention short length and price concerns, but others find it emotionally engaging enough to replay or read bonus content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
Blasphemous
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Unique narrative and art style, creative storytelling and atmosphere"
Sweetest Monster
"Narrative structure with two interwoven storylines and atmospheric storytelling shows creative design."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics expressed in gameplay."
NEKO-NIN exHeart
"No social dominance or power dynamics expressed in gameplay."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a unique, fantastical world and escape real-life stress through story and atmosphere."
Minute of Islands
"Players use the game to immerse in a melancholic, fantastical world, escaping real-life concerns."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for emotional and narrative interest, not out of obligation."
Last Day of June
"Players engage voluntarily for emotional and narrative interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some novelty in exploring story branches and modding, but gameplay is linear and scripted"
Higurashi When They Cry Hou - Ch.1 Onikakushi
"Some novelty in narrative structure and storytelling style, but gameplay is fixed and linear."
-
Exploration
Game with the same Exploration vibe
1"Exploration is narrative-based, discovering story secrets and timelines rather than physical environments."
Season of 12 Colors
"Exploration is narrative and conceptual rather than spatial; story reveals mysteries gradually."
-
Expression
Game with the same Expression vibe
-3"Limited character or environment customization; visual style is fixed and minimal."
Forget Me Not: My Organic Garden
"Limited customization or personalization; visual style is fixed and minimalistic."
-
Fantasy
Game with the same Fantasy vibe
4"Story involves time travel, surreal characters, and bizarre events, emphasizing imaginative fiction."
D4: Dark Dreams Don’t Die -Season One-
"Story involves a fantastical world with stopped time and eternal rain, emphasizing imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"No community or social group interaction; solitary experience."
Season of 12 Colors
"No community or social group involvement; solitary experience."
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Growth
Game with the same Growth vibe
2"Players experience character development and story progression but no skill growth."
KARAKARA
"Narrative involves character development and emotional growth, but no player skill development."
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Health
Game with the same Health vibe
-5"Sedentary reading experience with no physical activity."
Love Ribbon
"Sedentary reading experience with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to follow story and interactions; not a background or idle game."
A Work of Art
"Requires focused attention to read and follow story; not a background or idle activity."
-
Intimacy
Game with the same Intimacy vibe
1"Emotional connection to characters is present but limited social interaction."
Kidnapped Girl
"Emotional connection to characters is present but limited social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
1"Narrative progression through story chapters, but no item or upgrade accumulation."
Invisible Apartment
"Narrative progression through story chapters, but no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Slow pacing and soothing music create a melancholic but calming atmosphere."
memories
"Atmospheric music and pacing create a melancholic but calming experience."
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Sensation
Game with the same Sensation vibe
2"Music and visuals contribute to emotional stimulation, though sensory input is moderate."
Memory Oblivion Box
"Music and visuals provide emotional stimulation, though sensory input is moderate and subtle."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Strong narrative focus with emotional, philosophical, and metaphorical storytelling."
Conan the mighty pig
"Strong narrative focus with emotional, philosophical, and melancholic storytelling."
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Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay elements."
NEKOPARA Vol. 3
"No strategic or problem-solving gameplay elements."
-
Thrill
Game with the same Thrill vibe
-3"The story is emotional but not suspenseful or thrilling; it is calm and reflective."
The Sad Story of Emmeline Burns
"Story is melancholic and reflective rather than suspenseful or thrilling."
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Value
Game with the same Value vibe
-2"Many players feel the game is overpriced for its short length and limited content."
Storyteller
"Many players feel the game is overpriced for its short length and limited content."
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Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements."
The White Door
"No violent gameplay or destructive elements."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics; story-driven with stable conditions."
An Octave Higher
"No survival mechanics; story involves eternal life and stopped time."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026