Finding Frankie similar games & best alternatives
Finding Frankie
2024
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Quick resume
Finding Frankie invites YOU to a true experience of terror as you compete in a terrifyingly twisted parkour show. Stealthily navigate around horrifying characters and swing through challenging parkour courses. This is one game show you won’t want to miss!
Global score
89/100
Genres
Action, Adventure, Indie, Platform, Strategy, Simulator
Similar games
Pros
- Unique blend of parkour and mascot horror
- Engaging chase sequences
- Strong art direction and music
- Fun and challenging gameplay
- Well-executed narrative for genre
Cons
- Short game length
- Some clunky controls and bugs
- Frustrating navigation and invisible walls
- Price considered high for content
- Limited replayability and multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the map, solve puzzles, and choose paths, but some linear sections and scripted chase sequences limit full autonomy."
Five Nights at Freddy's: Secret of the Mimic
"Players have freedom to explore the map and choose their path, but some invisible walls and unclear navigation limit full autonomy."
-
Competence
Game with the same Competence vibe
3"Game involves skillful parkour running, timing jumps and speed boosts, with some challenges and feedback on performance."
404Sight
"Game involves skillful parkour and chase sequences with some challenging sections, though some mechanics feel clunky."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and completion rather than competing against others; no mention of leaderboards or ranked modes."
PAC-MAN WORLD Re-PAC
"Focus is on individual progression and personal skill rather than competing against others; no mention of leaderboards or ranked modes."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy replaying for speedruns and secrets, but the short length limits long habitual play."
Super Kiwi 64
"Some players replay for speedruns and achievements, but short length and frustration in parts limit long habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Creative use of analog horror style, lore, and secrets; limited player creation or modification."
Andy's Apple Farm
"Unique blend of mascot horror and parkour with creative character designs and environments, though some puzzles are simple."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and balanced."
Bloodstained: Curse of the Moon
"No evidence of exerting control or superiority over others; gameplay is solo and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction with tense atmosphere and horror elements, providing escape from real life."
Zombie Panic! Source
"Players use the game as a fun distraction with tense chases and immersive horror atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
Sagrada
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle experimentation, but also repetitive mini-games and some forced sequences."
Garten of Banban 3
"Some exploration and trying new parkour mechanics, but also some repetitive puzzle and platforming sections."
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Exploration
Game with the same Exploration vibe
2"Some exploration of new areas and secrets, though map is somewhat constrained and familiar over time."
Graveyard Keeper
"Encouraged to explore the map to find objectives and secrets, though some find it tedious or confusing."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on preset characters and story rather than player self-expression."
It Takes Two
"Limited character customization or self-expression; focus is on preset characters and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Game features mascot horror characters and imaginative fiction in a fictional amusement park setting."
Indigo Park: Chapter 1
"Mascot horror theme with imaginative characters and surreal parkour challenges."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
3"Players develop skills and learn enemy patterns; some complaints about difficulty spikes."
Shrine II
"Players develop parkour skills and learn game mechanics, though some find difficulty spikes frustrating."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity or health-related features."
UNCHARTED™: Legacy of Thieves Collection
"Standard sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during runs."
Hades II
"Requires focused attention and continuous engagement during chases and platforming."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; solo experience."
Guns of Fury
"No close social interactions or relationship-building; solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player gameplay."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No leadership or group management roles; single-player gameplay."
-
Progression
Game with the same Progression vibe
3"Players progress through levels and unlock achievements, though no complex item or upgrade systems."
Potatoman Seeks the Troof
"Players progress through levels, unlock achievements, and complete challenges, though no complex item systems."
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Relaxation
Game with the same Relaxation vibe
-1"Game can be repetitive and buggy, causing frustration rather than relaxation; some players find moments of flow."
Football Life Simulator
"Game balances moments of tension and flow, but some frustrating sections reduce relaxation."
-
Sensation
Game with the same Sensation vibe
3"Engaging visuals, music, and intense gameplay provide sensory stimulation and emotional excitement."
Ghosts 'n Goblins Resurrection
"Engaging visuals, music, and suspenseful chases provide sensory stimulation and emotional excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal."
EVERSPACE™
"No social recognition or status systems; achievements are personal."
-
Story
Game with the same Story vibe
3"Narrative is present and engaging for some players, with voice acting and lore, though some find it lacking depth."
Solar Ash
"Narrative is present and appreciated by players, though some find it shallow or lacking depth."
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Strategy
Game with the same Strategy vibe
2"Puzzles and some chase sequences require problem solving and planning, though not highly complex."
Pocket Mirror ~ GoldenerTraum
"Requires some planning and problem solving in puzzles and chase sequences, but overall straightforward."
-
Thrill
Game with the same Thrill vibe
4"Horror and chase sequences create suspense and adrenaline."
The Walking Fish 2: Final Frontier
"Chase sequences and tense moments provide suspense and adrenaline."
-
Value
Game with the same Value vibe
-2"Many players feel the game is overpriced for its short length and limited content."
Storyteller
"Many players feel the game is overpriced for its short length and limited content."
-
Violence
Game with the same Violence vibe
3"Combat and horror violence are present, including fighting enemies and some gore elements."
A.I.L.A
"Includes combat avoidance, gore, and violent mascot horror elements."
-
Survival
Game with the same Survival vibe
3"Players must avoid threats and survive chase sequences, managing timing and movement."
Garten of Banban 0
"Players must avoid threats and survive chase sequences with some resource and timing management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026