Guns of Fury similar games & best alternatives
Guns of Fury
2025
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Quick resume
Guns of Fury is a retro-inspired action platformer that combines the run & gun and Metroidvania genres. Explore a vast interconnected world, gain new abilities and weapons, battle epic bosses and stop the plans of an evil corporation before it’s too late!
Global score
88/100
Genres
Action, Adventure, Indie, Platform, Shooter
Similar games
Pros
- Engaging blend of metal slug and metroidvania
- Varied weapons and abilities
- Great pixel art and animations
- Excellent soundtrack
- Fun boss fights and exploration
Cons
- Map and navigation can be confusing
- Backtracking sometimes tedious
- Weapon swapping menu could be improved
- Some progression items hard to find
- Lack of hotkeys for equipment
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the map, choose weapons and upgrades, and direct their own progression."
The Mummy Demastered
"Players have freedom to explore the map non-linearly, choose weapons and abilities, and direct their own progression."
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Competence
Game with the same Competence vibe
3"Combat requires skillful timing and learning enemy patterns; some bosses are challenging but overall accessible."
ICEY
"Combat requires skillful dodging and weapon use; bosses have learnable patterns; some difficulty spikes noted."
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Competition
Game with the same Competition vibe
-4"Focus is on solo exploration and personal progression without competitive elements or leaderboards."
HAAK
"Focus is on solo exploration and personal progression without competitive elements or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes, extensive secrets, and multiple playthroughs to achieve 100% completion, indicating strong desire to keep playing."
Ittle Dew 2+
"Players report wanting to keep playing for secrets, 100% completion, and New Game+ mode."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players can customize loadouts, experiment with weapon upgrades and abilities, and explore different movement combos."
GTTOD
"Players customize loadouts, use various weapons and abilities, and mark maps with pins for exploration."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and balanced."
Ziggurat
"No evidence of exerting control over others; gameplay is individual and balanced."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape into a classic Metroidvania experience with immersive pixel art and music."
Chasm
"Players enjoy nostalgic 80s action vibes and immersive run-and-gun metroidvania experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and nostalgia for the genre."
Loco Motive
"Players engage voluntarily out of personal interest and nostalgia for the genre blend."
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Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, spells, and strategies; exploration of secrets and alternative paths."
Unsung Warriors - Prologue
"Players try different weapons, abilities, and exploration strategies to find secrets and progress."
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Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new areas, secrets, and backtracking with new abilities."
Ori and the Blind Forest
"Core gameplay involves discovering new areas, backtracking with new abilities, and finding hidden items."
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Expression
Game with the same Expression vibe
2"Some customization of weapons and loadouts; limited character customization but some cosmetic elements present."
GTTOD
"Some customization of weapons and equipment loadouts; limited visual character progression noted."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional sci-fi universe with imaginative enemies and exaggerated combat, emphasizing fantasy over realism."
Gears Tactics
"Set in a fictional 80s/90s action movie style world with exaggerated combat and sci-fi elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn boss patterns, and improve through upgrades and exploration."
Haiku, the Robot
"Players learn boss patterns, acquire new skills and weapons, and improve through exploration."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity or rehab elements."
Tom Clancy’s The Division® 2
"Typical sedentary gaming experience with no physical activity or rehab elements."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to high difficulty and fast-paced action."
Spelunky 2
"Requires constant attention and focus; fast-paced action and exploration."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building; solo experience."
Finding Frankie
"No close social interactions or relationship building; solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single player only."
Blood West
"No leadership or group management roles; single player only."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on acquiring upgrades, weapons, and collectibles to advance and unlock new areas."
Turbo Kid
"Strong emphasis on acquiring weapons, upgrades, abilities, and unlocking new areas."
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Relaxation
Game with the same Relaxation vibe
2"Generally fun and enjoyable with moments of challenge; some tension in boss fights but overall balanced."
Nightmare Kart
"Generally fun and engaging with some tension in boss fights; not overly stressful."
-
Sensation
Game with the same Sensation vibe
4"Explosions, dynamic effects, and energetic music deliver strong sensory stimulation."
Gas Guzzlers Extreme
"Explosions, destructible environments, and energetic soundtrack provide strong sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; individual focus."
Forgive Me Father
"No social recognition or ranking systems; individual focus."
-
Story
Game with the same Story vibe
2"Basic narrative with multiple endings; story supports gameplay but is not deeply immersive."
Bee Island
"Basic narrative with 5 endings; story serves as backdrop to action rather than deep immersion."
-
Strategy
Game with the same Strategy vibe
3"Players must plan weapon loadouts and tactics to overcome challenges and bosses."
Jets'n'Guns 2
"Players must plan weapon loadouts and use abilities strategically to overcome obstacles and bosses."
-
Thrill
Game with the same Thrill vibe
3"Boss fights and combat provide moments of tension and excitement, though overall difficulty is moderate."
EARTH'S DAWN
"Boss fights and combat provide moments of tension and excitement, though overall difficulty is moderate."
-
Value
Game with the same Value vibe
4"Players report good value for price with satisfying gameplay length and replayability."
Insanity's Blade
"Players report good value for price with satisfying gameplay length and replayability."
-
Violence
Game with the same Violence vibe
5"Core gameplay involves combat, shooting, explosions, and destruction."
Call of Duty® 4: Modern Warfare® (2007)
"Core gameplay involves combat, destruction, explosions, and defeating enemies."
-
Survival
Game with the same Survival vibe
3"Players manage health and resources to survive enemies and boss fights."
Dragon's Wake
"Players manage health and resources to survive enemy attacks and boss encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026