Guns of Fury Thumbnail

Guns of Fury similar games & best alternatives

Guns of Fury

PC (Microsoft Windows), Nintendo Switch • 2025

Related articles

Quick resume

Guns of Fury is a retro-inspired action platformer that combines the run & gun and Metroidvania genres. Explore a vast interconnected world, gain new abilities and weapons, battle epic bosses and stop the plans of an evil corporation before it’s too late!

Global score

88/100

Genres

Action, Adventure, Indie, Platform, Shooter

Similar games

    Pros

    • Engaging blend of metal slug and metroidvania
    • Varied weapons and abilities
    • Great pixel art and animations
    • Excellent soundtrack
    • Fun boss fights and exploration

    Cons

    • Map and navigation can be confusing
    • Backtracking sometimes tedious
    • Weapon swapping menu could be improved
    • Some progression items hard to find
    • Lack of hotkeys for equipment

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the map, choose weapons and upgrades, and direct their own progression."

      Capsule for The Mummy Demastered The Mummy Demastered

      "Players have freedom to explore the map non-linearly, choose weapons and abilities, and direct their own progression."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful timing and learning enemy patterns; some bosses are challenging but overall accessible."

      Capsule for ICEY ICEY

      "Combat requires skillful dodging and weapon use; bosses have learnable patterns; some difficulty spikes noted."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on solo exploration and personal progression without competitive elements or leaderboards."

      Capsule for HAAK HAAK

      "Focus is on solo exploration and personal progression without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, extensive secrets, and multiple playthroughs to achieve 100% completion, indicating strong desire to keep playing."

      Capsule for Ittle Dew 2+ Ittle Dew 2+

      "Players report wanting to keep playing for secrets, 100% completion, and New Game+ mode."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize loadouts, experiment with weapon upgrades and abilities, and explore different movement combos."

      Capsule for GTTOD GTTOD

      "Players customize loadouts, use various weapons and abilities, and mark maps with pins for exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and balanced."

      Capsule for Ziggurat Ziggurat

      "No evidence of exerting control over others; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic escape into a classic Metroidvania experience with immersive pixel art and music."

      Capsule for Chasm Chasm

      "Players enjoy nostalgic 80s action vibes and immersive run-and-gun metroidvania experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia for the genre."

      Capsule for Loco Motive Loco Motive

      "Players engage voluntarily out of personal interest and nostalgia for the genre blend."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, spells, and strategies; exploration of secrets and alternative paths."

      Capsule for Unsung Warriors - Prologue Unsung Warriors - Prologue

      "Players try different weapons, abilities, and exploration strategies to find secrets and progress."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, secrets, and backtracking with new abilities."

      Capsule for Ori and the Blind Forest Ori and the Blind Forest

      "Core gameplay involves discovering new areas, backtracking with new abilities, and finding hidden items."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization of weapons and loadouts; limited character customization but some cosmetic elements present."

      Capsule for GTTOD GTTOD

      "Some customization of weapons and equipment loadouts; limited visual character progression noted."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional sci-fi universe with imaginative enemies and exaggerated combat, emphasizing fantasy over realism."

      Capsule for Gears Tactics Gears Tactics

      "Set in a fictional 80s/90s action movie style world with exaggerated combat and sci-fi elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn boss patterns, and improve through upgrades and exploration."

      Capsule for Haiku, the Robot Haiku, the Robot

      "Players learn boss patterns, acquire new skills and weapons, and improve through exploration."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or rehab elements."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Typical sedentary gaming experience with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to high difficulty and fast-paced action."

      Capsule for Spelunky 2 Spelunky 2

      "Requires constant attention and focus; fast-paced action and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship-building; solo experience."

      Capsule for Finding Frankie Finding Frankie

      "No close social interactions or relationship building; solo experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single player only."

      Capsule for Blood West Blood West

      "No leadership or group management roles; single player only."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring upgrades, weapons, and collectibles to advance and unlock new areas."

      Capsule for Turbo Kid Turbo Kid

      "Strong emphasis on acquiring weapons, upgrades, abilities, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally fun and enjoyable with moments of challenge; some tension in boss fights but overall balanced."

      Capsule for Nightmare Kart Nightmare Kart

      "Generally fun and engaging with some tension in boss fights; not overly stressful."

    • Sensation

      Game with the same Sensation vibe

      4

      "Explosions, dynamic effects, and energetic music deliver strong sensory stimulation."

      Capsule for Gas Guzzlers Extreme Gas Guzzlers Extreme

      "Explosions, destructible environments, and energetic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; individual focus."

      Capsule for Forgive Me Father Forgive Me Father

      "No social recognition or ranking systems; individual focus."

    • Story

      Game with the same Story vibe

      2

      "Basic narrative with multiple endings; story supports gameplay but is not deeply immersive."

      Capsule for Bee Island Bee Island

      "Basic narrative with 5 endings; story serves as backdrop to action rather than deep immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan weapon loadouts and tactics to overcome challenges and bosses."

      Capsule for Jets'n'Guns 2 Jets'n'Guns 2

      "Players must plan weapon loadouts and use abilities strategically to overcome obstacles and bosses."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and combat provide moments of tension and excitement, though overall difficulty is moderate."

      Capsule for EARTH'S DAWN EARTH'S DAWN

      "Boss fights and combat provide moments of tension and excitement, though overall difficulty is moderate."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with satisfying gameplay length and replayability."

      Capsule for Insanity's Blade Insanity's Blade

      "Players report good value for price with satisfying gameplay length and replayability."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat, shooting, explosions, and destruction."

      Capsule for Call of Duty® 4: Modern Warfare® (2007) Call of Duty® 4: Modern Warfare® (2007)

      "Core gameplay involves combat, destruction, explosions, and defeating enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health and resources to survive enemies and boss fights."

      Capsule for Dragon's Wake Dragon's Wake

      "Players manage health and resources to survive enemy attacks and boss encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026