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Ori and the Blind Forest

PC (Microsoft Windows), Nintendo Switch, Xbox One • 2015

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Quick resume

“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning action-platformer crafted by Moon Studios for PC.

Global score

94/100

Genres

Action, Adventure, Platform, Puzzle

Similar games

    Pros

    • Stunning visuals and hand-drawn art
    • Emotional and immersive story
    • Challenging but fair platforming gameplay
    • Beautiful orchestral soundtrack
    • Ability-based progression and exploration

    Cons

    • No multiplayer or social features
    • Some areas become inaccessible after progression
    • No post-game exploration in original version
    • Can be frustratingly difficult for some players
    • Lack of character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world with multiple movement abilities and optional secrets, enabling self-directed play."

      Capsule for Teslagrad 2 Teslagrad 2

      "Players have freedom to explore a large interconnected world with ability-based progression and manual save points, allowing self-directed play."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful timing, precision platforming, and mastery of mechanics with a fair but challenging difficulty curve."

      Capsule for On Rusty Trails On Rusty Trails

      "The game offers challenging platforming requiring skill, timing, and precision, with a steep but fair difficulty curve."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

      Capsule for Turnip Boy Robs a Bank Turnip Boy Robs a Bank

      "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and repeated attempts on difficult trials and challenges, indicating strong engagement."

      Capsule for FORCED: Slightly Better Edition FORCED: Slightly Better Edition

      "Players report long play sessions and repeated attempts at difficult sections, indicating strong engagement and persistence."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer or teamwork features."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "Single-player experience with no cooperative multiplayer or teamwork features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively use acquired abilities to solve puzzles and explore, though within designed constraints."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Players creatively combine unlocked abilities to navigate and solve puzzles, though within a designed framework."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."

      Capsule for Anodyne Anodyne

      "No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive world and story provide strong escape from real life"

      Capsule for Phoenotopia: Awakening Phoenotopia: Awakening

      "Highly immersive, emotional story and beautiful world provide strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."

      Capsule for RiME RiME

      "Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different skill builds and strategies, exploring new abilities to access areas."

      Capsule for Super Panda Adventures Super Panda Adventures

      "Players experiment with different ability combinations and explore new areas unlocked by progression."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay involves discovering new areas, backtracking with new abilities, and finding hidden items."

      Capsule for Guns of Fury Guns of Fury

      "Core gameplay involves discovering new areas, secrets, and backtracking with new abilities."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay and story rather than avatar personalization."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Limited character customization; focus is on gameplay and story rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a magical forest with mythical creatures and a fairy tale narrative."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Set in a magical forest with spirit creatures and a fairy tale narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock abilities, and upgrade equipment, showing clear progression and learning."

      Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

      "Players develop skills and unlock abilities, showing clear learning and mastery progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay without physical activity or health-related mechanics."

      Capsule for Unpacking Unpacking

      "Sedentary gameplay without physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise control; not suitable for casual or background play."

      Capsule for Mushroom 11 Mushroom 11

      "Requires focused attention and precise control; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Emotional connection to story and characters but no social or relationship-building gameplay."

      Capsule for A Juggler's Tale A Juggler's Tale

      "Emotional connection to story and characters but no social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual gameplay."

      Capsule for The Swapper The Swapper

      "No leadership or group management elements; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring weapons, upgrades, abilities, and unlocking new areas."

      Capsule for Guns of Fury Guns of Fury

      "Strong emphasis on gaining new abilities, upgrades, and unlocking new map areas."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calming music and visuals create a relaxing atmosphere despite challenging gameplay."

      Capsule for Element4l Element4l

      "Beautiful visuals and music create moments of calm, though gameplay can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, unique art style, and a strong soundtrack provide rich sensory stimulation."

      Capsule for Sorry We're Closed Sorry We're Closed

      "Rich sensory experience from stunning art, animation, and orchestral soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional storytelling integrated into gameplay."

      Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

      "Emotional, immersive narrative integral to gameplay and atmosphere."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzle solving and platforming require planning, timing, and problem solving."

      Capsule for Tomb Raider: Anniversary Tomb Raider: Anniversary

      "Requires planning and problem solving to navigate puzzles and platforming challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Platforming challenges and escape sequences create suspense and tension."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Tense escape sequences and challenging platforming provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers excellent value for price, with high replayability and content."

      Capsule for Sonic Mania Sonic Mania

      "Players feel the game offers excellent value for price with rich content and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and not focused on violence; emphasis on platforming and exploration."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Combat is minimal and simple; focus is on platforming and exploration rather than violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid hazards and manage health in platforming challenges, but infinite lives and checkpoints reduce threat."

      Capsule for Kitsune Tails Kitsune Tails

      "Players must avoid death and manage checkpoints, but threats are environmental and platforming challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026