In Between similar games & best alternatives
In Between
2015
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Quick resume
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
Global score
85/100
Genres
Indie
Similar games
Pros
- Emotional and meaningful story
- Unique gravity-based puzzle mechanics
- Beautiful hand-painted art style
- Challenging but fair gameplay
- Excellent narration and soundtrack
Cons
- Some levels can be frustratingly difficult
- Lack of checkpoints initially (later updated)
- Controls may feel twitchy or imprecise
- Short overall playtime
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control character movement and gravity flipping freely to solve puzzles and navigate levels."
Upside Down
"Players control character movement and gravity direction independently, allowing personal decision-making in puzzle solving."
-
Competence
Game with the same Competence vibe
4"Challenging puzzles with increasing difficulty and skill tests in timing and move efficiency."
Cogs
"Challenging puzzles requiring skillful timing and problem solving with increasing difficulty."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."
Bandle Tale: A League of Legends Story
"Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
2"Some players report addictive gameplay and desire to complete achievements, though others find it repetitive and short."
Iron Sea Defenders
"Players report addictive gameplay with desire to complete story and optional achievements, though some frustration with difficulty."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Unique time manipulation mechanics and level design encourage creative problem solving and interaction with environment."
Arise: A Simple Story
"Unique gravity manipulation mechanics and level design reflecting stages of grief encourage creative problem solving."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; focus is on individual experience."
In Sound Mind
"No social dominance or power over others; focus on individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to emotionally engage and escape real-life stress through an immersive narrative experience."
Life is Strange 2
"Players use the game to engage with heavy emotional themes and escape real-life stress through immersive narrative and gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in puzzles and story, not obligation or external pressure."
Cube Escape: Paradox
"Players engage voluntarily driven by interest in story and puzzles, not external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Game introduces new mechanics and changes gameplay style throughout, encouraging players to explore and adapt."
Keeper
"Game introduces new mechanics progressively, encouraging players to explore and adapt to novel gameplay elements."
-
Exploration
Game with the same Exploration vibe
2"Players explore new puzzle mechanics and increasingly complex levels, though within a fixed set of environments."
The Bridge
"Players explore new puzzle layouts and narrative fragments, though within a fixed level structure."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players experience a fixed narrative and character presentation."
Toonstruck
"Limited customization; players experience a fixed narrative and character presentation."
-
Fantasy
Game with the same Fantasy vibe
1"Game is grounded in medically inspired scenarios with some fictional liberties; not heavily fantasy oriented."
Bio Inc. Redemption
"Game blends realistic themes of terminal illness with imaginative gravity mechanics, creating a semi-fantastical experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay."
Exo One
"No social or community features; solitary gameplay."
-
Growth
Game with the same Growth vibe
4"Players develop skills in timing, puzzle solving, and coordination as they progress through increasingly difficult challenges."
Schein
"Players develop skills in timing, gravity control, and puzzle solving, with increasing challenge."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and precise input; not suitable for casual or background play."
Momodora: Reverie Under The Moonlight
"Requires focused attention and precise input; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection through narrative, but no social or interpersonal relationship building."
My Friend is a Raven
"Emotional narrative fosters personal reflection but no social intimacy or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual experience."
MiSide
"No leadership or group management roles; purely individual experience."
-
Progression
Game with the same Progression vibe
3"Progression through story chapters, character development, and collectible achievements."
The Walking Dead: The Final Season
"Progression through levels and story chapters with optional achievements and collectibles."
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Relaxation
Game with the same Relaxation vibe
-2"Game can be tense and frustrating due to difficulty and unforgiving platforming, though some find it rewarding."
Tomb Raider I (1996)
"Game can be tense and frustrating due to difficulty, though some find it cathartic and emotionally rewarding."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and music provide strong sensory and emotional engagement."
The Invincible
"Artistic visuals, music, and sound design provide emotional and sensory engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with emotional storytelling integrated into gameplay."
Undusted: Letters from the Past
"Strong narrative immersion with emotional storytelling integrated into gameplay."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, timing, and problem solving to navigate puzzles and obstacles effectively."
Prison Run and Gun
"Requires planning and problem solving to navigate puzzles and obstacles."
-
Thrill
Game with the same Thrill vibe
2"Some tension and challenge from timing and avoiding hazards, but not extreme suspense."
Gravity Cat
"Some suspense from timing challenges and avoiding hazards, but overall controlled environment."
-
Value
Game with the same Value vibe
2"Generally perceived as good value for price given quality and length, especially on sale."
Unboxing the Cryptic Killer
"Generally perceived as good value especially during sales; some consider price high for length."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; focus on constructive puzzle solving and narrative."
Papo & Yo
"No combat or destruction; focus on puzzle solving and narrative."
-
Survival
Game with the same Survival vibe
3"Avoiding death and hazards is core to gameplay, requiring careful resource (lives/checkpoints) management."
Electronic Super Joy: Groove City
"Avoiding hazards and death is core gameplay, requiring careful resource (timing and movement) management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026