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In Between similar games & best alternatives

In Between

PC (Microsoft Windows) • 2015

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Quick resume

In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.

Global score

85/100

Genres

Indie

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    Pros

    • Emotional and meaningful story
    • Unique gravity-based puzzle mechanics
    • Beautiful hand-painted art style
    • Challenging but fair gameplay
    • Excellent narration and soundtrack

    Cons

    • Some levels can be frustratingly difficult
    • Lack of checkpoints initially (later updated)
    • Controls may feel twitchy or imprecise
    • Short overall playtime
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control character movement and gravity flipping freely to solve puzzles and navigate levels."

      Capsule for Upside Down Upside Down

      "Players control character movement and gravity direction independently, allowing personal decision-making in puzzle solving."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging puzzles with increasing difficulty and skill tests in timing and move efficiency."

      Capsule for Cogs Cogs

      "Challenging puzzles requiring skillful timing and problem solving with increasing difficulty."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."

      Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

      "Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report addictive gameplay and desire to complete achievements, though others find it repetitive and short."

      Capsule for Iron Sea Defenders Iron Sea Defenders

      "Players report addictive gameplay with desire to complete story and optional achievements, though some frustration with difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique time manipulation mechanics and level design encourage creative problem solving and interaction with environment."

      Capsule for Arise: A Simple Story Arise: A Simple Story

      "Unique gravity manipulation mechanics and level design reflecting stages of grief encourage creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; focus is on individual experience."

      Capsule for In Sound Mind In Sound Mind

      "No social dominance or power over others; focus on individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to emotionally engage and escape real-life stress through an immersive narrative experience."

      Capsule for Life is Strange 2 Life is Strange 2

      "Players use the game to engage with heavy emotional themes and escape real-life stress through immersive narrative and gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in puzzles and story, not obligation or external pressure."

      Capsule for Cube Escape: Paradox Cube Escape: Paradox

      "Players engage voluntarily driven by interest in story and puzzles, not external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game introduces new mechanics and changes gameplay style throughout, encouraging players to explore and adapt."

      Capsule for Keeper Keeper

      "Game introduces new mechanics progressively, encouraging players to explore and adapt to novel gameplay elements."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new puzzle mechanics and increasingly complex levels, though within a fixed set of environments."

      Capsule for The Bridge The Bridge

      "Players explore new puzzle layouts and narrative fragments, though within a fixed level structure."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience a fixed narrative and character presentation."

      Capsule for Toonstruck Toonstruck

      "Limited customization; players experience a fixed narrative and character presentation."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game is grounded in medically inspired scenarios with some fictional liberties; not heavily fantasy oriented."

      Capsule for Bio Inc. Redemption Bio Inc. Redemption

      "Game blends realistic themes of terminal illness with imaginative gravity mechanics, creating a semi-fantastical experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary gameplay."

      Capsule for Exo One Exo One

      "No social or community features; solitary gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in timing, puzzle solving, and coordination as they progress through increasingly difficult challenges."

      Capsule for Schein Schein

      "Players develop skills in timing, gravity control, and puzzle solving, with increasing challenge."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise input; not suitable for casual or background play."

      Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

      "Requires focused attention and precise input; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection through narrative, but no social or interpersonal relationship building."

      Capsule for My Friend is a Raven My Friend is a Raven

      "Emotional narrative fosters personal reflection but no social intimacy or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual experience."

      Capsule for MiSide MiSide

      "No leadership or group management roles; purely individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, character development, and collectible achievements."

      Capsule for The Walking Dead: The Final Season The Walking Dead: The Final Season

      "Progression through levels and story chapters with optional achievements and collectibles."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game can be tense and frustrating due to difficulty and unforgiving platforming, though some find it rewarding."

      Capsule for Tomb Raider I (1996) Tomb Raider I (1996)

      "Game can be tense and frustrating due to difficulty, though some find it cathartic and emotionally rewarding."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and music provide strong sensory and emotional engagement."

      Capsule for The Invincible The Invincible

      "Artistic visuals, music, and sound design provide emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with emotional storytelling integrated into gameplay."

      Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

      "Strong narrative immersion with emotional storytelling integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and problem solving to navigate puzzles and obstacles effectively."

      Capsule for Prison Run and Gun Prison Run and Gun

      "Requires planning and problem solving to navigate puzzles and obstacles."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension and challenge from timing and avoiding hazards, but not extreme suspense."

      Capsule for Gravity Cat Gravity Cat

      "Some suspense from timing challenges and avoiding hazards, but overall controlled environment."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value for price given quality and length, especially on sale."

      Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

      "Generally perceived as good value especially during sales; some consider price high for length."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; focus on constructive puzzle solving and narrative."

      Capsule for Papo & Yo Papo & Yo

      "No combat or destruction; focus on puzzle solving and narrative."

    • Survival

      Game with the same Survival vibe

      3

      "Avoiding death and hazards is core to gameplay, requiring careful resource (lives/checkpoints) management."

      Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

      "Avoiding hazards and death is core gameplay, requiring careful resource (timing and movement) management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026