Teslagrad similar games & best alternatives
Teslagrad
2013
Related articles
Quick resume
A journey begins... A treacherous tower... Unravel its mysteries!Discover the secrets kept in the long abandoned Tesla Tower!Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.
Global score
84/100
Genres
Indie, Adventure, Platform, Puzzle
Similar games
Pros
- Beautiful hand-drawn art and atmospheric music
- Innovative magnetic polarity puzzle mechanics
- Engaging and challenging puzzles and boss fights
- Immersive non-verbal storytelling
- Well-designed progression and exploration
Cons
- One-hit death can be frustrating especially in boss fights
- Short game length and low replay value
- Some trial-and-error and occasional control imprecision
- Limited social or customization features
- Linear level design with limited backtracking
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, solve puzzles, and interact with characters, though some backtracking and linear progression exist."
Garten of Banban 4
"Players have control over character movement and puzzle solving with some freedom to explore and backtrack, though the game is relatively linear."
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Competence
Game with the same Competence vibe
4"The game offers challenging puzzles and boss fights requiring skill and timing, with feedback on success and failure."
Enigmoon
"The game offers challenging puzzles and boss fights requiring skill, precision, and learning through trial and error."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving and story progression without competitive multiplayer or leaderboards."
Chaos on Deponia
"Focus is on individual puzzle solving and exploration without competitive multiplayer or leaderboards."
-
Continuation
Game with the same Continuation vibe
1"Players often engage in repeated attempts due to frequent deaths and exploration, but the game is relatively short and some find it frustrating to replay."
Yomawari: Night Alone
"Players often engage in repeated attempts due to difficulty, especially bosses, but the game is short and has low replay value."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
4"Players creatively solve puzzles using magnet mechanics; some puzzles allow multiple solutions."
Mind Over Magnet
"Players creatively use magnetic polarity mechanics and abilities to solve puzzles and explore."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Immersive atmosphere, art, and music provide a strong escape from reality through engaging fantasy world."
Unbound: Worlds Apart
"Immersive fantasy world with atmospheric art and music provides escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation."
Partisans 1941
"Players engage voluntarily out of interest and enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different puzzle solutions and experimenting with magnet mechanics."
Mind Over Magnet
"Players experiment with magnetic polarity and new abilities to solve puzzles and progress."
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Exploration
Game with the same Exploration vibe
3"Levels encourage searching for hidden scrolls and alternate paths; exploration rewarded with upgrades."
Aragami
"Some backtracking and searching for hidden scrolls encourage exploration within the tower."
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Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on gameplay and story rather than self-expression."
Teslagrad 2
"Limited customization; focus is on gameplay and story rather than player self-expression."
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Fantasy
Game with the same Fantasy vibe
4"Set in a whimsical steampunk fantasy world with robots, magic, and imaginative story elements."
SteamWorld Quest: Hand of Gilgamech
"Set in a fantastical steampunk world with magical elements and imaginative storytelling."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
3"Players learn new mechanics and improve skills to solve puzzles and progress, with some challenge and development."
Oddworld: Munch's Oddysee
"Players learn new mechanics and improve skills to overcome puzzles and bosses."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and precision; not suitable for casual or background play."
Rat Quest
"Requires focused attention and precision; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
The Backrooms: Unbounded
"No leadership or group management elements; single-player only."
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Progression
Game with the same Progression vibe
4"Players accumulate new abilities, collectibles, and unlock new areas as they progress."
Youropa
"Players acquire new abilities and collectibles to unlock new areas and endings."
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Relaxation
Game with the same Relaxation vibe
-2"Atmospheric and immersive but includes frustrating platforming and challenging puzzles causing tension."
The Way
"Atmospheric and beautiful but includes frustrating trial-and-error and challenging bosses causing tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory experience with vibrant artwork and atmospheric music."
Grim Legends 2: Song of the Dark Swan
"Enjoyable visual and auditory experience with hand-drawn art and atmospheric music."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual play."
Thief
"No social recognition or status systems; individual play."
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Story
Game with the same Story vibe
4"Narrative is immersive and conveyed through visuals and environmental storytelling rather than text or dialogue."
Hyper Light Drifter
"Narrative is immersive and conveyed visually through environments, puppet shows, and collectibles."
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Strategy
Game with the same Strategy vibe
3"Puzzle solving and boss fights require planning and pattern recognition."
Alwa's Awakening
"Puzzles and boss fights require planning, pattern recognition, and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Challenging boss fights and risk of death create suspense and tension."
Cataegis : The White Wind
"Challenge and tension arise from one-hit deaths and difficult boss encounters."
-
Value
Game with the same Value vibe
3"Good value for price, especially on sale; short but satisfying gameplay for cost."
AtmaSphere
"Good value for price especially on sale; short but satisfying gameplay experience."
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Violence
Game with the same Violence vibe
-4"Minimal combat focused on investigation and puzzle solving rather than destruction or fighting."
Legend of Mysteria RPG
"Minimal combat focused on puzzle solving and avoidance rather than destruction."
-
Survival
Game with the same Survival vibe
3"One-hit death mechanic requires careful avoidance and survival tactics."
Shotgun Witch
"One-hit death mechanic creates a survival challenge to avoid failure and progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026