Electronic Super Joy 2 similar games & best alternatives
Electronic Super Joy 2
2019
Related articles
Quick resume
Electronic Super Joy 2 is a brutally hard platformer, set in a world of brain-smashing electronic music. Run, jump, smash, & slice your way through 55+ weird & different levels, with giant monsters, swarming missiles & secret areas.
Global score
87/100
Genres
Indie, Adventure, Platform, Music, Arcade
Similar games
Pros
- Free to play
- Challenging and rewarding platforming
- Excellent electronic soundtrack
- Creative level design and mechanics
- Responsive controls
Cons
- High difficulty can be frustrating
- Some technical issues and bugs
- Visual effects can cause eye strain
- Immature humor and sound effects
- Optional fps segments poorly optimized
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different abilities, upgrade paths, and approach combat and traversal with some freedom, though some levels have linear or guided sections."
Ghostrunner 2
"Players can choose different power-ups and paths, with some freedom in how to approach levels, though some mechanics are fixed per level."
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Competence
Game with the same Competence vibe
4"The game is challenging with precise platforming and skill-based progression, rewarding mastery and learning."
Ori and the Blind Forest: Definitive Edition
"The game is described as brutally hard with challenging platforming requiring skill and precision, rewarding mastery and trial-and-error learning."
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Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal challenge rather than direct competition or leaderboards."
Quasimorph
"Focus is on personal challenge and progression rather than competing against others; some mention of leaderboards but not central."
-
Continuation
Game with the same Continuation vibe
3"Players report spending hours and returning to the game despite frustration, indicating habitual engagement."
Calm Down, Stalin
"Players report spending hours and returning despite frustration, indicating habitual engagement and attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player platformer with no cooperative elements mentioned."
Pinkman
"The game is a single-player platformer with no cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
3"Players can collect and use various power-ups and upgrades that modify gameplay, and levels feature unique mechanics and design."
Angry Video Game Nerd II: ASSimilation
"New mechanics, power-ups, and level design variety provide creative gameplay experiences, though no user creation tools."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."
Squirreltopia
"No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction with engaging music and story, providing an escape from real life."
Before the Echo
"Players use the game as a challenging distraction with engaging music and humor, providing escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
Warhammer: End Times - Vermintide
"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore mechanics, puzzles, and new strategies within levels."
Goblin Cleanup
"Players explore new mechanics and level gimmicks, experimenting with abilities and routes."
-
Exploration
Game with the same Exploration vibe
2"Levels contain hidden collectibles and alternate paths encouraging discovery."
Shadow Blade: Reload
"Some mention of hidden collectibles and alternative paths, encouraging discovery within levels."
-
Expression
Game with the same Expression vibe
-3"No customization or avatar personalization; players use fixed characters and visuals."
Pink Heaven
"No customization or avatar personalization; game uses fixed character and level aesthetics."
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Fantasy
Game with the same Fantasy vibe
3"The game features a humorous, imaginative story with exaggerated characters and absurd scenarios."
Stikbold! A Dodgeball Adventure
"The game features a surreal, humorous story with exaggerated and imaginative elements like stealing a golden butt from Mega Satan."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; mostly solo play with little community engagement mentioned."
Tomato Way
"Minimal social interaction; mostly solo play with little community engagement mentioned."
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Growth
Game with the same Growth vibe
4"Players develop platforming skills and learn level patterns, improving through repeated attempts."
Bloody Trapland
"Players develop platforming skills and learn level patterns, improving through repeated attempts."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Broken Reality
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and precision; not suitable for casual or background play."
Teslagrad
"Requires focused attention and precision; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing described; solitary gameplay."
Legend of Keepers: Career of a Dungeon Manager
"No close relationships or emotional sharing described; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect items and power-ups to progress through levels and unlock new content."
Zombillie
"Players collect power-ups and collectibles, progressing through levels and unlocking new content."
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Relaxation
Game with the same Relaxation vibe
-2"Game is challenging and sometimes frustrating, causing tension rather than relaxation."
Shovel Knight: Shovel of Hope
"Game is challenging and sometimes frustrating, causing tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
4"Bright visuals, flashing colors, and energetic electronic music provide strong sensory stimulation."
Project Rhombus
"Strong sensory stimulation from vibrant visuals, flashing effects, and energetic electronic music."
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Status
Game with the same Status vibe
-4"Little emphasis on social recognition or popularity; focus on personal and cooperative achievements."
Smalland: Survive the Wilds
"Little emphasis on social recognition or popularity; focus on personal achievement."
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Story
Game with the same Story vibe
1"Story is minimal and humorous, serving as light context rather than deep narrative immersion."
I Am The Hero
"Story is minimal and humorous, serving as background context rather than deep narrative immersion."
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Strategy
Game with the same Strategy vibe
2"Some strategic elements in powerup use and level navigation, but largely reflex-based gameplay."
DX-Ball 2: 20th Anniversary Edition
"Some puzzle-like elements and planning required for power-up use and level navigation, but mostly reflex-based."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and relief from overcoming difficult platforming challenges."
Bread & Fred
"Players experience suspense and relief from overcoming difficult platforming challenges."
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Value
Game with the same Value vibe
5"The game is free with substantial content and replayability, providing excellent value for players."
Kagura Survivors: Endless Night
"Game is free with high content value; players praise it as an excellent return for no cost."
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Violence
Game with the same Violence vibe
1"Some combat elements (avoiding enemies and missiles), but mostly focused on platforming."
Electronic Super Joy: Groove City
"Some combat-like elements (stomping enemies), but mostly focused on platforming rather than destruction."
-
Survival
Game with the same Survival vibe
3"Players must avoid hazards and manage timing to survive and progress through levels."
DeadCore
"Players must avoid hazards and manage timing to survive through difficult levels."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Violence, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026