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Electronic Super Joy 2 similar games & best alternatives

Electronic Super Joy 2

PC (Microsoft Windows), Mac, PlayStation 4, Nintendo Switch, Linux • 2019

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Quick resume

Electronic Super Joy 2 is a brutally hard platformer, set in a world of brain-smashing electronic music. Run, jump, smash, & slice your way through 55+ weird & different levels, with giant monsters, swarming missiles & secret areas.

Global score

87/100

Genres

Indie, Adventure, Platform, Music, Arcade

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    Pros

    • Free to play
    • Challenging and rewarding platforming
    • Excellent electronic soundtrack
    • Creative level design and mechanics
    • Responsive controls

    Cons

    • High difficulty can be frustrating
    • Some technical issues and bugs
    • Visual effects can cause eye strain
    • Immature humor and sound effects
    • Optional fps segments poorly optimized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different abilities, upgrade paths, and approach combat and traversal with some freedom, though some levels have linear or guided sections."

      Capsule for Ghostrunner 2 Ghostrunner 2

      "Players can choose different power-ups and paths, with some freedom in how to approach levels, though some mechanics are fixed per level."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with precise platforming and skill-based progression, rewarding mastery and learning."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "The game is described as brutally hard with challenging platforming requiring skill and precision, rewarding mastery and trial-and-error learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

      Capsule for Quasimorph Quasimorph

      "Focus is on personal challenge and progression rather than competing against others; some mention of leaderboards but not central."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending hours and returning to the game despite frustration, indicating habitual engagement."

      Capsule for Calm Down, Stalin Calm Down, Stalin

      "Players report spending hours and returning despite frustration, indicating habitual engagement and attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player platformer with no cooperative elements mentioned."

      Capsule for Pinkman Pinkman

      "The game is a single-player platformer with no cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can collect and use various power-ups and upgrades that modify gameplay, and levels feature unique mechanics and design."

      Capsule for Angry Video Game Nerd II: ASSimilation Angry Video Game Nerd II: ASSimilation

      "New mechanics, power-ups, and level design variety provide creative gameplay experiences, though no user creation tools."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."

      Capsule for Squirreltopia Squirreltopia

      "No evidence of exerting control or superiority over others; gameplay is individual and self-challenging."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with engaging music and story, providing an escape from real life."

      Capsule for Before the Echo Before the Echo

      "Players use the game as a challenging distraction with engaging music and humor, providing escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, puzzles, and new strategies within levels."

      Capsule for Goblin Cleanup Goblin Cleanup

      "Players explore new mechanics and level gimmicks, experimenting with abilities and routes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels contain hidden collectibles and alternate paths encouraging discovery."

      Capsule for Shadow Blade: Reload Shadow Blade: Reload

      "Some mention of hidden collectibles and alternative paths, encouraging discovery within levels."

    • Expression

      Game with the same Expression vibe

      -3

      "No customization or avatar personalization; players use fixed characters and visuals."

      Capsule for Pink Heaven Pink Heaven

      "No customization or avatar personalization; game uses fixed character and level aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a humorous, imaginative story with exaggerated characters and absurd scenarios."

      Capsule for Stikbold! A Dodgeball Adventure Stikbold! A Dodgeball Adventure

      "The game features a surreal, humorous story with exaggerated and imaginative elements like stealing a golden butt from Mega Satan."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; mostly solo play with little community engagement mentioned."

      Capsule for Tomato Way Tomato Way

      "Minimal social interaction; mostly solo play with little community engagement mentioned."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop platforming skills and learn level patterns, improving through repeated attempts."

      Capsule for Bloody Trapland Bloody Trapland

      "Players develop platforming skills and learn level patterns, improving through repeated attempts."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precision; not suitable for casual or background play."

      Capsule for Teslagrad Teslagrad

      "Requires focused attention and precision; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing described; solitary gameplay."

      Capsule for Legend of Keepers: Career of a Dungeon Manager Legend of Keepers: Career of a Dungeon Manager

      "No close relationships or emotional sharing described; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and power-ups to progress through levels and unlock new content."

      Capsule for Zombillie Zombillie

      "Players collect power-ups and collectibles, progressing through levels and unlocking new content."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, causing tension rather than relaxation."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Game is challenging and sometimes frustrating, causing tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright visuals, flashing colors, and energetic electronic music provide strong sensory stimulation."

      Capsule for Project Rhombus Project Rhombus

      "Strong sensory stimulation from vibrant visuals, flashing effects, and energetic electronic music."

    • Status

      Game with the same Status vibe

      -4

      "Little emphasis on social recognition or popularity; focus on personal and cooperative achievements."

      Capsule for Smalland: Survive the Wilds Smalland: Survive the Wilds

      "Little emphasis on social recognition or popularity; focus on personal achievement."

    • Story

      Game with the same Story vibe

      1

      "Story is minimal and humorous, serving as light context rather than deep narrative immersion."

      Capsule for I Am The Hero I Am The Hero

      "Story is minimal and humorous, serving as background context rather than deep narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic elements in powerup use and level navigation, but largely reflex-based gameplay."

      Capsule for DX-Ball 2: 20th Anniversary Edition DX-Ball 2: 20th Anniversary Edition

      "Some puzzle-like elements and planning required for power-up use and level navigation, but mostly reflex-based."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and relief from overcoming difficult platforming challenges."

      Capsule for Bread & Fred Bread & Fred

      "Players experience suspense and relief from overcoming difficult platforming challenges."

    • Value

      Game with the same Value vibe

      5

      "The game is free with substantial content and replayability, providing excellent value for players."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "Game is free with high content value; players praise it as an excellent return for no cost."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat elements (avoiding enemies and missiles), but mostly focused on platforming."

      Capsule for Electronic Super Joy: Groove City Electronic Super Joy: Groove City

      "Some combat-like elements (stomping enemies), but mostly focused on platforming rather than destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and manage timing to survive and progress through levels."

      Capsule for DeadCore DeadCore

      "Players must avoid hazards and manage timing to survive through difficult levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Violence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026