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Goblin Cleanup similar games & best alternatives

Goblin Cleanup

PC (Microsoft Windows) • 2025

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Quick resume

A co-op cleaning game where you have to clean and rearrange a dungeon before the next adventurers come to complete it again.

Global score

89/100

Genres

Adventure, Casual, Indie, Simulator, Early Access

Similar games

    Pros

    • Fun and unique fantasy cleaning gameplay
    • Strong co-op and social features
    • Robust character customization
    • Relaxing yet engaging puzzle mechanics
    • Good value for early access price

    Cons

    • Early access bugs and desync issues
    • Lack of save mid-level
    • Some grind for cosmetics and progression
    • Limited male character options currently
    • Multiplayer instability reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, modes, and create/share puzzles, indicating high control over actions and decisions."

      Capsule for Petal Crash Petal Crash

      "Players have freedom to choose actions, customize characters, and solve puzzles with some emergent gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful timing and puzzle solving, with increasing difficulty and some challenge in precise jumps and trap avoidance."

      Capsule for Jelly Killer Jelly Killer

      "Game involves skillful cleaning, puzzle solving, and trap avoidance with feedback and progression."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and cooperative play rather than ranked or competitive modes."

      Capsule for SAMURAI WARRIORS 4 DX SAMURAI WARRIORS 4 DX

      "Focus is on cooperative and personal play rather than ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, replaying campaigns multiple times, and anticipation for future content and updates."

      Capsule for Winter Falling: Battle Tactics Winter Falling: Battle Tactics

      "Players report habitual play, replaying levels, and looking forward to future updates."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on multiplayer co-op gameplay and shared objectives with friends."

      Capsule for Crime Simulator: Playgrounds Crime Simulator: Playgrounds

      "Strong emphasis on co-op play, teamwork, and social interaction with friends."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with multiple puzzle solutions and customize characters, showing creative expression within constraints."

      Capsule for Chip Chip

      "Character customization and emergent puzzle solutions encourage creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative; no evidence of dominance or power imposition."

      Capsule for LEGO® Harry Potter: Years 5-7 LEGO® Harry Potter: Years 5-7

      "Interactions are balanced and cooperative; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape from real life stress."

      Capsule for Farming Simulator 2011 Farming Simulator 2011

      "Players use the game as a relaxing, whimsical escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation."

      Capsule for pla_toon pla_toon

      "Players engage voluntarily for fun and social reasons, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore many levels, try different strategies, and discover secrets and hidden mechanics."

      Capsule for Enter The Backrooms Enter The Backrooms

      "Players explore mechanics, puzzles, and new strategies within levels."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain secrets, collectibles, and hidden areas rewarding curiosity and discovery."

      Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

      "Levels have secrets and hidden items encouraging discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      4

      "Robust character customization and cosmetic options allow for strong self-expression."

      Capsule for Sunset Overdrive Sunset Overdrive

      "Robust character customization and cosmetic unlocks support self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with goblins, monsters, and a dark dungeon setting."

      Capsule for PIT OF GOBLIN PIT OF GOBLIN

      "Strong fantasy theme with goblin maids, magic, and dungeon setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and social play with friends is a major part of the experience."

      Capsule for Just Die Already Just Die Already

      "Community and social play with friends is a major part of the experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn new abilities and improve skills through gameplay progression and puzzle solving."

      Capsule for CARRION CARRION

      "Players learn puzzles, improve skills, and progress through levels and cosmetics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sticky Business Sticky Business

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during levels."

      Capsule for Gravity Ghost Gravity Ghost

      "Requires focused attention and active engagement during levels."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions are friendly and cooperative but not deeply intimate or emotional."

      Capsule for Jigsaw Puzzle Dreams Jigsaw Puzzle Dreams

      "Social interactions with friends are present but not deeply intimate."

    • Leadership
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      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Leveling system, unlockable cosmetics, and challenges provide clear progression."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "Leveling up and unlocking cosmetics provide clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as cozy and relaxing, balancing challenge with a chill atmosphere."

      Capsule for Little-Known Galaxy Little-Known Galaxy

      "Game is described as chill, cozy, and relaxing with moments of light challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and animations contribute to sensory enjoyment."

      Capsule for Rogue Waters Rogue Waters

      "Visuals, sounds, and whimsical elements provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal and cooperative play rather than social recognition or status."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Focus is on personal and cooperative play rather than social recognition."

    • Story

      Game with the same Story vibe

      2

      "Minimal narrative but strong environmental storytelling and thematic immersion."

      Capsule for HROT HROT

      "Environmental storytelling and thematic setting provide narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan timing and actions carefully to overcome traps and puzzles."

      Capsule for Tcheco in the Castle of Lucio Tcheco in the Castle of Lucio

      "Players solve puzzles, plan cleaning routes, and manage traps strategically."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from hazards and risk of instant death create mild thrill."

      Capsule for Montaro Montaro

      "Light suspense from traps and potential death adds mild thrill."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and replay value for the price."

      Capsule for Monster Sanctuary Monster Sanctuary

      "Players feel the game offers good content and replay value for the price."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat elements like stunning rats and evading demons, but focus is more on cleaning and survival."

      Capsule for Hellcoming Hellcoming

      "Some combat elements exist (traps, death), but focus is on cleaning and restoration."

    • Survival

      Game with the same Survival vibe

      2

      "Avoiding traps and managing health adds survival elements to puzzle gameplay."

      Capsule for Cinderella Escape! R12 Cinderella Escape! R12

      "Avoiding traps and death is part of gameplay, adding survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation, Expression. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026