Goblin Cleanup similar games & best alternatives
Goblin Cleanup
2025
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Quick resume
A co-op cleaning game where you have to clean and rearrange a dungeon before the next adventurers come to complete it again.
Global score
89/100
Genres
Adventure, Casual, Indie, Simulator, Early Access
Similar games
Pros
- Fun and unique fantasy cleaning gameplay
- Strong co-op and social features
- Robust character customization
- Relaxing yet engaging puzzle mechanics
- Good value for early access price
Cons
- Early access bugs and desync issues
- Lack of save mid-level
- Some grind for cosmetics and progression
- Limited male character options currently
- Multiplayer instability reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, modes, and create/share puzzles, indicating high control over actions and decisions."
Petal Crash
"Players have freedom to choose actions, customize characters, and solve puzzles with some emergent gameplay."
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Competence
Game with the same Competence vibe
3"Game involves skillful timing and puzzle solving, with increasing difficulty and some challenge in precise jumps and trap avoidance."
Jelly Killer
"Game involves skillful cleaning, puzzle solving, and trap avoidance with feedback and progression."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and cooperative play rather than ranked or competitive modes."
SAMURAI WARRIORS 4 DX
"Focus is on cooperative and personal play rather than ranked or competitive modes."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play, replaying campaigns multiple times, and anticipation for future content and updates."
Winter Falling: Battle Tactics
"Players report habitual play, replaying levels, and looking forward to future updates."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on multiplayer co-op gameplay and shared objectives with friends."
Crime Simulator: Playgrounds
"Strong emphasis on co-op play, teamwork, and social interaction with friends."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with multiple puzzle solutions and customize characters, showing creative expression within constraints."
Chip
"Character customization and emergent puzzle solutions encourage creative expression."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and cooperative; no evidence of dominance or power imposition."
LEGO® Harry Potter: Years 5-7
"Interactions are balanced and cooperative; no evidence of dominance or power imposition."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape from real life stress."
Farming Simulator 2011
"Players use the game as a relaxing, whimsical escape from real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and social reasons, not out of obligation."
pla_toon
"Players engage voluntarily for fun and social reasons, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore many levels, try different strategies, and discover secrets and hidden mechanics."
Enter The Backrooms
"Players explore mechanics, puzzles, and new strategies within levels."
-
Exploration
Game with the same Exploration vibe
3"Levels contain secrets, collectibles, and hidden areas rewarding curiosity and discovery."
Shovel Knight: Treasure Trove
"Levels have secrets and hidden items encouraging discovery and curiosity."
-
Expression
Game with the same Expression vibe
4"Robust character customization and cosmetic options allow for strong self-expression."
Sunset Overdrive
"Robust character customization and cosmetic unlocks support self-expression."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with goblins, monsters, and a dark dungeon setting."
PIT OF GOBLIN
"Strong fantasy theme with goblin maids, magic, and dungeon setting."
-
Fellowship
Game with the same Fellowship vibe
4"Community and social play with friends is a major part of the experience."
Just Die Already
"Community and social play with friends is a major part of the experience."
-
Growth
Game with the same Growth vibe
3"Players learn new abilities and improve skills through gameplay progression and puzzle solving."
CARRION
"Players learn puzzles, improve skills, and progress through levels and cosmetics."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sticky Business
"Sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during levels."
Gravity Ghost
"Requires focused attention and active engagement during levels."
-
Intimacy
Game with the same Intimacy vibe
2"Social interactions are friendly and cooperative but not deeply intimate or emotional."
Jigsaw Puzzle Dreams
"Social interactions with friends are present but not deeply intimate."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Leveling system, unlockable cosmetics, and challenges provide clear progression."
Tony Hawk's™ Pro Skater™ 1 + 2
"Leveling up and unlocking cosmetics provide clear progression."
-
Relaxation
Game with the same Relaxation vibe
4"Game is described as cozy and relaxing, balancing challenge with a chill atmosphere."
Little-Known Galaxy
"Game is described as chill, cozy, and relaxing with moments of light challenge."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound design, and animations contribute to sensory enjoyment."
Rogue Waters
"Visuals, sounds, and whimsical elements provide sensory enjoyment."
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Status
Game with the same Status vibe
-3"Focus is on personal and cooperative play rather than social recognition or status."
Double Dragon: Neon
"Focus is on personal and cooperative play rather than social recognition."
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Story
Game with the same Story vibe
2"Minimal narrative but strong environmental storytelling and thematic immersion."
HROT
"Environmental storytelling and thematic setting provide narrative immersion."
-
Strategy
Game with the same Strategy vibe
3"Players must plan timing and actions carefully to overcome traps and puzzles."
Tcheco in the Castle of Lucio
"Players solve puzzles, plan cleaning routes, and manage traps strategically."
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Thrill
Game with the same Thrill vibe
2"Some suspense from hazards and risk of instant death create mild thrill."
Montaro
"Light suspense from traps and potential death adds mild thrill."
-
Value
Game with the same Value vibe
4"Players feel the game offers good content and replay value for the price."
Monster Sanctuary
"Players feel the game offers good content and replay value for the price."
-
Violence
Game with the same Violence vibe
1"Some combat elements like stunning rats and evading demons, but focus is more on cleaning and survival."
Hellcoming
"Some combat elements exist (traps, death), but focus is on cleaning and restoration."
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Survival
Game with the same Survival vibe
2"Avoiding traps and managing health adds survival elements to puzzle gameplay."
Cinderella Escape! R12
"Avoiding traps and death is part of gameplay, adding survival elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation, Expression. It leans lower than usual among comparable games on Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026