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LEGO® Harry Potter: Years 5-7 similar games & best alternatives

LEGO® Harry Potter: Years 5-7

PC (Microsoft Windows), Mac, iOS, Xbox 360, Android, PlayStation Vita, Wii, PlayStation 3, PlayStation Portable • 2012

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Quick resume

LEGO Harry Potter: Years 5-7 takes players through Harry Potter's heroic adventures in the Muggle and wizarding worlds.

Global score

89/100

Genres

Adventure, Platform, Puzzle

Similar games

    Pros

    • Fun cooperative gameplay
    • Faithful and humorous harry potter adaptation
    • Large variety of characters and spells
    • Explorable hubs with collectibles
    • Accessible for all ages

    Cons

    • Some bugs and technical issues
    • Repetitive level design
    • Lack of online multiplayer
    • Controls reset on launch
    • Limited character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely explore Hogwarts and other areas, choose characters with different abilities, and solve puzzles with some freedom."

      Capsule for LEGO® Harry Potter™ Collection LEGO® Harry Potter™ Collection

      "Players can freely explore hubs like Hogwarts and Diagon Alley, choose characters with different abilities, and solve puzzles in various ways."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers puzzles and mini-games of varying difficulty, some challenging but mostly accessible, providing a sense of skill development."

      Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

      "The game offers puzzle-solving and some skill-based dueling mechanics, but overall difficulty is low and accessible."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and solo play without ranked or leaderboard competition."

      Capsule for Abiotic Factor Abiotic Factor

      "Focus is on cooperative and solo play without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replaying levels for collectibles and achievements, indicating habitual engagement."

      Capsule for Songs for a Hero - Definitive Edition Songs for a Hero - Definitive Edition

      "Players report long playtimes, replaying levels for collectibles, and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local split-screen co-op play, encouraging teamwork and shared experiences."

      Capsule for LEGO® Marvel™ Super Heroes LEGO® Marvel™ Super Heroes

      "Supports local split-screen co-op play and encourages teamwork in puzzles and duels."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can unlock and use different characters with unique abilities, adding some variation and experimentation."

      Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

      "Players can unlock and use many characters with unique abilities and interact with the environment, but within predefined structures."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative; no evidence of dominance or power imposition."

      Capsule for Alien Breed: Impact Alien Breed: Impact

      "Interactions are balanced and cooperative; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive storytelling and humor as a form of stress relief and entertainment."

      Capsule for Loco Motive Loco Motive

      "Players enjoy immersive fantasy world and humor as a form of stress relief and escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with spells and character abilities is possible, but largely within established gameplay routines."

      Capsule for LEGO® Harry Potter™ Collection LEGO® Harry Potter™ Collection

      "Some experimentation with character abilities and spells is encouraged, though many routines are repeated."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore multiple interconnected locations, uncover secrets, and discover hidden stories and collectibles."

      Capsule for The Night of the Rabbit The Night of the Rabbit

      "Players explore multiple hubs and revisit levels to find secrets and collectibles."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly fixed character appearance and predefined aesthetics."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Limited character customization; mostly fixed character appearances and preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative fiction and magical Harry Potter universe."

      Capsule for LEGO® Harry Potter™ Collection LEGO® Harry Potter™ Collection

      "Strongly based on the imaginative Harry Potter universe with magical spells and fantasy settings."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and shared experiences through co-op and fandom, though mostly local social play."

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      "Community play through co-op and shared fandom experience is common."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn to use abilities and solve puzzles, though overall difficulty is low."

      Capsule for Jivana Jivana

      "Players learn new spells and abilities and improve puzzle-solving skills, though difficulty remains low."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary video game play with no physical activity involved."

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      "Typical sedentary video game play with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and combat; not designed for idle or background play."

      Capsule for Illusion Carnival Illusion Carnival

      "Requires focused attention during puzzles and combat; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Local co-op play encourages social interaction and bonding among friends."

      Capsule for Jamestown Jamestown

      "Local co-op play encourages social bonding and shared experiences."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players cooperate without hierarchical roles or leadership dynamics."

      Capsule for Untitled Goose Game Untitled Goose Game

      "Players generally cooperate without hierarchical roles or leadership dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting characters, unlocking weapons, and leveling up armor and abilities."

      Capsule for EARTH DEFENSE FORCE: WORLD BROTHERS EARTH DEFENSE FORCE: WORLD BROTHERS

      "Strong emphasis on collecting characters, spells, gold bricks, and unlocking abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a lighthearted, stress-relieving experience with humor and flow."

      Capsule for MyVoiceZoo MyVoiceZoo

      "Generally a lighthearted, low-pressure experience with humor and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual style and sound design provide moderate sensory stimulation."

      Capsule for Is this Game Trying to Kill Me? Is this Game Trying to Kill Me?

      "Enjoyable visual style and sound design provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social ranking or recognition systems; focus on personal and cooperative play."

      Capsule for Kitaria Fables Kitaria Fables

      "No social ranking or recognition systems; focus is on personal and cooperative play."

    • Story

      Game with the same Story vibe

      3

      "Narrative closely follows Harry Potter films with humorous LEGO reinterpretations and cutscenes."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Narrative follows Harry Potter films with humorous LEGO reinterpretation, but no spoken dialogue."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzle solving and some combat require planning, but overall gameplay is straightforward."

      Capsule for The Crooked Man The Crooked Man

      "Some puzzle-solving and dueling require basic planning, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in battles and boss fights, but overall low risk and tension."

      Capsule for 200% Mixed Juice! 200% Mixed Juice!

      "Mild suspense in duels and boss fights, but overall low tension and risk."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially on sale, with many hours of content and replayability."

      Capsule for LEGO® Indiana Jones™ 2: The Adventure Continues LEGO® Indiana Jones™ 2: The Adventure Continues

      "Players find good value especially when purchased on sale, with many hours of content."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is cartoonish and non-graphic; emphasis on constructive play and puzzle solving."

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      "Combat is cartoonish and non-violent in tone; focus on constructive puzzle-solving and exploration."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable, low-risk environment with minimal threat or failure conditions."

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      "Low-risk environment with minimal threat; failure results in simple retries."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026