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EARTH DEFENSE FORCE: WORLD BROTHERS similar games & best alternatives

EARTH DEFENSE FORCE: WORLD BROTHERS

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2021

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Quick resume

A new EDF adventure begins! Only this time, the action unfolds in a parallel world where the Earth is made of digital blocks. This world has befallen into chaos, as the once peaceful square Earth has been shattered into pieces. Shape aside, it is an Earth nonetheless which needs to be defended.

Global score

81/100

Genres

Action, Strategy, Shooter

Similar games

    Pros

    • Large roster of unique characters and weapons
    • Fun and strategic team switching mechanic
    • Smooth, optimized performance
    • Lighthearted, humorous writing and meta references
    • Strong co-op multiplayer support

    Cons

    • Mouse and keyboard controls problematic at launch
    • Some players find humor childish or cringy
    • Smaller maps and shorter missions than mainline edf
    • Multiplayer matchmaking issues and lack of local co-op
    • Grind for character leveling can be tedious

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose weapon combinations and playstyles with two distinct characters, enabling personal control over actions and decisions."

      Capsule for Copy Kitty Copy Kitty

      "Players can freely choose and switch between 4 characters with unique weapons and abilities during missions, allowing personal control and strategic decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat with physics and weapon mastery, though some find it easy or repetitive."

      Capsule for GORN GORN

      "Game offers skill-based combat with character abilities, weapon mastery, and tactical switching, though it is easier and less punishing than mainline EDF games."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mainly on single-player or cooperative play with friends; no mention of ranked or leaderboard competition."

      Capsule for Sonic the Hedgehog 4 - Episode II Sonic the Hedgehog 4 - Episode II

      "Focus is mostly on single-player or cooperative play with friends; no strong evidence of ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes, grinding for upgrades, and replaying missions, indicating habitual and extended play."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Players report long playtimes, character collection, and replaying missions for upgrades encourage habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and online co-op up to 4 players, with teamwork important though some limitations in multiplayer setup."

      Capsule for Risk of Rain (2013) Risk of Rain (2013)

      "Supports online co-op with up to 4 players, though local co-op is absent; teamwork is encouraged but less critical due to multiple characters per player."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create and customize teams from hundreds of troops and cards with various synergies."

      Capsule for Gems of War - Puzzle RPG Gems of War - Puzzle RPG

      "Players create teams from a large roster of characters with unique abilities and weapons, enabling varied playstyles and customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared team play and relationship building rather than exerting control or superiority over others."

      Capsule for Seed of the Dead: Sweet Home Seed of the Dead: Sweet Home

      "Interactions emphasize shared team play and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The absurd, surreal setting and humorous writing provide a strong escape from reality and stress relief."

      Capsule for An Airport for Aliens Currently Run by Dogs An Airport for Aliens Currently Run by Dogs

      "Bright, silly voxel art style and goofy humor provide a lighthearted escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia without pressure or obligation."

      Capsule for Chicken Invaders 3 Chicken Invaders 3

      "Players engage voluntarily for fun and nostalgia without pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different characters, abilities, and item combinations to discover new synergies and strategies."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Encourages trying new character combinations, weapons, and abilities to find effective or amusing synergies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are small and familiar with limited discovery; focus is on mastering known environments."

      Capsule for Christmas Massacre Christmas Massacre

      "Levels are smaller and more compact with less emphasis on discovery or large environments."

    • Expression

      Game with the same Expression vibe

      3

      "Players select from diverse characters with distinct appearances and personalities, allowing some self-expression."

      Capsule for Bloody Good Time Bloody Good Time

      "Players express themselves by assembling teams of diverse characters with unique looks and abilities."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative sci-fi and alien invasion themes with exaggerated action and fictional settings."

      Capsule for Contra Anniversary Collection Contra Anniversary Collection

      "Features imaginative voxel worlds, exaggerated characters, and over-the-top sci-fi alien invasions."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community aspects exist through online co-op and shared fan appreciation, though much play is solo-focused."

      Capsule for Super Cyborg Super Cyborg

      "Online co-op and shared fandom foster community, though some players also enjoy solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Leveling up classes and unlocking weapons provide a sense of progression and skill development."

      Capsule for Earth Defense Force: Insect Armageddon Earth Defense Force: Insect Armageddon

      "Character leveling and weapon unlocking provide learning and progression opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions."

      Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

      "Requires active attention and continuous engagement during missions."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level cooperative play without deep emotional connections."

      Capsule for SnowRunner SnowRunner

      "Social interactions are mostly surface-level cooperative play without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "In co-op, players can lead or coordinate but no strong emphasis on formal leadership roles."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "Players manage teams of characters and coordinate in co-op, but no strong evidence of authoritative leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling characters, unlocking skills, upgrading weapons, and collecting items."

      Capsule for Accel World VS. Sword Art Online Deluxe Edition Accel World VS. Sword Art Online Deluxe Edition

      "Strong emphasis on collecting characters, unlocking weapons, and leveling up armor and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers fun and flow, but some missions and multiplayer can be challenging and tense."

      Capsule for Crashday Redline Edition Crashday Redline Edition

      "Generally lighthearted and fun, but some missions and higher difficulties can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, energetic music, and explosive combat provide strong sensory stimulation and excitement."

      Capsule for Serious Sam II Serious Sam II

      "Bright voxel visuals, energetic music, and explosive combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Little focus on social recognition or leaderboards; emphasis on personal enjoyment."

      Capsule for SAMURAI WARRIORS 4 DX SAMURAI WARRIORS 4 DX

      "Little focus on social recognition or leaderboards; emphasis on personal and cooperative enjoyment."

    • Story

      Game with the same Story vibe

      2

      "Light, simple story with humor and character interactions supporting gameplay."

      Capsule for LEGO® Bricktales LEGO® Bricktales

      "Features a lighthearted, silly story with meta humor and references to previous EDF games."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, counters, team composition, and use of unique character abilities, encouraging strategic play."

      Capsule for One Piece Burning Blood One Piece Burning Blood

      "Requires tactical team composition, character switching, and ability timing for effective combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension and challenge in difficult levels, but overall tone is lighthearted and playful."

      Capsule for JellyCar Worlds JellyCar Worlds

      "Some suspense and challenge in higher difficulties, but overall tone is more playful than intense."

    • Value

      Game with the same Value vibe

      1

      "Players generally feel the game offers good value for its price given the unique experience, though some mention it is short."

      Capsule for Squirrel Stapler Squirrel Stapler

      "Players find good value in gameplay and content, though some mention price is high for the shorter experience."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, destruction, and shooting robots with satisfying effects."

      Capsule for Livelock Livelock

      "Core gameplay involves combat, destruction, and shooting hordes of giant insects and robots."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and avoid death in combat, with some challenge on higher difficulties."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "Players must avoid death and manage health, but multiple characters and easier difficulty reduce survival pressure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Exploration, Intimacy, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026