FORWARD: Escape the Fold - Ultimate Edition similar games & best alternatives
FORWARD: Escape the Fold - Ultimate Edition
2022
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Quick resume
FORWARD: Escape the Fold - Ultimate Edition was created to be the perfect bitesized roguelike dungeon crawler. Choose your champion and face a relentless crawl through the card-based dungeons, collect items to power your abilities and defeat the gruesome monsters facing you. But keep going FORWARD!
Global score
86/100
Genres
Casual, Indie, Strategy
Similar games
Pros
- Addictive quick runs
- Variety of characters and item synergies
- Easy to learn, hard to master
- Pleasant art and music
- Good value for price
Cons
- Somewhat repetitive after extended play
- Limited depth and content
- High rng can frustrate some players
- Lack of multiplayer or social features
- No achievements and limited boss variety
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose from multiple characters with distinct playstyles and explore multiple paths in levels, supporting player control and freedom."
Sonic Mania
"Players choose from multiple characters with unique powers and freely select paths and items during runs, allowing significant control over playstyle."
-
Competence
Game with the same Competence vibe
3"The game involves strategic planning with synergies and upgrades, requiring skillful decisions to optimize progress, though some aspects are repetitive."
Idle Hero TD - Tower Defense
"The game offers skillful decision-making and strategic item synergies, though some players find it relatively easy and repetitive after mastering."
-
Competition
Game with the same Competition vibe
2"Includes score system and leaderboards encouraging players to compare performance, but also supports casual play."
Chop Goblins
"Includes leaderboards and ranked runs for competitive players, but many reviews emphasize casual, personal pace play."
-
Continuation
Game with the same Continuation vibe
4"High replay value with addictive 'one more run' gameplay, meta-progression, and many classes encourage habitual play."
Monster Slayers
"High replay value with addictive 'just one more run' design and multiple characters and unlocks encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player focused with no multiplayer or cooperative modes."
Absolute Drift
"Single-player focused with no mention of cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different character builds, item synergies, and modifiers, allowing creative play approaches."
Goobies
"Players experiment with item synergies and character abilities to create unique builds and strategies."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."
Gun Club VR
"No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational beyond leaderboards."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, cute distraction and stress relief with short, engaging sessions."
Froggy's Battle
"Players use the game for casual, relaxing, and stress-relieving quick sessions."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
The Outlast Trials
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different characters, item combinations, and artifacts to discover new strategies."
Risk of Rain (2013)
"Encourages trying different characters, abilities, and item combinations to discover new synergies and strategies."
-
Exploration
Game with the same Exploration vibe
1"Some discovery through character stories and unlocking content, but environment is limited and familiar."
Love Tavern
"Some discovery in unlocking characters and items, but runs are short and environments limited."
-
Expression
Game with the same Expression vibe
1"Limited customization mainly through unit traits and minor aesthetic choices; no deep avatar personalization."
Grim Nights
"Limited customization mostly through character choice and item builds; no deep avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a dark fantasy world with magic, mythical enemies, and roguelike dungeon crawling."
Devil Spire
"Set in a fantasy roguelike world with imaginative characters, monsters, and card-based dungeon crawling."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; focus is on solo play."
Monster Train 2
"No social or community gameplay elements; focus is on solo play."
-
Growth
Game with the same Growth vibe
3"Players learn game mechanics, character routes, and improve strategies over repeated play."
Monster Prom 2: Monster Camp
"Players learn character mechanics, item synergies, and improve strategies over repeated runs."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay aspects."
Rescue HQ - The Tycoon
"No physical activity or health-related gameplay aspects."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and active engagement during runs."
Heroes of Hammerwatch
"Requires focused attention during runs; quick restarts keep engagement continuous."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
4"Unlocking characters, upgrades, and items provides a sense of advancement and power accumulation."
Dungeon Peplum
"Unlocking characters, items, and achievements provides a sense of advancement and accumulation."
-
Relaxation
Game with the same Relaxation vibe
4"Generally described as a relaxing, enjoyable experience with moderate challenge and flow."
Alwa's Legacy
"Described as relaxing and enjoyable with a good balance of challenge and flow."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art, music, and sound effects provide pleasant sensory stimulation."
Mining Mechs
"Pleasant pixel art, music, and sound effects provide enjoyable sensory stimulation."
-
Status
Game with the same Status vibe
1"Leaderboards offer some recognition, but social status is not a major focus."
One Finger Death Punch
"Leaderboards offer some recognition, but social status is not a major focus."
-
Story
Game with the same Story vibe
1"Some lore and character backstories exist but narrative is minimal and secondary to gameplay."
Papa's Freezeria Deluxe
"Some character backstories and lore exist, but narrative is minimal and gameplay is mostly context-free."
-
Strategy
Game with the same Strategy vibe
4"Requires planning item synergies, enemy tactics, and resource management."
The Binding of Isaac
"Requires planning and tactical decision-making around item synergies and path choices."
-
Thrill
Game with the same Thrill vibe
3"Increasing speed and risk create suspense and excitement, with relief upon successful runs."
Stardust Skate
"Fast-paced runs with risk-reward decisions create moments of suspense and excitement."
-
Value
Game with the same Value vibe
4"Many reviews praise the game as a great value for its price with frequent updates and content."
Crafty Survivors
"Many reviewers praise the game as good value for its price and content."
-
Violence
Game with the same Violence vibe
2"Combat against monsters is present but not gratuitous; violence is part of survival and defense."
Craft The World
"Combat against monsters is present but not emphasized as gratuitous violence."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources carefully to survive challenging encounters and bosses."
Sekiro™: Shadows Die Twice - GOTY Edition
"Players must manage health and resources to survive encounters and bosses."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026