Rogue Empire: Dungeon Crawler RPG similar games & best alternatives
Rogue Empire: Dungeon Crawler RPG
2019
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Quick resume
Explore randomly generated content and experience the thrill of a classic tactical turn-based rogue-like RPG! Choose from a diverse cast of characters, each with their own unique abilities and strengths. Get ready for an unforgettable journey of strategy, skill, and discovery.
Global score
86/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Deep character customization
- Challenging tactical combat
- High replay value
- Active and responsive developer
- Engaging progression system
Cons
- Some ui and graphical rough edges
- Occasional bugs
- Limited social or cooperative features
- Some repetitive dungeon layouts
- Hunger mechanic disliked by some players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize characters with races, classes, origins, and skill builds, allowing significant freedom in playstyle and decision-making."
Conquest Dark
"Players have freedom to choose races, classes, and build characters with randomized skill cards, allowing personal decision-making and varied playstyles."
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Competence
Game with the same Competence vibe
4"The game offers challenging tactical combat, skill mastery, and progression systems that reward effective play and strategic thinking."
Gordian Quest
"The game offers challenging tactical combat, skill progression, and requires strategic thinking, rewarding player skill and learning."
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Competition
Game with the same Competition vibe
1"Includes leaderboards in Endless Mode and some achievement hunting, but mostly focused on personal progress rather than direct competition."
Spooky's Jump Scare Mansion: HD Renovation
"Some leaderboard presence in endless mode but mostly focused on personal progression and self-improvement rather than direct competition."
-
Continuation
Game with the same Continuation vibe
5"Players report long sessions, repeated runs, and strong attachment; game encourages habitual play and replayability."
Voidigo
"Players report long sessions, high replay value, and addictive gameplay encouraging habitual play and repeated runs."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is primarily single-player with no evidence of cooperative multiplayer or teamwork."
Another Brick in The Mall
"Game is primarily single-player with no evidence of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
3"Players create unique builds each run by combining classes and randomized items, modifying playstyle and rotations on the fly."
Rabbit and Steel
"Players create unique builds through randomized skill cards and character customization, though within predefined classes and races."
-
Domination
Game with the same Domination vibe
-5"No evidence of power over others or dominance mechanics; interactions are individual and balanced."
Sine Mora
"No indication of power over others or dominance mechanics; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fantasy escape with immersive tactical battles and character stories."
Dark Deity
"Players use the game as an immersive fantasy escape with engaging tactical combat and exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure noted."
Hot Dogs, Horseshoes & Hand Grenades
"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
4"Randomized skill grids, card synergies, and multiple characters encourage trying new builds and strategies."
NEOVERSE
"Randomized skill cards and multiple classes encourage trying new builds and adapting strategies each run."
-
Exploration
Game with the same Exploration vibe
4"Procedurally generated dungeons and multiple realms encourage discovery and curiosity-driven play."
FATE: The Traitor Soul
"Large procedurally generated dungeons and multiple campaigns encourage discovery and curiosity-driven play."
-
Expression
Game with the same Expression vibe
3"Character customization includes races, classes, appearances, and some color options for self-expression."
Swords and Sandals Immortals
"Character customization by race, class, and visual sprite choices allow some self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical creatures, and imaginative dungeon environments."
FATE: The Traitor Soul
"Strong fantasy setting with mythical races, magic, and imaginative dungeon environments."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily single-player experience with limited community interaction."
FATE: Reawakened
"Minimal social connection; primarily single-player experience with limited community interaction."
-
Growth
Game with the same Growth vibe
5"Players develop skills, learn combos, and improve through repeated runs and meta-progression unlocking new abilities and classes."
Mortal Sin
"Players learn and improve through repeated runs, skill acquisition, and meta-progression systems."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused turns and attention; not designed for background or idle play."
The Battle of Polytopia
"Requires focused turn-based attention; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; gameplay is individual."
SONIC X SHADOW GENERATIONS
"No evidence of close social relationships or emotional sharing; gameplay is individual."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player acts independently."
Prey
"No leadership or group management mechanics; players act independently."
-
Progression
Game with the same Progression vibe
5"Strong meta progression with soul shop, equipment upgrades, and unlockable characters."
Rogue: Genesia
"Strong meta-progression with soul essence unlocking buffs and character upgrades across runs."
-
Relaxation
Game with the same Relaxation vibe
2"Turn-based gameplay allows for thoughtful pacing, but the complexity and micromanagement can create tension."
Making History: The Great War
"Turn-based tactical gameplay allows paced play; some tension from difficulty but also flow and satisfaction."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and sound effects provide sensory stimulation and emotional engagement."
Panzer Dragoon: Remake
"Enjoyable visuals, music, and sound effects provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
1"Some leaderboard presence but limited social recognition or popularity features."
Mirage Feathers
"Some leaderboard visibility in endless mode but mostly individual focus without strong social recognition."
-
Story
Game with the same Story vibe
3"Campaigns with lore, quests, and narrative elements provide narrative immersion."
Wyrmsun
"Includes campaigns with narrative elements and quests, though story is functional rather than deeply immersive."
-
Strategy
Game with the same Strategy vibe
5"Combat and character builds require careful planning, tactical thinking, and problem solving."
The Legend of Heroes: Trails of Cold Steel IV
"Requires tactical decision-making, planning, and problem solving in combat and character builds."
-
Thrill
Game with the same Thrill vibe
3"Tension and suspense from permadeath and challenging encounters, with relief upon success."
Tangledeep
"Permadeath and challenging encounters create suspense and tension with relief upon success."
-
Value
Game with the same Value vibe
4"Players report high value for time and money with extensive content and replayability."
Yakuza Kiwami 2
"Players report high value for time and money with extensive content and replayability."
-
Violence
Game with the same Violence vibe
4"Combat and defeating enemies are core gameplay elements involving destruction and violence."
Roguelands
"Combat and defeating enemies are core gameplay elements involving destruction and violence."
-
Survival
Game with the same Survival vibe
4"Players must manage resources, avoid death, and overcome threats in challenging encounters."
Tainted Grail: Conquest
"Players must manage resources, avoid death, and overcome threats in challenging environments."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026