Making History: The Great War similar games & best alternatives
Making History: The Great War
2015
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Quick resume
The Great War is a turn-based grand strategy game based on the epic struggles of the WWI era. Experience the battles of attrition and punishing artillery barrages. Play as any nation of the period as the modern world of industrialized warfare replaces an age of kings with a struggle of ideologies.
Global score
76/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Deep and complex grand strategy gameplay
- Extensive scenario editor and modding support
- Play as any nation with detailed economic and military management
- Active developer support and community engagement
- Historical accuracy with alternate history possibilities
Cons
- Some bugs and technical issues especially in early access
- Ai can be weak or illogical
- Steep learning curve and complex ui
- Graphics and sound are functional but dated
- Limited multiplayer player base and social interaction
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have extensive control over political, economic, military decisions and can customize many aspects freely."
SuperPower 2 Steam Edition
"Players have full control over their chosen country, including economic, military, diplomatic, and political decisions, with an internal editor for custom scenarios."
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Competence
Game with the same Competence vibe
4"The game offers complex resource management, micromanagement of economy and military, and challenging missions that require skill and strategic thinking."
Stronghold 2: Steam Edition
"The game offers complex management of resources, economy, military, and diplomacy, requiring skill and strategic thinking to succeed."
-
Competition
Game with the same Competition vibe
3"While multiplayer exists, much of the experience is single-player against AI; competition is present but not the sole focus."
Galactic Civilizations III
"There is multiplayer support and competitive play against AI, but many players focus on single-player and personal strategy without heavy emphasis on ranked competition."
-
Continuation
Game with the same Continuation vibe
5"Players report habitual play, long sessions, and strong attachment with repeated runs and high playtime."
Shogun Showdown
"Players report long sessions, habitual play, and strong attachment, often playing for dozens of hours continuously."
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Cooperation
Game with the same Cooperation vibe
2"Multiplayer games can involve alliances and diplomacy, but much gameplay is focused on individual strategy."
Dominions 6 - Rise of the Pantokrator
"Some multiplayer and alliance mechanics exist, but much of the gameplay is focused on individual country management and strategy."
-
Creativity
Game with the same Creativity vibe
5"Robust mission editor, mod support, and scenario creation tools enable extensive player creativity."
Arma 3
"The internal editor allows players to create new countries, scenarios, and alternate histories, fostering high creativity."
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Domination
Game with the same Domination vibe
2"Players exert control over conquered settlements and enemy populations, but interactions are mostly strategic rather than social dominance."
Warlord: Britannia
"Players exert control over other countries through conquest and puppeting, but interactions are mostly strategic rather than social domination."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in alternate history and complex world management, escaping real life."
Making History: The Second World War
"Players use the game to immerse themselves in alternate history and complex world management, escaping real life through deep strategic engagement."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and intrinsic motivation; no evidence of external pressure or obligation."
Buzz Aldrin's Space Program Manager
"Players engage voluntarily out of interest and passion for grand strategy and history, with little evidence of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new strategies, alternate history scenarios, and mod experimentation."
Hearts of Iron IV
"The game encourages trying new strategies, alternate history scenarios, and modding, supporting experimentation."
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Exploration
Game with the same Exploration vibe
3"Players explore different regions, cultures, and historical scenarios, though the map is known after repeated play."
Crusader Kings III
"Players explore different countries, alternate historical paths, and new scenarios, though the map and setting are historically based."
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Expression
Game with the same Expression vibe
3"Customization of nations, leaders, and scenarios allows self-expression within the game."
Age of History 3
"Customization through scenario and country creation allows self-expression, though in-game character or avatar customization is limited."
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Fantasy
Game with the same Fantasy vibe
-1"The game emphasizes realistic historical simulation over imaginative or fictional elements."
Victoria 3
"The game is grounded in historical simulation with some alternate history possibilities, but largely realistic rather than purely imaginative fantasy."
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Fellowship
Game with the same Fellowship vibe
2"Community and multiplayer interactions exist but many players also enjoy solo play."
Crea
"Community and multiplayer exist, with active forums and mod sharing, but many players focus on solo play."
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Growth
Game with the same Growth vibe
4"Players learn complex mechanics, improve strategic skills, and develop knowledge about history and game systems over time."
Rise of Nations: Extended Edition
"Players learn complex mechanics, improve strategic skills, and develop understanding of historical and economic systems."
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Health
Game with the same Health vibe
-5"Game is sedentary, played on computer with no physical activity involved."
Lessaria: Fantasy Kingdom Sim
"The game is sedentary and played on PC with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires constant attention and micromanagement; not suitable for casual or background play."
Space Empires IV Deluxe
"Requires constant attention and micromanagement; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to multiplayer; no evidence of close emotional relationships forming."
Rising Lords
"Social interactions are limited to strategic alliances and multiplayer; no evidence of close emotional relationships."
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Leadership
Game with the same Leadership vibe
4"Players lead entire countries, managing military, economy, and diplomacy with authority."
Supreme Ruler Ultimate
"Players lead entire nations, managing all aspects of governance, military, and diplomacy."
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Progression
Game with the same Progression vibe
4"Players accumulate resources, unlock technologies, upgrade buildings, and expand territory."
KAISERPUNK
"Players accumulate resources, build infrastructure, upgrade units, and expand territory over time."
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Relaxation
Game with the same Relaxation vibe
2"Turn-based gameplay allows thoughtful pacing and tension release, though some frustration reported."
Atlantic Fleet
"Turn-based gameplay allows for thoughtful pacing, but the complexity and micromanagement can create tension."
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Sensation
Game with the same Sensation vibe
1"Visuals and sounds are pleasant but not highly stimulating; focus is on strategic depth rather than sensory excitement."
Unity of Command II
"Visuals and sound are functional but not highly stimulating; focus is on strategic depth rather than sensory excitement."
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Status
Game with the same Status vibe
-2"Recognition is limited to niche communities; the game is not focused on social status or popularity."
Civil War II
"Recognition is mostly within niche communities; the game lacks broad social status or popularity mechanisms."
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Story
Game with the same Story vibe
3"Historical narratives and scenarios provide context and immersion, though the game is largely sandbox style."
Civilization IV®: Warlords
"Historical events and alternate history scenarios provide narrative context, though gameplay is largely sandbox style."
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Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay requiring planning, problem solving, and complex decision making."
Victoria I Complete
"The game is deeply strategic, requiring planning, problem solving, and complex decision making."
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Thrill
Game with the same Thrill vibe
2"Tension from managing rebellions and warfare creates suspense, though gameplay is mostly controlled and turn-based."
Field of Glory: Empires
"Some suspense and tension arise from warfare and diplomacy, but the turn-based nature moderates emotional highs."
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Value
Game with the same Value vibe
4"Players perceive good value in gameplay depth, replayability, and ongoing developer support."
Medieval Dynasty
"Players find strong value in the game's depth, replayability, and developer support, though some note bugs and early access status."
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Violence
Game with the same Violence vibe
3"Combat and warfare are central mechanics, involving destruction and conquest."
Civilization IV: Beyond the Sword
"Combat and warfare are central mechanics, with detailed military units and battles."
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Survival
Game with the same Survival vibe
4"Players must manage threats, resource scarcity, and political instability to keep their nation alive and strong."
Victoria II
"Players must manage threats, resource scarcity, and political stability to keep their nation alive and prosperous."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026