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Field of Glory: Empires similar games & best alternatives

Field of Glory: Empires

PC (Microsoft Windows) • 2019

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Quick resume

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.

Global score

82/100

Genres

Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Innovative decadence and legacy mechanics
    • Deep strategic gameplay with meaningful choices
    • Integration with field of glory ii for tactical battles
    • High replayability with many factions and randomized elements
    • Active developer support and detailed manual

    Cons

    • Some ui and tutorial shortcomings
    • Limited and sometimes frustrating diplomacy
    • Graphics are serviceable but outdated
    • Battle export/import process can feel clunky
    • Steep learning curve for new players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over empire management, fleet composition, research paths, diplomacy, and tactical decisions, allowing for diverse playstyles and strategies."

      Capsule for Sins of a Solar Empire®: Rebellion Sins of a Solar Empire®: Rebellion

      "Players have significant control over empire management, decisions, and strategy, with meaningful choices in expansion, building, and diplomacy."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers complex management of resources, economy, military, and diplomacy, requiring skill and strategic thinking to succeed."

      Capsule for Making History: The Great War Making History: The Great War

      "The game requires skillful management of complex systems like decadence, trade, and military tactics, rewarding mastery and strategic thinking."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer modes and AI difficulty levels encourage players to compete against others or the computer, with ranked and custom matches fostering competitive play."

      Capsule for Rise of Nations: Extended Edition Rise of Nations: Extended Edition

      "Legacy points and ranking against AI or other players encourage competitive play, but also allow alternative victory paths beyond conquest."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive 'one more turn' gameplay and long campaign and skirmish sessions."

      Capsule for Heroes of Science and Fiction Heroes of Science and Fiction

      "Highly addictive with a strong 'one more turn' quality and long campaigns that encourage extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Diplomacy and alliances are important, but cooperation is limited and often competitive."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Diplomacy and alliances exist but are limited and sometimes frustrating; cooperation is present but not deeply developed."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively plan city layouts and optimize building placement within spatial constraints, though building types are predefined."

      Capsule for Before We Leave Before We Leave

      "Randomized building options and province specialization encourage creative strategic planning and adaptation."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize diplomacy and balanced relations rather than exerting superiority or control over others."

      Capsule for King of Dragon Pass King of Dragon Pass

      "Interactions emphasize balance and mutual respect rather than domination; alliances and diplomacy are important despite AI limitations."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game to immerse in historical simulation and escape real life through deep strategic engagement."

      Capsule for Victoria I Complete Victoria I Complete

      "Provides immersive historical simulation and distraction from real life through deep strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily driven by interest and enjoyment rather than obligation or external pressure."

      Capsule for Distant Worlds: Universe Distant Worlds: Universe

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different civilizations, strategies, and landmark choices, encouraging experimentation."

      Capsule for Age of Empires IV: Anniversary Edition Age of Empires IV: Anniversary Edition

      "Players explore different factions, strategies, and randomized building options encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different starting regions and political landscapes; world map is fixed but dynamic."

      Capsule for Norland Norland

      "Players discover new regions and manage diverse provinces, though the map is historically fixed."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly involves strategic choices rather than cosmetic or avatar personalization."

      Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

      "Customization is mainly strategic and economic rather than cosmetic, with some faction uniqueness and province specialization."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game emphasizes historical realism and plausible scenarios based on ancient history rather than imaginative fiction."

      Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

      "Focuses on realistic historical simulation of ancient empires and events rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Multiplayer and community interaction exist but social connection is moderate, not central to experience."

      Capsule for First Person Tennis - The Real Tennis Simulator First Person Tennis - The Real Tennis Simulator

      "Multiplayer and community interaction exist but social connections are moderate and mostly strategic."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex systems and improve strategic skills over time."

      Capsule for Shadows of Forbidden Gods Shadows of Forbidden Gods

      "Players learn complex systems and improve strategic skills over time through gameplay and study."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking each turn; not suited for casual or background play."

      Capsule for Space Food Truck Space Food Truck

      "Requires focused attention and thoughtful decision-making each turn, not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to diplomacy and alliances, with little emotional closeness."

      Capsule for Galactic Civilizations® II: Ultimate Edition Galactic Civilizations® II: Ultimate Edition

      "Social interactions are limited to strategic diplomacy with minimal emotional or personal connection."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their empire, manage armies, and make authoritative decisions guiding their nation."

      Capsule for KAISERPUNK KAISERPUNK

      "Players lead nations and armies, making high-level decisions and guiding their empire's destiny."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on empire expansion, unit recruitment, building upgrades, and campaign advancement."

      Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

      "Strong emphasis on accumulating legacy, buildings, units, and upgrades to advance empire power."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Turn-based pacing allows for thoughtful play, but strategic challenges can create tension."

      Capsule for ENDLESS™ Space - Definitive Edition ENDLESS™ Space - Definitive Edition

      "Turn-based pace allows for thoughtful play and flow, though some tension arises from managing decadence and rebellion."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are functional but not highly stimulating; focus is on gameplay depth rather than sensory excitement."

      Capsule for Poker Quest: Swords and Spades Poker Quest: Swords and Spades

      "Visuals and audio are serviceable but not highly stimulating; enjoyment comes mainly from gameplay depth."

    • Status

      Game with the same Status vibe

      2

      "Multiplayer rankings and leaderboards offer recognition, though social status is not a dominant theme."

      Capsule for MotoGP™20 MotoGP™20

      "Recognition comes from legacy ranking and multiplayer standing, though social status is not a primary focus."

    • Story

      Game with the same Story vibe

      3

      "Historical narrative and setting provide context and immersion, though gameplay is multiplayer focused."

      Capsule for Isonzo Isonzo

      "Historical narrative and events provide context and immersion, though gameplay is largely strategic rather than roleplaying."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, resource management, and tactical problem solving."

      Capsule for Supreme Commander: Forged Alliance Supreme Commander: Forged Alliance

      "Core gameplay revolves around deep strategic planning, resource management, and tactical problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in combat and managing threats, but overall gameplay is calm and controlled."

      Capsule for Darwinia Darwinia

      "Tension from managing rebellions and warfare creates suspense, though gameplay is mostly controlled and turn-based."

    • Value

      Game with the same Value vibe

      4

      "Players report high replayability and enjoyment, considering the game worth the price paid."

      Capsule for Sky Force Reloaded Sky Force Reloaded

      "Players report high enjoyment and replayability relative to cost, with a complete game experience at release."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is not the main focus; more about strategic positioning than destruction."

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      "Combat is important but presented in a strategic and abstracted manner rather than glorified destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage threats, resources, and diplomacy to avoid defeat and maintain empire stability."

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      "Managing decadence, rebellions, and external threats requires careful survival strategies to maintain empire stability."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fantasy, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026