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First Person Tennis - The Real Tennis Simulator similar games & best alternatives

First Person Tennis - The Real Tennis Simulator

PC (Microsoft Windows), Oculus Quest, Meta Quest 2 • 2019

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Quick resume

First Person Tennis uses the most innovative physics engine to reproduce the real tennis shots in VR. Thanks to the support of a big community and professional tennis players, the game is in an endless development to reach an incredible level of realism.

Global score

88/100

Genres

Simulator, Sport, Arcade, Indie

Similar games

    Pros

    • Realistic tennis physics and gameplay
    • Immersive vr experience with multiple locomotion options
    • Active developer support and frequent updates
    • Good workout and physical engagement
    • Multiplayer and tournament modes

    Cons

    • Some bugs and occasional crashes reported
    • Limited customization and progression systems
    • Serving mechanics can be difficult for some players
    • Crowd and commentary could be more varied
    • Requires sufficient physical space to play safely

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over shot placement, player positioning, and skill customization, allowing personal freedom in gameplay decisions."

      Capsule for Tennis Elbow 2013 Tennis Elbow 2013

      "Players have control over swing, shot placement, and movement options including teleport, sliding, and free movement, allowing personal decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a challenging simulation experience with realistic physics and AI difficulty, rewarding skill and mastery."

      Capsule for MotoGP™17 MotoGP™17

      "The game rewards skillful strokes, timing, and positioning with realistic physics and challenging AI, especially in simulation mode."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer modes, online tournaments, and ranked play encouraging comparison with others."

      Capsule for Pool Nation Pool Nation

      "Includes tournaments, rankings, and multiplayer modes encouraging comparison and competition with others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, replaying tracks for better times and achievements, indicating sustained engagement."

      Capsule for Victory Heat Rally Victory Heat Rally

      "Players report habitual play, returning regularly for matches and training, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer modes exist but mostly focus on competitive or solo play; limited evidence of cooperative gameplay."

      Capsule for The Stronghold Collection The Stronghold Collection

      "Some multiplayer modes exist but primarily focused on individual matches rather than cooperative play."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Players use predefined balls and mechanics with minimal customization or creation, though some enjoy the aesthetic variety."

      Capsule for Gooba Ball Gooba Ball

      "Limited customization mostly cosmetic; gameplay follows realistic tennis rules and predefined mechanics without creative building or modification."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize fair competition and mutual respect rather than exerting control or superiority."

      Capsule for Pinball FX Pinball FX

      "Interactions emphasize fair competition and mutual respect rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a realistic tennis simulation and immersive distraction from real life."

      Capsule for Tennis Elbow 2013 Tennis Elbow 2013

      "Players use the game for immersive distraction and physical activity, escaping real life through VR tennis simulation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

      Capsule for inZOI inZOI

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try new weapons, combos, and vehicle controls, exploring game mechanics beyond routine shooting."

      Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

      "Players try different locomotion options and shot techniques, exploring game mechanics and improving skills."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration is limited to discovering new technologies and game features over time, with no open-world or map exploration."

      Capsule for Mad Games Tycoon Mad Games Tycoon

      "Multiple courts and environments exist but exploration is limited to known tennis venues without open-world discovery."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization via unlockable outfits, but limited self-expression overall."

      Capsule for RiME RiME

      "Some character and outfit customization available, but limited self-expression beyond cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Focuses on realistic tennis simulation with plausible scenarios and authentic physics."

      Capsule for Tennis Elbow 2013 Tennis Elbow 2013

      "Strong emphasis on realistic tennis simulation with accurate physics and real-world court settings."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Multiplayer and community interaction exist but social connections are moderate and mostly strategic."

      Capsule for Field of Glory: Empires Field of Glory: Empires

      "Multiplayer and community interaction exist but social connection is moderate, not central to experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn advanced techniques, and improve through practice and competition."

      Capsule for Lethal League Lethal League

      "Players develop tennis skills, learn serving and shot techniques, and improve through practice and tournaments."

    • Health

      Game with the same Health vibe

      4

      "Physical activity and exercise benefits noted due to VR movement and stamina use."

      Capsule for Swords of Gurrah Swords of Gurrah

      "Physical activity and fitness benefits reported due to VR movement and tennis gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and physical engagement; not suitable for passive or background play."

      Capsule for Blacktop Hoops Blacktop Hoops

      "Requires active attention and physical engagement; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to gameplay; no evidence of close emotional relationships."

      Capsule for Hotshot Racing Hotshot Racing

      "Social interactions are limited to gameplay and competition; no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; players participate individually without guiding others."

      Capsule for Redout: Enhanced Edition Redout: Enhanced Edition

      "No leadership or management roles; players participate individually without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Includes achievement collection, unlockable modes, and some in-game upgrades contributing to progression."

      Capsule for Jerma's Big Adventure Jerma's Big Adventure

      "Includes tournament advancement and some character upgrades, though progression systems are basic."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the simulation relaxing and immersive, though others find it repetitive and stressful due to signals."

      Capsule for World of Subways 2 – Berlin Line 7 World of Subways 2 – Berlin Line 7

      "Some players find the game relaxing and enjoyable, though simulation mode can be challenging and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Immersive VR visuals, sound, and physical movement provide stimulating sensory experiences."

      Capsule for Eye of the Temple Eye of the Temple

      "Immersive VR visuals, sounds, and physical feedback provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and multiplayer rankings provide some social recognition, but not a dominant focus."

      Capsule for Lumines Arise Lumines Arise

      "Rankings and multiplayer provide some social recognition, but not a dominant motivation."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story immersion; gameplay focuses on matches and competitive play."

      Capsule for Gridiron Gridiron

      "No narrative or plot; gameplay centers on tennis matches without story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactics such as aiming, timing, power-up usage, and positioning to outplay opponents."

      Capsule for Penguins Arena: Sedna's World Penguins Arena: Sedna's World

      "Players must plan shots, positioning, and tactics to outplay opponents, especially in simulation mode."

    • Thrill

      Game with the same Thrill vibe

      3

      "Competitive matches create suspense and excitement."

      Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

      "Competitive matches and tense rallies create suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for price; some players desire free-to-play to increase player base."

      Capsule for Deceive Inc. Deceive Inc.

      "Players perceive good value for physical activity and immersive tennis experience, though some mention price concerns."

    • Violence

      Game with the same Violence vibe

      -5

      "Focus on constructive sports simulation without combat or destruction."

      Capsule for Tennis Elbow 2013 Tennis Elbow 2013

      "Focus on constructive sports simulation with no combat or destructive elements."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable environment with no threats or survival mechanics; focus on skillful play."

      Capsule for Virtual Pool 4 Virtual Pool 4

      "Stable environment with no threats or survival challenges; gameplay is skill-based tennis matches."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Fantasy, Violence, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026