World of Subways 2 – Berlin Line 7 similar games & best alternatives
World of Subways 2 – Berlin Line 7
2014
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Quick resume
Volume 2: "U7 - Berlin" is the next release continuing the successful product series " World of Subways" introducing famous subway lines around the world to all subway enthusiasts. After Vol. 1, Vol. 2 contains the route U7 of Berlin`s subway.
Global score
75/100
Genres
Casual, Indie, Simulator
Similar games
Pros
- Realistic berlin u7 subway simulation
- Detailed train models and stations
- Authentic sounds and announcements
- Two different train types with distinct controls
- Immersive atmosphere and route accuracy
Cons
- Lack of tutorial and difficult controls for beginners
- Static passengers and limited animation
- Frequent crashes and bugs reported
- Dated graphics and ui issues
- Repetitive gameplay with limited variety
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose train cars, upgrade trains, and plan cargo purchases and trading, showing moderate control over actions."
Tiny Rails
"Players have control over train operation, choosing between two train types and managing controls, but must follow strict route and procedures."
-
Competence
Game with the same Competence vibe
4"The game offers complex train controls, realistic physics, and skill-based challenges such as managing braking and traction, supporting competence."
Train Sim World® 3
"Driving the trains requires learning complex controls and mastering braking and signaling, providing a skill challenge."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experimentation and simulation creation without competitive or ranked elements."
Space Simulation Toolkit
"Focus is on individual simulation experience without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
1"Some players report long sessions and immersion, but others find repetitive tasks lead to early disengagement"
Tribe: Primitive Builder
"Some players report long sessions and immersion, but others find gameplay repetitive and disengage quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a solo experience with no multiplayer or cooperative gameplay."
Homebody
"Game is a solo simulation experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
-3"Players use predefined game mechanics and characters with minimal customization or creative building."
Snood
"Players operate within a fixed simulation environment with limited customization or creative modification."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; purely individual simulation experience."
Space Simulation Toolkit
"No elements of exerting control over others; purely individual simulation."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a realistic escape into detailed subway operations and environments."
World of Subways 3 – London Underground Circle Line
"Players use the game to immerse themselves in a detailed subway environment, escaping real life through simulation."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and passion for trains and simulation."
SimRail - The Railway Simulator
"Players engage voluntarily out of interest in trains and simulation rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with train configurations and resource management, though many routines are repeated."
Tiny Rails
"Some experimentation with controls and train operation is needed, though within a fixed route and system."
-
Exploration
Game with the same Exploration vibe
1"Exploration is limited to discovering new technologies and game features over time, with no open-world or map exploration."
Mad Games Tycoon
"Exploration is limited to the subway line and stations; no open world or discovery beyond route."
-
Expression
Game with the same Expression vibe
-4"No customization or avatar personalization reported; players use standard trains and environments without modification."
SimRail - The Railway Simulator: Prologue
"No character or environment customization; players use preset trains and routes."
-
Fantasy
Game with the same Fantasy vibe
-5"The game simulates a realistic, mundane bus driving experience without fictional or fantastical elements."
Desert Bus VR
"Game simulates realistic subway driving without fictional or fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn complex train operation skills and route knowledge through tutorials and missions."
World of Subways 3 – London Underground Circle Line
"Players develop skills in train operation and route management through practice and learning."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of strategy and simulation games."
The Crust
"Sedentary gameplay typical of simulation games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and complex controls; not designed for casual or background play."
Evochron Legacy SE
"Requires focused attention on controls and signals; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed within the game."
Iron Lung
"No social or emotional connections formed within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player controls only their own actions."
McPixel 3
"No leadership or management roles; player controls only their own train."
-
Progression
Game with the same Progression vibe
1"Limited progression through mission completion; no extensive item or upgrade accumulation."
Six Days in Fallujah
"Limited progression through completing missions and mastering controls, but no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the simulation immersive and relaxing despite occasional frustration from difficulty and bugs."
SimRail - The Railway Simulator: Prologue
"Some players find the simulation relaxing and immersive, though others find it repetitive and stressful due to signals."
-
Sensation
Game with the same Sensation vibe
2"Realistic sound effects and animations provide sensory engagement though graphics are dated."
Tennis Elbow 2013
"Realistic sounds and visuals provide sensory engagement, but graphics are dated and limited."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
-3"Minimal narrative or plot; focus is on simulation and management."
TM - Prologue
"Minimal narrative or story elements; focus is on simulation tasks and route driving."
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Strategy
Game with the same Strategy vibe
2"Requires timing and pattern recognition, but limited strategic planning beyond reflexes."
Muse Dash
"Requires planning and timing to keep schedule and obey signals, but limited strategic depth."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and predictable; no suspense or tension."
Click and Conquer
"Gameplay is low risk and predictable, with some tension from signal stops but no high suspense."
-
Value
Game with the same Value vibe
1"Generally considered good value for fans, though some note short length and recommend purchase on sale."
Doctor Who: The Lonely Assassins
"Generally considered fair value for train simulation fans, especially at sale prices."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements; focus on constructive simulation."
X-Plane 12
"No violent or destructive gameplay; focused on constructive simulation."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Vermillion - VR Painting
"No survival or threat elements; stable and controlled environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Creativity, Expression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026