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Resident Evil 7 Biohazard similar games & best alternatives

Resident Evil 7 Biohazard

PC (Microsoft Windows), Mac, PlayStation VR, iOS, PlayStation 4, Xbox One, Xbox Series X|S, PlayStation 5, Nintendo Switch 2 • 2017

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Quick resume

Fear and isolation seep through the walls of an abandoned southern farmhouse. "7" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective.

Global score

95/100

Genres

Action, Adventure, Shooter, Puzzle

Similar games

    Pros

    • Immersive horror atmosphere
    • Engaging story and characters
    • Challenging combat and puzzles
    • Good replay value with dlc
    • Well optimized and visually detailed

    Cons

    • Short main campaign length
    • Limited enemy variety
    • Some players dislike first-person perspective
    • Final segments less well received
    • Minimal character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the mansion, solve puzzles, and choose combat or avoidance strategies, reflecting high control over actions."

      Capsule for Tormented Souls Tormented Souls

      "Players have freedom to explore the mansion and choose how to manage resources and combat, with some linear progression but significant player control."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, puzzle solving, and resource management, providing a moderate challenge especially on higher difficulties."

      Capsule for Obscure Obscure

      "The game offers challenging combat, resource management, and puzzle solving that require skill and strategic thinking."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or leaderboard elements."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Focus is on single-player experience without competitive or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replay value with multiple endings, and engagement with DLC content."

      Capsule for BioShock® 2 BioShock® 2

      "Many players report long play sessions and multiple playthroughs including DLCs, indicating strong attachment and replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer features."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Entirely single-player with no cooperative multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and some inventory combinations, but within predefined story and environments."

      Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

      "Players engage in inventory management, crafting, and some puzzle solving, but within predefined structures and environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; purely individual experience."

      Capsule for To The Core To The Core

      "No evidence of exerting control over other players; experience is solitary and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive horror atmosphere and intense gameplay provide strong escape from real-life stress and tension."

      Capsule for Space Beast Terror Fright Space Beast Terror Fright

      "Strong horror atmosphere and immersive story provide escape from real life, with players seeking tension relief and thrill."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to experience horror and atmosphere."

      Capsule for Dread Flats Dread Flats

      "Players engage voluntarily out of interest and intrinsic motivation, enjoying the horror and survival experience."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat tactics, resource management strategies, and puzzle solutions; some exploration of mechanics."

      Capsule for CONSCRIPT: Director’s Cut CONSCRIPT: Director’s Cut

      "Players explore environments, try different combat strategies, and experiment with resource management and puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring a large mansion with many rooms and hidden items is a core gameplay element."

      Capsule for Don't Knock Twice Don't Knock Twice

      "Exploration of a complex mansion and surrounding areas is a core gameplay element, with backtracking and discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly standard presentation with some equipment upgrades."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Limited character customization; mostly standard presentation with some inventory and weapon management."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features supernatural elements and imaginative horror fiction consistent with survival horror genre."

      Capsule for Fear the Spotlight Fear the Spotlight

      "Game features fictional horror elements, mutated creatures, and supernatural themes within a survival horror setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement."

      Capsule for Viewfinder Viewfinder

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat, puzzle solving, and resource management."

      Capsule for Them and Us Them and Us

      "Players develop skills in combat, resource management, and puzzle solving, improving through repeated play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention and focus due to tense atmosphere and gameplay demands."

      Capsule for Ghost Janitors Ghost Janitors

      "Requires continuous attention and focus due to tense atmosphere and gameplay demands."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships formed within the game; experience is personal and individual."

      Capsule for PLAYNE : The Meditation Game PLAYNE : The Meditation Game

      "No close social relationships formed through gameplay; experience is individual and isolated."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, ammo, upgrades, and key items, progressing through story and unlocking new areas."

      Capsule for Echoes of the Living Echoes of the Living

      "Players accumulate weapons, ammo, upgrades, and unlock new areas and story content."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Tense atmosphere and horror elements create sustained emotional strain rather than relaxation."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Sustained tension and horror elements create emotional strain rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through graphics, sound design, and horror atmosphere."

      Capsule for Resident Evil 2 Resident Evil 2

      "Strong sensory stimulation through detailed graphics, sound design, and horror atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with engaging plot, character development, and lore exploration."

      Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

      "Narrative immersion with engaging story, character interactions, and lore exploration."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning resource use, puzzle solving, and combat tactics."

      Capsule for ZERO PROTOCOL ZERO PROTOCOL

      "Requires planning for resource use, combat tactics, and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, jump scares, and unpredictable encounters create intense thrill and adrenaline."

      Capsule for The Backrooms: Survival The Backrooms: Survival

      "High suspense, jump scares, and tense encounters provide strong thrill and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time spent, with many hours of gameplay and ongoing DLC support."

      Capsule for Anno 117: Pax Romana Anno 117: Pax Romana

      "Generally perceived as good value for time with multiple hours of gameplay and DLC content."

    • Violence

      Game with the same Violence vibe

      5

      "Game features graphic combat, gore, dismemberment, and violent fantasy action."

      Capsule for Insanity's Blade Insanity's Blade

      "Game features graphic violence, gore, and combat against mutated enemies."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around realistic survival challenges, resource management, and threat avoidance."

      Capsule for Duskfont Duskfont

      "Core gameplay revolves around survival horror elements, resource scarcity, and threat avoidance."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026