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Anno 117: Pax Romana similar games & best alternatives

Anno 117: Pax Romana

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.

Global score

70/100

Genres

Simulator, Strategy, Real Time Strategy (RTS)

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    Pros

    • Beautiful and detailed graphics
    • Engaging city-building and production mechanics
    • Innovative diagonal roads and building placement
    • Addictive gameplay with long play sessions
    • Rich roman atmosphere and setting

    Cons

    • Campaign is short and ends abruptly
    • Multiplayer is buggy and unstable
    • Some ui and quality-of-life issues
    • Ai opponents sometimes cheat or behave unrealistically
    • Use of ai-generated art criticized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over their civilization's development, city placement, unit management, and strategic decisions."

      Capsule for Sid Meier's Civilization® III Complete Sid Meier's Civilization® III Complete

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    • Competence

      Game with the same Competence vibe

      4

      "The game offers complex mechanics, tactical battles, and strategic resource management that challenge player skill and provide feedback."

      Capsule for Total War: PHARAOH DYNASTIES Total War: PHARAOH DYNASTIES

      "The game offers complex production chains, resource management, and strategic planning that challenge player skill and provide feedback on performance."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on personal progression and sandbox play; limited evidence of competitive multiplayer or leaderboards."

      Capsule for Star Valor Star Valor

      "Focus is primarily on single-player city building and sandbox modes; multiplayer exists but is buggy and not the main draw; limited emphasis on ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual returns, and deep engagement with campaigns and city building."

      Capsule for Grand Ages: Rome Grand Ages: Rome

      "Many players report long play sessions, habitual engagement, and repeated playthroughs with city optimization and DLC anticipation."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Co-op multiplayer is available but currently buggy and unstable; most gameplay and progression is designed for solo play."

      Capsule for Dark Envoy Dark Envoy

      "Multiplayer co-op is available but currently buggy; most player experiences and reviews focus on solo play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on city design, layout optimization, and customizing islands and production chains."

      Capsule for Anno 1800 Anno 1800

      "Strong emphasis on city design with diagonal roads, building placement, and customization of production layouts."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions with AI are competitive but generally balanced; no evidence of player dominance or toxic behavior."

      Capsule for Deity Empires Deity Empires

      "Interactions with AI opponents are mostly balanced with no strong emphasis on exerting dominance; multiplayer is cooperative or independent rather than competitive dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing and immersive escape into ancient Roman city life."

      Capsule for CivCity: Rome CivCity: Rome

      "Players use the game as a relaxing and immersive escape into a detailed Roman world, often losing track of time."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players mostly engage out of intrinsic interest and personal desire; some frustration with bugs but voluntary play."

      Capsule for MotoGP™25 MotoGP™25

      "Players engage out of personal desire and intrinsic interest; some frustration with bugs but overall voluntary and enthusiastic participation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new gods, strategies, and game modes, with ongoing expansions and balance changes encouraging experimentation."

      Capsule for Age of Mythology: Retold Age of Mythology: Retold

      "Players experiment with new mechanics like diagonal roads, patron gods, and production layouts, exploring different strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly through discovering new strategies, maps, and mod content."

      Capsule for Forts Forts

      "Exploration of different regions (Latium, Albion) and unlocking new tiers; some discovery but limited by current content."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize city layouts and aesthetics, though character customization is limited."

      Capsule for Anno 1404 - History Edition Anno 1404 - History Edition

      "Players customize city layouts and aesthetics, though some desire more ornaments and building variety."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in ancient Rome with mythological gods and some fantastical elements like divine interventions."

      Capsule for Citadelum Citadelum

      "Set in a stylized Roman Empire with mythological patron gods and historical fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Some community aspects exist but mostly solo play with limited social connection."

      Capsule for Havendock Havendock

      "Community aspects exist but are limited; most play is solo with minimal social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in city building, resource management, and strategic planning over time."

      Capsule for Grand Ages: Rome Grand Ages: Rome

      "Players develop skills in city management, resource optimization, and strategic planning over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of city builders with no physical activity component."

      Capsule for Fabledom Fabledom

      "Typical sedentary city-builder gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and micromanagement rather than idle or background play."

      Capsule for Marble Age: Remastered Marble Age: Remastered

      "Requires continuous attention and micromanagement rather than idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are minimal and surface-level; no evidence of close relationships forming in-game."

      Capsule for Soulash 2 Soulash 2

      "Social interactions are minimal and surface-level; no evidence of close relationships formed in-game."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their city and armies strategically, but no multiplayer leadership roles."

      Capsule for CivCity: Rome CivCity: Rome

      "Players lead their cities and armies, managing multiple islands and populations, though no multiplayer leadership roles emphasized."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking new buildings, research levels, and upgrading population tiers."

      Capsule for Laysara: Summit Kingdom Laysara: Summit Kingdom

      "Strong progression through population tiers, technology trees, and unlocking new buildings and bonuses."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite some challenging missions and micromanagement."

      Capsule for Stronghold 2: Steam Edition Stronghold 2: Steam Edition

      "Many players find the game relaxing and immersive despite some micromanagement challenges."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and animations provide sensory pleasure and emotional satisfaction."

      Capsule for Terra Nil Terra Nil

      "Enjoyable visuals, sound design, and animations provide sensory stimulation and aesthetic pleasure."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; achievements exist but no strong emphasis on status or visibility."

      Capsule for Chicken Invaders 3 Chicken Invaders 3

      "Limited social recognition or status elements; achievements exist but social visibility is low."

    • Story

      Game with the same Story vibe

      1

      "Campaign and lore exist but many players focus on sandbox mode; story is minimal and secondary."

      Capsule for Occupy Mars: The Game Occupy Mars: The Game

      "Campaign exists but is short and considered incomplete; most players focus on sandbox mode."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge in resource management, tactical combat, and decision-making."

      Capsule for All Quiet in the Trenches All Quiet in the Trenches

      "Requires mental challenge in resource management, city planning, and military tactics."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from resource management and combat, but overall a controlled and thoughtful experience."

      Capsule for Drop Duchy Drop Duchy

      "Some tension from managing resources and combat, but overall a controlled and steady experience."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time spent, especially given ongoing developer support."

      Capsule for Landlord's Super Landlord's Super

      "Players feel the game offers good value for time spent, with many hours of gameplay and ongoing DLC support."

    • Violence

      Game with the same Violence vibe

      -1

      "Combat exists but is not the main focus; constructive activities like building are prominent."

      Capsule for No Man's Sky No Man's Sky

      "Combat exists but is not the primary focus; more emphasis on constructive city-building."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage threats and resource scarcity but game is generally stable and forgiving."

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      "Players manage threats and resource scarcity, but the game is generally stable with manageable risks."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026