Landlord's Super similar games & best alternatives
Landlord's Super
2023
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Quick resume
Your quintessential construction simulator is here. Take a dodgy loan, restore a property, move in the locals, attend to their grievances, then celebrate with a pint in this fully-simulated, open-world 1980's Britain.
Global score
81/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Unique 1980s british setting and atmosphere
- Detailed and satisfying building mechanics
- Relaxing and immersive gameplay
- Active developer support and updates
- Humorous and charming npc interactions
Cons
- Limited content and map size
- Some bugs and technical issues
- Repetitive side jobs and grind
- No multiplayer or social features
- Lack of multiple properties or endgame goals
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and redesign their towns and factories, move buildings and paths freely, and choose their own pace and style of play."
Factory Town
"Players have freedom to choose how to build and renovate houses, experiment with materials and methods, and decide on their own pace and style."
-
Competence
Game with the same Competence vibe
3"Building mechanics are intuitive but allow for skillful and creative construction; some learning curve and discovery involved."
Tiny Glade
"Building mechanics require skill and learning, with feedback on construction quality and realistic challenges like mixing concrete ratios."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and self-directed goals without leaderboards or direct player comparison."
Settlemoon
"Focus is on personal progress and self-set goals without leaderboards or direct player comparison."
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Continuation
Game with the same Continuation vibe
2"Some players report spending hours building and returning to the game, though others find limited longevity."
Islands & Trains
"Players report spending multiple hours and returning to build and improve, though some find content limited after finishing the main house."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
Bramble: The Mountain King
"Entirely single-player experience with no multiplayer or collaborative gameplay."
-
Creativity
Game with the same Creativity vibe
4"Players can creatively build compact, modular factories, design production lines, and customize layouts using blueprints and building placement."
Alchemy Factory
"Players can build houses from scratch with detailed customization and design choices."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are mostly neutral or cooperative with NPCs."
Discounty
"No evidence of exerting control or superiority over others; interactions are neutral or cooperative with NPCs."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape and stress relief, immersing in a fictional world."
Scott Pilgrim vs. The World™: The Game – Complete Edition
"Players use the game to immerse in a nostalgic, fictional 1980s British setting, escaping real life stress."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."
House Builder
"Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different builds, strategies, and house rules, exploring various approaches to overcome challenges."
For The King
"Players try different building techniques, materials, and layouts, learning through trial and error."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of small town and surroundings, but world is limited and mostly familiar."
Lake
"Some exploration of the town and countryside exists, but limited by small map and few accessible areas."
-
Expression
Game with the same Expression vibe
3"Character customization and housing/building features support player self-expression."
Gedonia
"Customization of house interiors and exteriors allows for player self-expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in historical realism and plausible political scenarios of 1930s Europe."
Evil Democracy: 1932
"Game is grounded in realistic 1980s Britain with plausible scenarios and everyday struggles."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn building techniques and game mechanics over time, improving skills."
LEGO® Worlds
"Players learn building skills and game mechanics progressively, improving over time."
-
Health
Game with the same Health vibe
-4"Gameplay is sedentary with no physical activity or health-related mechanics."
Wartales
"Gameplay is sedentary with no physical activity or health-related mechanics beyond character needs."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on tasks and building, not suited for background or idle play."
A World of Keflings
"Requires active attention for building and tasks; some downtime but generally engaged play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships; interactions are limited to NPC dialogue."
Corn Kidz 64
"No evidence of forming close relationships; NPC interactions are superficial."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Danmaku Unlimited 2
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players accumulate parts, designs, and upgrades, improving their creations over time."
SimplePlanes
"Players accumulate materials, tools, and upgrades to improve building capabilities and house quality."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the gameplay loop soothing and meditative despite some early-game tedium."
Parcel Simulator
"Many players find the building and gameplay loop soothing and meditative."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable retro visuals and atmospheric audio provide sensory stimulation, though limited by dated graphics."
Classic Marathon
"Enjoyable audiovisual atmosphere with retro graphics and music, but sensory stimulation is moderate."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Narrative is present but minimal; voice acting and lore add immersion though story is not the main focus."
West of Dead
"Narrative elements and character interactions provide context and immersion though story is minimal."
-
Strategy
Game with the same Strategy vibe
2"Requires planning for resource management and relationship building, but not deeply strategic."
AI*Shoujo/AI*少女
"Requires planning and problem solving for building and resource management, but not deeply strategic."
-
Thrill
Game with the same Thrill vibe
-3"Gameplay is low risk and calm, lacking suspense or high tension moments."
Love, Ghostie
"Gameplay is low risk and calm, lacking suspense or high tension moments."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for time spent, especially given ongoing developer support and updates."
Voidtrain
"Players feel the game offers good value for time spent, especially given ongoing developer support."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive violence; focus on constructive building."
House Builder
"No combat or destructive violence; focus on constructive building and repair."
-
Survival
Game with the same Survival vibe
1"Some resource management and avoiding failure elements, but no high-risk survival mechanics."
Ravenous Devils
"Some resource management and avoiding failure in building, but no life-threatening survival elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Survival, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026