Stranded Sails - Explorers of the Cursed Islands similar games & best alternatives
Stranded Sails - Explorers of the Cursed Islands
2019
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Quick resume
Farm, cook, craft and decorate in this casual open world farming adventure! Set up camp with your crew after being shipwrecked on a mysterious archipelago. Your quest is to survive, explore and uncover the secrets of the Cursed Islands. Take care of your crew to build relationships and earn rewards!
Global score
74/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Relaxing and casual gameplay
- Charming graphics and music
- Exploration and discovery focus
- Active developer support and updates
- Simple crafting and farming mechanics
Cons
- Repetitive tasks and slow movement
- Limited crew cooperation and interaction
- Short main story and limited replayability
- Tedious recipe discovery system
- Basic and unchallenging combat
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the island and choose how to complete tasks, though the game is short and somewhat linear."
Island Dash
"Players have freedom to explore islands, choose quests, and manage resources, though some tasks are repetitive and crew members do not assist much."
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Competence
Game with the same Competence vibe
2"Game involves skillful resource management and strategic upgrades, but also includes repetitive grinding and slow progression."
Mr.Mine
"Game involves skillful resource management, cooking puzzle, and simple combat; some activities are repetitive but progression and upgrades provide challenge."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progress and exploration without competitive elements or leaderboards."
Crime Scene Cleaner
"Focus is on personal progress and exploration without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players report enjoying long sessions and repeated play, though some find the gameplay repetitive and limited in content."
Rover Mechanic Simulator
"Players report enjoying the relaxing gameplay and exploration, though some find it short and repetitive, limiting long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual captain managing own crew and ship; no multiplayer or team play."
Nantucket
"Crew members exist but do not actively assist; player performs most tasks independently."
-
Creativity
Game with the same Creativity vibe
3"Players can customize homes with furniture and decorations, and personalize character appearance."
Denizen
"Players can decorate crew members' homes with furniture and unlock styles, though building placement is limited and player home customization is minimal."
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Domination
Game with the same Domination vibe
-5"Interactions are cooperative and equal; no evidence of dominance or power over others."
Lightyear Frontier
"Interactions are cooperative and equal; no evidence of dominance or power exertion over others."
-
Escapism
Game with the same Escapism vibe
4"Game provides relaxing, immersive sailing and exploration experience that serves as a stress relief and distraction."
Sail Forth
"Game provides a relaxing, immersive island exploration and farming experience that serves as a stress relief and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
Train Station Renovation
"Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players explore different islands and unlock new animals and mechanics; some novelty exploration within a guided structure."
Island Saver
"Players explore new islands, discover recipes, and unlock new tools, though some mechanics are repetitive and formulaic."
-
Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering new islands, secrets, and revisiting locations to uncover hidden content."
Oceanhorn: Monster of Uncharted Seas
"Core gameplay involves discovering new areas, unlocking islands, and collecting resources across multiple islands."
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Expression
Game with the same Expression vibe
3"Players customize buildings, interiors, and territories expressing personal style"
Eco
"Players customize interiors of crew members' homes with furniture styles, enabling personal expression within limits."
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Fantasy
Game with the same Fantasy vibe
2"The game features a fantasy setting with a knight, dragon, and magical swords, but with a humorous and crude tone."
Deepest Sword
"Game features a fictional cursed island setting with light combat and fantasy elements, though grounded in survival and farming."
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Fellowship
Game with the same Fellowship vibe
-2"Social interaction is minimal; focus is on individual gameplay and crew management."
Space Haven
"Some social interaction with crew members exists but limited depth and mostly solo gameplay."
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Growth
Game with the same Growth vibe
3"Players develop skills, upgrade equipment, and improve relationships, supporting learning and personal development."
Youtubers Life
"Players learn recipes, upgrade tools, and improve relationships, showing personal development and skill acquisition."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."
Lost Lands: Mahjong
"Sedentary gameplay with no physical activity; energy mechanics encourage rest but no physical exercise."
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Idle
Game with the same Idle vibe
-3"Requires active attention for crafting, resource gathering, and combat; some waiting times but generally engaging."
My Time at Portia
"Requires active attention for resource gathering, crafting, and exploration; some downtime during sleeping."
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Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction or emotional connection beyond crew management; mostly surface-level."
Space Crew: Legendary Edition
"Limited social connection with crew; interactions are superficial and task-focused rather than emotionally close."
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Leadership
Game with the same Leadership vibe
-4"Players manage crew but do not lead or guide other human players; leadership limited to game mechanics."
Idle Fishing
"Player does not lead or manage crew; crew members are mostly passive and do not take initiative."
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Progression
Game with the same Progression vibe
4"Players accumulate items, upgrades, and unlock new areas and recipes as they progress."
Amber Isle
"Players accumulate items, unlock recipes, upgrade tools, and expand camp facilities as they progress."
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Relaxation
Game with the same Relaxation vibe
4"Game is described as relaxing and soothing with calming music and slow pace options."
Pumpkin Days
"Game is described as relaxing and casual, with a slow pace and soothing music."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and cute animations provide sensory pleasure and emotional fun."
Isle of Ewe
"Enjoyable visuals, music, and cute animations provide sensory pleasure and emotional enjoyment."
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Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal and not publicly ranked."
They Are Billions
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"The game includes a story with lore and puzzles that motivate exploration and progression."
Raft
"Game has a linear story with character interactions and lore that motivate exploration and progression."
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Strategy
Game with the same Strategy vibe
2"Requires planning resource gathering, base defense, and combat tactics, though combat is simple."
Niffelheim
"Requires planning resource use, energy management, and exploration routes; combat is simple and low strategy."
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Thrill
Game with the same Thrill vibe
-2"Game is low risk and low tension; combat is simple and death penalties are mild."
Quest Hunter
"Game is low risk and low tension; combat is simple and exploration is safe and relaxed."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for time and money, especially with ongoing updates and content."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Players feel the game offers good value for time spent, especially on sale, with hours of content and updates."
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Violence
Game with the same Violence vibe
-3"Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."
Supraland Six Inches Under
"Combat is minimal and non-graphic; game focuses more on constructive activities like farming and building."
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Survival
Game with the same Survival vibe
3"Players must manage resources and avoid threats to survive and progress."
Free Stars: The Ur-Quan Masters
"Energy and resource management are key; players must avoid exhaustion and gather supplies to survive and progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Expression, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026