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Stranded Sails - Explorers of the Cursed Islands similar games & best alternatives

Stranded Sails - Explorers of the Cursed Islands

PC (Microsoft Windows) • 2019

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Quick resume

Farm, cook, craft and decorate in this casual open world farming adventure! Set up camp with your crew after being shipwrecked on a mysterious archipelago. Your quest is to survive, explore and uncover the secrets of the Cursed Islands. Take care of your crew to build relationships and earn rewards!

Global score

74/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

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    Pros

    • Relaxing and casual gameplay
    • Charming graphics and music
    • Exploration and discovery focus
    • Active developer support and updates
    • Simple crafting and farming mechanics

    Cons

    • Repetitive tasks and slow movement
    • Limited crew cooperation and interaction
    • Short main story and limited replayability
    • Tedious recipe discovery system
    • Basic and unchallenging combat

    Motivations

    • Autonomy

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      3

      "Players have freedom to explore the island and choose how to complete tasks, though the game is short and somewhat linear."

      Capsule for Island Dash Island Dash

      "Players have freedom to explore islands, choose quests, and manage resources, though some tasks are repetitive and crew members do not assist much."

    • Competence

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      "Game involves skillful resource management and strategic upgrades, but also includes repetitive grinding and slow progression."

      Capsule for Mr.Mine Mr.Mine

      "Game involves skillful resource management, cooking puzzle, and simple combat; some activities are repetitive but progression and upgrades provide challenge."

    • Competition

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      "Focus is on personal progress and exploration without competitive elements or leaderboards."

      Capsule for Crime Scene Cleaner Crime Scene Cleaner

      "Focus is on personal progress and exploration without competitive elements or leaderboards."

    • Continuation

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      "Players report enjoying long sessions and repeated play, though some find the gameplay repetitive and limited in content."

      Capsule for Rover Mechanic Simulator Rover Mechanic Simulator

      "Players report enjoying the relaxing gameplay and exploration, though some find it short and repetitive, limiting long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual captain managing own crew and ship; no multiplayer or team play."

      Capsule for Nantucket Nantucket

      "Crew members exist but do not actively assist; player performs most tasks independently."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize homes with furniture and decorations, and personalize character appearance."

      Capsule for Denizen Denizen

      "Players can decorate crew members' homes with furniture and unlock styles, though building placement is limited and player home customization is minimal."

    • Domination

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      -5

      "Interactions are cooperative and equal; no evidence of dominance or power over others."

      Capsule for Lightyear Frontier Lightyear Frontier

      "Interactions are cooperative and equal; no evidence of dominance or power exertion over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Game provides relaxing, immersive sailing and exploration experience that serves as a stress relief and distraction."

      Capsule for Sail Forth Sail Forth

      "Game provides a relaxing, immersive island exploration and farming experience that serves as a stress relief and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

      Capsule for Train Station Renovation Train Station Renovation

      "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different islands and unlock new animals and mechanics; some novelty exploration within a guided structure."

      Capsule for Island Saver Island Saver

      "Players explore new islands, discover recipes, and unlock new tools, though some mechanics are repetitive and formulaic."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay involves discovering new islands, secrets, and revisiting locations to uncover hidden content."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Core gameplay involves discovering new areas, unlocking islands, and collecting resources across multiple islands."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize buildings, interiors, and territories expressing personal style"

      Capsule for Eco Eco

      "Players customize interiors of crew members' homes with furniture styles, enabling personal expression within limits."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features a fantasy setting with a knight, dragon, and magical swords, but with a humorous and crude tone."

      Capsule for Deepest Sword Deepest Sword

      "Game features a fictional cursed island setting with light combat and fantasy elements, though grounded in survival and farming."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Social interaction is minimal; focus is on individual gameplay and crew management."

      Capsule for Space Haven Space Haven

      "Some social interaction with crew members exists but limited depth and mostly solo gameplay."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, upgrade equipment, and improve relationships, supporting learning and personal development."

      Capsule for Youtubers Life Youtubers Life

      "Players learn recipes, upgrade tools, and improve relationships, showing personal development and skill acquisition."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."

      Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

      "Sedentary gameplay with no physical activity; energy mechanics encourage rest but no physical exercise."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention for crafting, resource gathering, and combat; some waiting times but generally engaging."

      Capsule for My Time at Portia My Time at Portia

      "Requires active attention for resource gathering, crafting, and exploration; some downtime during sleeping."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction or emotional connection beyond crew management; mostly surface-level."

      Capsule for Space Crew: Legendary Edition Space Crew: Legendary Edition

      "Limited social connection with crew; interactions are superficial and task-focused rather than emotionally close."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players manage crew but do not lead or guide other human players; leadership limited to game mechanics."

      Capsule for Idle Fishing Idle Fishing

      "Player does not lead or manage crew; crew members are mostly passive and do not take initiative."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and unlock new areas and recipes as they progress."

      Capsule for Amber Isle Amber Isle

      "Players accumulate items, unlock recipes, upgrade tools, and expand camp facilities as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing and soothing with calming music and slow pace options."

      Capsule for Pumpkin Days Pumpkin Days

      "Game is described as relaxing and casual, with a slow pace and soothing music."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and cute animations provide sensory pleasure and emotional fun."

      Capsule for Isle of Ewe Isle of Ewe

      "Enjoyable visuals, music, and cute animations provide sensory pleasure and emotional enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for They Are Billions They Are Billions

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "The game includes a story with lore and puzzles that motivate exploration and progression."

      Capsule for Raft Raft

      "Game has a linear story with character interactions and lore that motivate exploration and progression."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning resource gathering, base defense, and combat tactics, though combat is simple."

      Capsule for Niffelheim Niffelheim

      "Requires planning resource use, energy management, and exploration routes; combat is simple and low strategy."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is low risk and low tension; combat is simple and death penalties are mild."

      Capsule for Quest Hunter Quest Hunter

      "Game is low risk and low tension; combat is simple and exploration is safe and relaxed."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time and money, especially with ongoing updates and content."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Players feel the game offers good value for time spent, especially on sale, with hours of content and updates."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."

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      "Combat is minimal and non-graphic; game focuses more on constructive activities like farming and building."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid threats to survive and progress."

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      "Energy and resource management are key; players must avoid exhaustion and gather supplies to survive and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Expression, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026