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Supraland Six Inches Under similar games & best alternatives

Supraland Six Inches Under

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.

Global score

96/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Engaging and clever puzzles
    • Strong exploration and secrets
    • Humorous and whimsical tone
    • Well-designed interconnected world
    • Good value with post-game content

    Cons

    • Shorter and less content than original
    • Some frustrating or tedious post-game grind
    • Combat is weak and underdeveloped
    • Story less engaging and more political
    • Performance issues on some systems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore a large interconnected world, solve puzzles at their own pace, and choose their own path through the game."

      Capsule for Submachine: Legacy Submachine: Legacy

      "Players can explore interconnected zones, choose their own path, and solve puzzles at their own pace, though some forced story progression limits full freedom."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require problem-solving and attention to detail; combat is simple but requires some skill; feedback is present through exploration and puzzle solving."

      Capsule for Spirits of Xanadu Spirits of Xanadu

      "Puzzles range from easy to challenging, requiring skill and problem solving; combat is present but less emphasized and less skill-demanding."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

      Capsule for Riven Riven

      "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and a desire to fully explore and solve all puzzles, including difficult post-game content, indicating habitual engagement."

      Capsule for FEZ FEZ

      "Players engage in extended exploration and post-game content, with many secrets encouraging habitual play, though some find post-game grind tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in creative problem solving and experimentation with unique puzzle mechanics."

      Capsule for Pro Office Calculator Pro Office Calculator

      "Players creatively solve puzzles using various tools and abilities; game encourages experimentation with mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

      Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

      "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational socially."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with thrilling and humorous moments."

      Capsule for Sketchy's Contract Sketchy's Contract

      "Players use the game as a fun, immersive distraction with whimsical humor and imaginative worlds, providing relief from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different puzzle solutions and exploring interactions to progress."

      Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

      "Game encourages trying new puzzle solutions and exploring different tools, though some routines exist in progression."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering secrets, hidden paths, and interconnected areas."

      Capsule for Haydee Haydee

      "Strong emphasis on discovering secrets, hidden areas, and collectibles throughout interconnected zones."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or cosmetic expression; focus is on gameplay and puzzle solving rather than avatar personalization."

      Capsule for Supraland Supraland

      "Limited character customization or self-expression; focus is on gameplay and puzzle solving rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative, whimsical world with fictional characters and story, distinct from realistic scenarios."

      Capsule for Sackboy™: A Big Adventure Sackboy™: A Big Adventure

      "Imaginative, whimsical world with humorous narrative and fictional characters, distinct from realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics; some frustration with difficulty but overall growth."

      Capsule for World of Goo 2 World of Goo 2

      "Players develop problem-solving skills and learn new mechanics; some frustration reported but overall skill growth."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Shenmue I & II Shenmue I & II

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles and progress."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Requires focused attention and continuous engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building elements."

      Capsule for Rogue Tower Rogue Tower

      "No social or emotional relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, weapons, and upgrades that enhance abilities and unlock new areas."

      Capsule for Death's Door Death's Door

      "Players collect upgrades, items, and abilities that unlock new areas and enhance capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

      Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

      "Generally enjoyable and flow-inducing gameplay, though some players report frustration with certain puzzles."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound design, and humorous interactions provide sensory and emotional fun."

      Capsule for Bronzebeard's Tavern Bronzebeard's Tavern

      "Appealing visuals, sound design, and humorous dialogue provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not socially evaluated."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "No social recognition or status systems; achievements are personal and not socially evaluated."

    • Story

      Game with the same Story vibe

      2

      "Storyline present but considered short and less engaging than original; some players appreciate narrative."

      Capsule for Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

      "Narrative is present but simple and somewhat secondary to gameplay; some players find it less engaging than original."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical movement."

      Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

      "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in puzzle solving and story outcomes, but overall controlled and low-risk gameplay."

      Capsule for The Cave The Cave

      "Some suspense in puzzle solving and exploration, but overall controlled and low-risk gameplay."

    • Value

      Game with the same Value vibe

      3

      "Good value for money with many hours of content, though some consider price high relative to content."

      Capsule for Temtem Temtem

      "Generally considered good value for money with many hours of content, though some feel it is short compared to original."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is lighthearted and minimal; focus is more on exploration and puzzle solving than destruction."

      Capsule for Yooka-Laylee Yooka-Laylee

      "Combat is minimal and not emphasized; game focuses more on puzzle solving and exploration than destruction."

    • Survival

      Game with the same Survival vibe

      -3

      "Low threat environment with no significant survival mechanics; failure mostly involves platforming mistakes."

      Capsule for Pseudoregalia Pseudoregalia

      "Low threat environment; player rarely faces failure states beyond minor combat challenges."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Exploration, Thrill, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026