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Sketchy's Contract similar games & best alternatives

Sketchy's Contract

PC (Microsoft Windows) • 2024

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Quick resume

A 1-8 player co-op sci-fi looter horror game that takes place on a mysterious asteroid belt where players must complete contracts by traveling to exotic planets to kill creatures, find loot, and/or farm planetary materials that they must return to an ominous figure named Sketchy.

Global score

85/100

Genres

Action, Adventure, Indie, Early Access

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    Pros

    • Strong cooperative multiplayer with up to 8 players
    • Engaging progression and customization systems
    • Varied and visually appealing planets and environments
    • Active and responsive solo developer
    • Fun mix of horror, combat, and humor

    Cons

    • Some bugs and technical issues due to early access
    • Steep difficulty curve for solo players
    • Limited map variety currently
    • Occasional lag in multiplayer for non-hosts
    • Certain mechanics like claw machines can feel frustrating

    Motivations

    • Autonomy

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      "Players have freedom to explore a large open world, choose upgrade points freely, and respec anytime, enabling personal playstyle and decision-making."

      Capsule for Minishoot' Adventures Minishoot' Adventures

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    • Competence

      Game with the same Competence vibe

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      "Game involves skillful resource management, combat tactics, and decision making with feedback and challenge"

      Capsule for Death Road to Canada Death Road to Canada

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    • Competition

      Game with the same Competition vibe

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      "Focus is on cooperative play and personal progression rather than competitive ranking or leaderboards."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Focus is on cooperative play and personal progression rather than ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, habitual daily play, and strong attachment driven by collection and progression mechanics."

      Capsule for Angel Legion Angel Legion

      "Players report habitual play, long sessions, and strong attachment due to progression and collectibles."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork with up to 6 players, reviving mechanics, shared objectives, and communication."

      Capsule for KLETKA KLETKA

      "Strong emphasis on teamwork with up to 8 players, reviving teammates, and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization options for character appearance and weapons encourage creative self-expression."

      Capsule for Wings of Vi Wings of Vi

      "Customization of suits, weapons, ship decorations, and charms allows creative self-expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize equal participation and mutual support rather than exerting control or superiority over others."

      Capsule for Never Split the Party Never Split the Party

      "Interactions emphasize equal participation and mutual support rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous and immersive distraction from real life."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Players use the game as a fun, immersive distraction with thrilling and humorous moments."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and personal desire, not obligation or external pressure."

      Capsule for Skater XL - The Ultimate Skateboarding Game Skater XL - The Ultimate Skateboarding Game

      "Engagement is driven by intrinsic interest and personal desire, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players try different ships, weapons, strategies, and explore various planets and story paths."

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      "Players try different weapons, strategies, and explore various planets and game mechanics."

    • Exploration

      Game with the same Exploration vibe

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      "Game features multiple planets and open areas with many secrets and side quests encouraging discovery."

      Capsule for Twinsen's Little Big Adventure 2 Classic Twinsen's Little Big Adventure 2 Classic

      "Game features multiple planets, secrets, and encourages curiosity-driven discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of characters, bases, and ships supports self-expression."

      Capsule for Cubic Odyssey Cubic Odyssey

      "Extensive character, weapon, and ship customization supports player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative and fictional evolution, alien creatures, and fantastical worlds."

      Capsule for SPORE™ Creepy & Cute Parts Pack SPORE™ Creepy & Cute Parts Pack

      "Game world includes imaginative creatures, sci-fi settings, and fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community feeling through cooperative play and shared experiences with friends."

      Capsule for Inside the Backrooms Inside the Backrooms

      "Strong community feeling with cooperative play, shared goals, and social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge of game mechanics, and character progression through learning and practice."

      Capsule for Terraria Terraria

      "Players develop skills, level up suits, and improve through learning game mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions."

      Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

      "Requires focused attention and continuous engagement during missions."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and social bonds through cooperative play and community interaction."

      Capsule for Fallout 76 Fallout 76

      "Players form friendships and social bonds through cooperative play and community."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead groups in multiplayer but overall balanced and cooperative interactions."

      Capsule for HumanitZ HumanitZ

      "Some players may lead groups, but overall balanced and collaborative interactions dominate."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with leveling, skill unlocking, item collection, and character upgrades."

      Capsule for Freestyle 2: Street Basketball Freestyle 2: Street Basketball

      "Strong progression systems with leveling, item collection, upgrades, and unlockables."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge with fun, though moments of tension and chaos occur frequently."

      Capsule for We Need To Go Deeper We Need To Go Deeper

      "Game balances challenge with fun, though some tension and scares are present."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and adrenaline-inducing gameplay provide sensory stimulation."

      Capsule for Steep™ Steep™

      "Enjoyable graphics, sound design, and exciting gameplay provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Recognition is mostly within small groups or communities rather than broad social status."

      Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

      "Recognition is more personal and community-based rather than broad social status."

    • Story

      Game with the same Story vibe

      1

      "Some lore and map-based narrative elements exist but gameplay focuses mostly on multiplayer objectives."

      Capsule for Chivalry 2 Chivalry 2

      "Some lore and setting, but gameplay is largely focused on objectives rather than narrative."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan routes, manage resources, and coordinate tasks strategically to survive and complete objectives."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Players plan routes, manage resources, and use tactics to survive and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game delivers suspense, jump scares, and adrenaline-inducing moments."

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      "Game delivers suspense, jump scares, and excitement especially during night missions."

    • Value

      Game with the same Value vibe

      4

      "Players find good return on investment with frequent updates, content additions, and replayability."

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      "Players feel they get good return on investment due to content, updates, and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and defeating monsters is a core enjoyable element."

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      "Combat and defeating monsters is a core enjoyable mechanic."

    • Survival

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      "Players must manage health, avoid death, and strategically overcome threats to progress."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026