PILGRIM similar games & best alternatives
PILGRIM
2024
Related articles
Quick resume
Pilgrim is a medieval-based, co-op horror, adventure. Can you and your friends make it to the end of The Road?
Global score
70/100
Genres
Action, Adventure, Indie, Early Access, Puzzle
Similar games
Pros
- Strong cooperative multiplayer
- Immersive dark fantasy atmosphere
- Unique resurrection and wagon mechanics
- Engaging procedural dungeons
- Active developer support and updates
Cons
- Numerous bugs and glitches
- Limited content and enemy variety
- Some repetitive gameplay loops
- Voice chat and ui issues
- Early access unfinished state
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose characters, customize combos, and explore dungeons with some strategic decisions, though gameplay is somewhat structured."
Hyperdimension Neptunia Re;Birth3 V Generation
"Players have freedom to explore dungeons, choose when to push the wagon or use crystals, and select characters with different attributes suggested."
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Competence
Game with the same Competence vibe
3"Game involves skillful survival, puzzle solving, and managing resources with feedback from monster encounters."
Folklore Hunter
"Game involves skillful navigation, managing resources like light and crystals, and overcoming challenging monsters and traps."
-
Competition
Game with the same Competition vibe
-3"Focus is on cooperative play and personal progress rather than competing against others or leaderboards."
Bread & Fred
"Focus is on cooperative play and personal progression rather than competing against others or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and replayability due to emergent gameplay and strategic depth, despite some frustration with bugs."
Cepheus Protocol
"Players report long sessions, replayability due to procedural generation, and desire to return despite bugs."
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Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on teamwork, shared objectives, and helping or reviving teammates in multiplayer."
FOREWARNED
"Strong emphasis on teamwork, reviving dead teammates, and multiplayer group play."
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Creativity
Game with the same Creativity vibe
2"Players can customize graveyard layout, decorations, and defense setups; some limitations noted but overall moderate creative expression."
Zombie Graveyard Simulator
"Players can draw resurrection circles and customize some gameplay elements; suggestions for more customization exist."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared survival and mutual support rather than exerting control or superiority over others."
Bureau of Contacts
"Interactions emphasize shared survival and mutual support rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game for immersive fantasy experience and stress relief, escaping into a dark fantasy world."
Darksiders III
"Game provides immersive dark fantasy horror experience that players use for stress relief and escapism."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and social experience, not out of obligation or pressure."
Magicka
"Players engage voluntarily for fun and social experience, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore mechanics, test traps, and experiment with item usage."
Hello Guest: Hello Neighbor 2 pre-alpha
"Players explore mechanics, test strategies, and experiment with different items and approaches."
-
Exploration
Game with the same Exploration vibe
4"Procedurally generated dungeons and hidden secrets motivate discovery and curiosity."
Eldritch
"Procedurally generated dungeons and overworld encourage discovery of new areas and secrets."
-
Expression
Game with the same Expression vibe
1"Some character customization and skill choices allow limited self-expression, but visual customization is minimal."
Insurmountable
"Some character selection and drawing mechanics allow limited self-expression, but mostly standardized visuals."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with horror, supernatural elements, and imaginative setting."
Ghost Town Mine Ride & Shootin' Gallery
"Strong medieval fantasy horror theme with imaginative monsters and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
5"Players feel part of a community through cooperative multiplayer, shared goals, and social interactions."
Lost Castle 2
"Players feel part of a community through multiplayer, shared goals, and social interactions."
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn enemy patterns, and improve strategies over time."
KLETKA
"Players develop skills, learn monster behaviors, and improve strategies over time."
-
Health
Game with the same Health vibe
-4"Game is sedentary with no physical activity elements; players remain seated and focused on screen."
UnMetal
"Game is sedentary with no physical activity; players sit and focus on screen."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and continuous engagement during runs; not a casual or background game."
Nunholy
"Requires continuous attention and engagement during runs; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
3"Cooperative play and voice chat encourage social bonding and friendly interactions."
Hammerwatch
"Social voice chat and cooperative play foster closer relationships among friends."
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Leadership
Game with the same Leadership vibe
1"Some players may guide teams or coordinate, but mostly balanced cooperative play."
C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)
"Some players may guide or coordinate groups, but overall balanced cooperative roles."
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Progression
Game with the same Progression vibe
4"Players accumulate items, upgrades, and unlock new routes, progressing through the mountain and story."
Cairn
"Players collect loot, buy upgrades, and advance along the pilgrimage route."
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Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but with moments of tension; overall moderate relaxation with some suspense."
Through the Woods
"Atmospheric and immersive but also tense and challenging, balancing relaxation with suspense."
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Sensation
Game with the same Sensation vibe
3"Dark atmospheric visuals and sound design provide immersive sensory experience with emotional intensity."
Salt and Sanctuary
"Dark atmospheric visuals and sound design provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-3"No evidence of social recognition or status systems; focus is on individual play."
Mud and Blood
"No evidence of social status or recognition systems; focus is on group play and shared experience."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore present but minimal; story unfolds subtly through environment."
Anemoiapolis: Chapter 1
"Some lore and narrative elements exist but story is minimal and mostly environmental."
-
Strategy
Game with the same Strategy vibe
3"Players plan routes, puzzle solutions, and monster avoidance tactics."
Labyrinthine
"Players plan resource use, route choices, and monster avoidance or engagement strategies."
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Thrill
Game with the same Thrill vibe
4"Game delivers suspense, horror, and adrenaline through tense encounters and jump scares."
Aliens vs. Predator™
"Game delivers suspense, jump scares, and tense moments from monster encounters and traps."
-
Value
Game with the same Value vibe
4"Players feel they get good entertainment value especially at low price and with friends."
PIT OF GOBLIN
"Players feel they get good entertainment value for price, especially with friends."
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Violence
Game with the same Violence vibe
4"Combat involves killing monsters with firearms and melee weapons."
Witch Hunt
"Combat and monster encounters involve killing and destruction, though some weapons are limited."
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Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Dead Cells
"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Intimacy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026