C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) Thumbnail

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) similar games & best alternatives

C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

PC (Microsoft Windows) • 2025

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Quick resume

C.A.S.T is a third-person PvE extraction shooter playable solo or in co-op. Select your character and loadout to battle enemy hordes, evade anomalies, and complete objectives across handcrafted maps with dynamic procedural elements.

Global score

89/100

Genres

Action, Indie, Massively Multiplayer

Similar games

    Pros

    • Fun and addictive gameplay loop
    • Solid cooperative multiplayer
    • Satisfying gunplay and progression
    • Unique retro horror aesthetic
    • Excellent value for price

    Cons

    • Limited maps and content currently
    • Some janky collision and ui issues
    • Ai voice acting is poor
    • Lack of vaulting and movement options
    • Small player base

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose classes, weapons, and movement styles freely, plan strategies, and make tactical decisions in combat."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Players can choose characters, weapons, difficulty, and modifiers, and decide how to approach objectives and combat."

    • Competence

      Game with the same Competence vibe

      4

      "Gameplay involves skillful shooting, dodging bullet hell patterns, weapon upgrades, and platforming challenges with feedback on performance."

      Capsule for Bears In Space Bears In Space

      "Gameplay involves skillful shooting, situational awareness, weapon management, and progression through increasingly difficult levels."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on cooperative PvE and personal progression rather than competitive ranked modes."

      Capsule for Warframe Warframe

      "Focus is on cooperative PvE and personal progression rather than direct competition or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, long sessions, and desire to keep playing due to engaging progression and build variety."

      Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

      "Players report long play sessions, habitual play, and desire to keep playing due to progression and difficulty scaling."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize loadouts, manage inventory, and interact with environment; limited building or creation."

      Capsule for CONVRGENCE CONVRGENCE

      "Players can customize loadouts, upgrade weapons, and craft items, but no extensive building or environment modification."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and cooperation; no evidence of dominance or power imposition over others."

      Capsule for Divinity: Original Sin - Enhanced Edition Divinity: Original Sin - Enhanced Edition

      "Interactions emphasize cooperation and mutual respect; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with engaging movement and combat."

      Capsule for Grimhook Grimhook

      "Players use the game as a fun distraction with immersive atmosphere and engaging combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest, not out of obligation or pressure."

      Capsule for Internet Cafe Simulator 2 Internet Cafe Simulator 2

      "Players engage voluntarily for fun and personal interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, movement techniques, and strategies to overcome challenges."

      Capsule for Viscerafest Viscerafest

      "Players try different weapons, modifiers, and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "There are multiple maps and locations with some secrets and variety, though maps can be large and repetitive."

      Capsule for The Braves The Braves

      "Maps are handcrafted with some secrets and alternative paths, but limited in number."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly standardized appearances with minor cosmetic options."

      Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

      "Limited cosmetic customization; mostly standardized character and weapon appearances."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural, horror, and eldritch themes creating an imaginative fictional world."

      Capsule for DUSK DUSK

      "Game features supernatural horror themes, eldritch monsters, and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus; players enjoy social play and collaborative achievements."

      Capsule for Circle Empires Rivals Circle Empires Rivals

      "Players enjoy community interaction, friendly multiplayer, and cooperative achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Progression through learning mechanics, upgrading gear, and improving skills is a core part of gameplay."

      Capsule for ARC Raiders ARC Raiders

      "Progression through leveling, weapon upgrades, and skill acquisition is a core part of gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Company of Heroes: Opposing Fronts Company of Heroes: Opposing Fronts

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during missions."

      Capsule for STAR WARS™ Republic Commando™ STAR WARS™ Republic Commando™

      "Requires focused attention and continuous engagement during missions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and teamwork in co-op, but limited evidence of close emotional connections."

      Capsule for VERSUS SQUAD VERSUS SQUAD

      "Some social interaction and teamwork in co-op, but limited evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may guide or coordinate groups, but overall balanced cooperative roles."

      Capsule for PILGRIM PILGRIM

      "Some players may guide teams or coordinate, but mostly balanced cooperative play."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and unlocking new content."

      Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

      "Strong emphasis on accumulating items, upgrades, and unlocking new content."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow, providing satisfying tension release but also moments of stress."

      Capsule for From Glory To Goo From Glory To Goo

      "Game balances challenge and flow, providing satisfying tension release but also moments of stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay, visual effects, and atmospheric audio provide sensory stimulation."

      Capsule for E.Y.E: Divine Cybermancy E.Y.E: Divine Cybermancy

      "Enjoyable audio-visual style, satisfying gunplay, and atmospheric effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or ranking systems; focus is on personal and cooperative achievement."

      Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

      "No ranked modes or social status systems; focus is on personal and cooperative achievement."

    • Story

      Game with the same Story vibe

      2

      "Some lore and narrative elements exist but are light and secondary to gameplay."

      Capsule for Ducks Can Drive Ducks Can Drive

      "Narrative elements and lore exist but are secondary to gameplay and atmosphere."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactical planning, role coordination, and resource management to survive and succeed."

      Capsule for Containment Initiative Containment Initiative

      "Players use tactical planning, resource management, and situational awareness to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game offers suspense through enemy hordes, modifiers, and risk-reward mechanics."

      Capsule for GUNTOUCHABLES GUNTOUCHABLES

      "Game provides suspense and excitement through hordes, modifiers, and difficulty scaling."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for money with extensive content and frequent updates."

      Capsule for Tiny Rogues Tiny Rogues

      "Players widely report excellent value for money given content, price, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat, shooting, and destruction of enemies."

      Capsule for DUSK DUSK

      "Core gameplay involves combat, shooting, and destruction of enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death, manage resources, and carefully extract to succeed."

      Capsule for CONVRGENCE CONVRGENCE

      "Players must avoid death, manage resources, and overcome threats to extract successfully."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Cooperation. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026