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Soulstone Survivors: Prologue similar games & best alternatives

Soulstone Survivors: Prologue

PC (Microsoft Windows) • 2022

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Quick resume

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

Global score

96/100

Genres

Action, Indie, Role-playing (RPG)

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    Pros

    • Engaging and varied skill and build customization
    • Smooth and satisfying combat with physics effects
    • Frequent developer updates and community interaction
    • Good progression and meta systems
    • Free prologue with substantial content

    Cons

    • Visual clutter and difficulty seeing character or hazards late-game
    • Some balance issues with certain builds and bosses
    • Limited content and maps in prologue
    • No multiplayer or cooperative modes currently
    • Skill tree and ui could be improved for clarity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over character builds via skill trees and weapon customization, allowing personal playstyle choices."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players have significant control over skill choices, weapon crafting, character selection, and build customization, allowing personal playstyle development."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, challenges that increase in difficulty, and feedback through progression and upgrades, though some players noted it can become easy or repetitive."

      Capsule for Gatekeeper: Infinity Gatekeeper: Infinity

      "The game offers skill challenges such as managing multiple abilities, dodging AoEs, and optimizing builds, though some players find it easy after progression."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on cooperative play and personal progression rather than competitive ranked modes or leaderboards."

      Capsule for Minecraft Dungeons Minecraft Dungeons

      "Focus is primarily on personal progression and self-set goals; no mention of ranked modes or leaderboards, though some desire for multiplayer exists."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report habitual play and long sessions, motivated by engaging content and steady progression."

      Capsule for Wagotabi: A Japanese Journey Wagotabi: A Japanese Journey

      "Players report habitual play, long sessions, and desire to keep playing due to engaging progression and build variety."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is single-player focused with no multiplayer or cooperative modes mentioned."

      Capsule for Achilles: Survivor Achilles: Survivor

      "The game is single-player focused with no current multiplayer or cooperative modes, though some players hope for future multiplayer."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on build customization, item synergies, and player choice in combat style and character appearance."

      Capsule for Withering Rooms Withering Rooms

      "Strong emphasis on creating custom builds, weapon crafting, skill selection, and character playstyle customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction with a fantasy setting and engaging combat."

      Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

      "Players use the game as a fun, engaging distraction with immersive fantasy combat and progression."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no pressure or obligation noted."

      Capsule for Below the Stone Below the Stone

      "Players engage voluntarily out of personal interest and enjoyment, with no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Exploration of secrets, weapon abilities, and different character builds encourages experimentation."

      Capsule for Hellpoint: The Thespian Feast Hellpoint: The Thespian Feast

      "High experimentation encouraged through diverse skill builds, weapon crafting, and multiple characters."

    • Exploration

      Game with the same Exploration vibe

      -1

      "Maps are relatively small and familiar; exploration is limited though map variety affects planning"

      Capsule for Lords and Villeins Lords and Villeins

      "Some exploration of different maps and skills, but maps are small and limited; discovery is moderate."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization is limited visually but players express themselves through build choices and equipment."

      Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

      "Players can express themselves through character and weapon customization and build choices."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with factions, lore, pixel art characters, and imaginative tactical combat."

      Capsule for Duelyst II Duelyst II

      "Strong fantasy elements with magical skills, mythical characters, and imaginative combat."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily solo play with limited community interaction."

      Capsule for Dungeon Clawler Dungeon Clawler

      "Minimal social connection; primarily solo play with limited community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Clear learning curve and progression through gear upgrades, leveling, and skill acquisition."

      Capsule for Eterspire Eterspire

      "Clear learning curve with skill acquisition, build optimization, and meta progression."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gameplay with no physical activity; some players note long sessions but no exercise elements."

      Capsule for Len's Island Len's Island

      "Typical sedentary gameplay with no physical activity; some players note long sessions and potential strain."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs; not suited for background play."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Requires active attention and continuous engagement during runs; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within the game."

      Capsule for Stacklands Stacklands

      "No evidence of close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking classes, gaining skills, crafting better equipment, and character stat upgrades."

      Capsule for Voidspire Tactics Voidspire Tactics

      "Strong progression through leveling, skill upgrades, weapon crafting, and character unlocks."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others note frustration with difficulty spikes and repetitive content."

      Capsule for Zenith Trace Zenith Trace

      "Some players find the game relaxing and enjoyable, though others note visual clutter and difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, animations, dynamic music, and satisfying combat provide strong sensory stimulation."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Vibrant visuals, flashy effects, and satisfying combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on individual play."

      Capsule for Lawn Mowing Simulator Lawn Mowing Simulator

      "No social status or recognition systems; focus is on individual play without social evaluation."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story immersion; gameplay is context-free and focused on mechanics."

      Capsule for shapez 2 shapez 2

      "No narrative immersion or story elements; gameplay is context-free survival and progression."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in tactical combat, build planning, and decision-making affecting outcomes."

      Capsule for Cyberpunk 2077 Cyberpunk 2077

      "Players engage in strategic skill selection, build planning, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience excitement and tension from surviving hordes and challenging bosses."

      Capsule for Vampire Hunters Vampire Hunters

      "Players experience tension and excitement from dodging attacks and managing hordes, though some find it easy late-game."

    • Value

      Game with the same Value vibe

      4

      "Free prologue with substantial content offers good value; players appreciate the time investment."

      Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

      "Free prologue with frequent updates and substantial content; players perceive good value for time invested."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves destruction and elimination of opponents with fire and explosive attacks."

      Capsule for Century: Age of Ashes Century: Age of Ashes

      "Combat involves destruction of enemies with explosive and physical effects."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding damage and managing resources to survive waves of enemies and bosses."

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      "Players focus on avoiding damage, managing resources, and surviving waves of enemies and bosses."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026