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Warhammer 40,000: Darktide similar games & best alternatives

Warhammer 40,000: Darktide

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise.

Global score

71/100

Genres

Action, Adventure, Role-playing (RPG), Shooter, Indie

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    Pros

    • Deep and satisfying melee combat
    • Strong cooperative gameplay
    • Immersive grimdark warhammer 40k atmosphere
    • Meaningful progression and customization
    • Excellent soundtrack and sound design

    Cons

    • Limited map and mission variety
    • Grind-heavy progression systems
    • Some performance and stability issues
    • Cosmetic store can be expensive
    • Bots and solo play less effective

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over skill choices, weapon crafting, character selection, and build customization, allowing personal playstyle development."

      Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

      "Players have significant control over character builds via skill trees and weapon customization, allowing personal playstyle choices."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with challenging combat, requiring mastery of timing, stances, and mechanics; players improve through practice and learning."

      Capsule for Shiro Enkai Shiro Enkai

      "High skill ceiling with challenging combat and progression; players improve through mastering mechanics and builds."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative PvE gameplay with no PvP or ranked modes; emphasis on team success rather than player comparison."

      Capsule for Void Crew Void Crew

      "Focus is on cooperative PvE play without ranked modes or leaderboards; emphasis on team success over player comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes and habitual engagement, with progression systems encouraging extended play."

      Capsule for Croakoloco Croakoloco

      "Many players report long playtimes and habitual engagement; grind and progression systems encourage repeated play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork and class synergy; success depends on coordinated group play."

      Capsule for Killing Floor Killing Floor

      "Strong emphasis on teamwork and class synergy; success depends on coordinated group play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of weapons, burst arts, and companions allows creative experimentation with builds and combat styles."

      Capsule for GOD EATER 3 GOD EATER 3

      "Customization of builds and weapons allows creative experimentation within defined class frameworks."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay encourages equal team participation and mutual support rather than dominance or power over others."

      Capsule for Killing Floor Killing Floor

      "Community and gameplay encourage shared team roles and mutual support rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in the grimdark 40k universe and escape real life through brutal combat."

      Capsule for Warhammer 40,000: Space Marine - Anniversary Edition Warhammer 40,000: Space Marine - Anniversary Edition

      "Players use the grimdark setting and intense combat as immersive escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Paladins® Paladins®

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, skill synergies, and weapon combinations to find effective strategies and play styles."

      Capsule for Ember Knights Ember Knights

      "Skill trees and weapon mastery encourage trying new builds and strategies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Maps are limited and reused; exploration is less emphasized than gameplay variety."

      Capsule for ROUNDS ROUNDS

      "Maps have limited variety and repeat similar environments; exploration is less emphasized."

    • Expression

      Game with the same Expression vibe

      3

      "Character and equipment cosmetics allow personal expression, though customization options are somewhat limited."

      Capsule for Midnight Heist Midnight Heist

      "Character customization and cosmetic options allow personal expression, though some cosmetics are paid."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong immersion in the imaginative Warhammer 40k universe with space marines, heretics, and grimdark lore."

      Capsule for Warhammer 40,000: Boltgun Warhammer 40,000: Boltgun

      "Strong immersion in the imaginative grimdark Warhammer 40k universe with fictional classes and lore."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players often form communities and friendships through cooperative play and shared experiences."

      Capsule for Killing Floor Killing Floor

      "Players often form social connections through cooperative play and community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge of complex combat and game systems."

      Capsule for The Desolate Hope The Desolate Hope

      "Players develop skills and knowledge through mastering combat and build systems."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; not designed for casual or background play."

      Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

      "Requires focused attention during missions; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level competitive or cooperative multiplayer."

      Capsule for Through the Ages Through the Ages

      "Social interactions are mostly functional and surface-level within cooperative gameplay."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating strategies and team play, but overall balanced group participation is common."

      Capsule for Dungeon Defenders Dungeon Defenders

      "Some players take leadership roles in coordinating teams, but gameplay supports balanced group participation."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with weapon unlocks, skill upgrades, and building improvements motivates continued advancement."

      Capsule for Over 9000 Zombies! Over 9000 Zombies!

      "Strong progression systems with leveling, weapon mastery, and crafting motivate continued advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay can be intense but also offers flow and catharsis for players who master it."

      Capsule for Guilty Gear X2 #Reload Guilty Gear X2 #Reload

      "Gameplay can be intense but also provides satisfying flow and catharsis for players."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visceral combat, gore, flashy effects, and energetic soundtrack provide strong sensory stimulation."

      Capsule for KIBORG KIBORG

      "Visceral combat, detailed visuals, and a unique soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Limited social status mechanics; recognition mainly within small multiplayer groups."

      Capsule for ICARUS ICARUS

      "Limited social status mechanics; recognition mainly within cooperative groups rather than broad visibility."

    • Story

      Game with the same Story vibe

      1

      "Narrative is minimal and serves as background; story is present but not a primary focus."

      Capsule for Left 4 Dead 2 Left 4 Dead 2

      "Narrative is minimal but present through voice lines and mission context; not a primary focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players engage in tactical combat, build planning, and strategic decision-making to overcome challenges."

      Capsule for Conquest Dark Conquest Dark

      "Players engage in tactical combat decisions, build planning, and team coordination."

    • Thrill

      Game with the same Thrill vibe

      4

      "High difficulty, suspenseful combat, and risk of death create tension and adrenaline rushes."

      Capsule for Kingpin — Life of Crime Kingpin — Life of Crime

      "High difficulty modes and intense combat provide suspense and adrenaline."

    • Value

      Game with the same Value vibe

      3

      "Many players feel the game offers good value for time and money, especially with ongoing updates."

      Capsule for Colony Survival Colony Survival

      "Many players feel the game offers good value for time and money, especially after updates."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment of violent combat and brutal actions as core gameplay elements."

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      "Enjoyment of brutal melee and ranged combat with graphic violence is central to gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage threats, damage, and resource states to survive missions."

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      "Players must manage threats, resources, and team survival in challenging missions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026