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Void Crew similar games & best alternatives

Void Crew

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!

Global score

87/100

Genres

Action, Adventure

buy on steam

Similar games

    Pros

    • Engaging cooperative gameplay
    • Immersive ship management and roles
    • Fun with friends
    • Active and responsive developers
    • Good progression and customization

    Cons

    • Limited content and mission variety
    • Bugs and early access jank
    • Challenging solo play
    • Some balance and difficulty issues
    • Lack of deeper story and ship customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles (pilot, engineer, gunner), customize ships and loadouts, and direct their own actions within team coordination."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Players have freedom to choose roles and perform various tasks on the ship and outside, with some fixed ship loadouts but flexible crew roles."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful coordination, managing complex ship systems, and tactical combat, with meaningful feedback and progression."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Game involves skillful multitasking, coordination, and technical challenges in ship management, combat, and exploration."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative PvE play without ranked modes or leaderboards; emphasis on team success over player comparison."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Focus is on cooperative PvE gameplay with no PvP or ranked modes; emphasis on team success rather than player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often engage in long sessions, appreciating the relaxing atmosphere and narrative, though some note limited replayability."

      Capsule for Wanderstop Wanderstop

      "Players engage in long sessions with progression and replayability, though some find content limited and repetitive over time."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around teamwork and communication to operate the ship and survive."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Core gameplay revolves around teamwork and communication among 2-4 players to operate the ship and complete missions."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization of characters and ships exists; players can choose loadouts and ship names, but core gameplay follows set mechanics."

      Capsule for Blackwake Blackwake

      "Some customization of characters and ship upgrades, but ship layouts and loadouts are preset with limited modification."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and community; no evidence of power imposition or trash talk."

      Capsule for Kynseed Kynseed

      "Interactions emphasize equal participation and shared responsibilities; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive sci-fi survival and exploration experience, escaping real life through vast space adventures."

      Capsule for Empyrion - Galactic Survival Empyrion - Galactic Survival

      "Players use the game as a fun, immersive space adventure to escape real life and enjoy cooperative sci-fi scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure to play."

      Capsule for In Silence In Silence

      "Players engage voluntarily for fun and social interaction; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different roles, missions, and activities; exploration of game mechanics encouraged."

      Capsule for Red Dead Online Red Dead Online

      "Players try different roles, skills, and mission strategies; some desire for more content and variety to encourage exploration."

    • Exploration

      Game with the same Exploration vibe

      3

      "Includes exploration of new islands and map areas via ship expeditions, though limited compared to core gameplay."

      Capsule for Captain of Industry Captain of Industry

      "Includes exploration of derelict stations and asteroid bases, though mission variety is currently limited."

    • Expression

      Game with the same Expression vibe

      3

      "Character and ship customization allow for personal expression, though mostly cosmetic."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Character customization and cosmetic unlocks allow personal expression, though ship customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi space battle fantasy with imaginative ship combat and boarding."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Strong sci-fi fantasy setting with space combat, ship management, and cooperative crew roles in an imaginative universe."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong sense of community and bonding through shared cooperative gameplay experiences with friends or loved ones."

      Capsule for The Two of Us The Two of Us

      "Strong sense of community and social bonding through cooperative gameplay and shared objectives."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic, social, and communication skills; learning curve is steep but rewarding."

      Capsule for Wolvesville Wolvesville

      "Players develop skills in roles and progress through ranks and perks, though some find learning curve steep initially."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Borderlands 2 Borderlands 2

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active multitasking during combat and ship management."

      Capsule for Ship of Fools Ship of Fools

      "Requires continuous attention and active participation in ship systems, combat, and mission objectives."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendly relationships and help each other, though no evidence of deep emotional bonds."

      Capsule for GOCCO OF WAR GOCCO OF WAR

      "Players form cooperative bonds and friendly interactions, though no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some informal leadership emerges in coordinating roles and callouts, but no formal authority or management."

      Capsule for Containment Initiative Containment Initiative

      "Some informal leadership emerges in coordinating crew roles and strategies, but no formal authority or management."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and unlockables through missions and exploration."

      Capsule for SkateBIRD SkateBIRD

      "Players accumulate experience, unlock perks, cosmetics, and ship upgrades across missions."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging, with moments of stress and urgency rather than relaxation."

      Capsule for Contagion Contagion

      "Gameplay is often tense and challenging, requiring focus and multitasking, though some moments of calm exist."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and audio effects with satisfying combat feedback."

      Capsule for Insect Swarm Insect Swarm

      "Enjoyable visual and audio effects with satisfying combat sounds and immersive space environments."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through cosmetic skins and community reputation, but no strong emphasis on social status or leaderboards."

      Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

      "Some social recognition through cosmetics and ranks, but no competitive leaderboards or popularity systems."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some missions and mysteries add light story elements but not a strong focus."

      Capsule for Surviving Mars Surviving Mars

      "Light narrative with some lore and mission context, but story is minimal and not a major focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical decisions especially in logistics and combat."

      Capsule for Final Upgrade Final Upgrade

      "Requires planning, resource management, and tactical decision-making in combat and ship operations."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and mission challenges create suspense and excitement during gameplay."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Combat and mission challenges provide suspense and excitement, though some find difficulty spikes frustrating."

    • Value

      Game with the same Value vibe

      3

      "Generally perceived as good value for price, especially on sale, with many hours of gameplay."

      Capsule for Neon Abyss Neon Abyss

      "Generally perceived as good value for price with many hours of cooperative gameplay and progression."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy ships is a core gameplay element."

      Capsule for Istrolid Istrolid

      "Combat against enemy ships is a core gameplay element involving destruction and shooting."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage ship health, avoid damage, and survive waves of enemies and bosses."

      Capsule for Ship of Fools Ship of Fools

      "Players must manage ship health, resources, and avoid failure to survive missions and progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Intimacy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026