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Demonologist similar games & best alternatives

Demonologist

PC (Microsoft Windows) • 2023

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Quick resume

Demonologist is a Co-Op horror game that can be played with at least 1 and up to 4 players. Your goal is to identify the type of evil spirit in cursed places and exorcise it using your equipment, either alone or with your team.

Global score

85/100

Genres

Action, Adventure, Indie, Simulator, Puzzle

Similar games

    Pros

    • Immersive and scary atmosphere
    • Strong multiplayer cooperation
    • High-quality graphics and sound
    • Customization of characters and safehouses
    • Engaging ghost identification and exorcism mechanics

    Cons

    • Slow progression and grind
    • Limited maps at launch
    • Some bugs and technical issues
    • Voice recognition problems
    • Repetitive jump scares over time

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, create businesses, customize gameplay style, and build maps."

      Capsule for BROKE PROTOCOL BROKE PROTOCOL

      "Players have freedom to choose equipment, maps, and customize characters and safehouses, with emergent gameplay and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves puzzle-solving, investigation, and surviving ghost encounters, requiring skill and learning, though some tasks can become repetitive as content is limited."

      Capsule for Remnant Records Remnant Records

      "Game involves skillful ghost identification, exorcism mechanics, and puzzle solving, though some tasks can be repetitive due to grind."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progress rather than direct competition or leaderboards."

      Capsule for Labyrinthine Labyrinthine

      "Focus is on cooperative play and personal progress rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement despite grind and repetition."

      Capsule for Scratch Inc. Scratch Inc.

      "Players report long play sessions and habitual engagement despite some grind and repetition."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on multiplayer ghost hunting with friends and teamwork."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Strong emphasis on teamwork in multiplayer ghost hunting and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, vehicles, and houses plus open-ended sandbox play encourage creative expression."

      Capsule for Wobbly Life Wobbly Life

      "Customization of characters and safehouses plus emergent ghost events encourage creative play styles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize equal participation and cooperation, with no evidence of dominance or power imposition."

      Capsule for Super Mining Mechs Super Mining Mechs

      "Interactions emphasize equal participation and cooperation; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling escape from reality with immersive horror atmosphere."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Players use the game to escape reality through immersive horror experiences and scares."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and scares without obligation or external pressure."

      Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

      "Players engage voluntarily for fun and scares, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different ghost types, equipment, and strategies, experimenting to improve and discover."

      Capsule for Phasmophobia Phasmophobia

      "Players explore different ghosts, equipment, and maps with emergent events encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large, detailed maps with secrets and multiple paths encourage discovery."

      Capsule for Intravenous 2 Intravenous 2

      "Maps have secrets, hidden rooms, and lore encouraging discovery beyond routine paths."

    • Expression

      Game with the same Expression vibe

      3

      "Character and environment customization allow for personal expression."

      Capsule for Chill Pulse Chill Pulse

      "Character and safehouse customization allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game immerses players in supernatural ghost hunting and ritual banishment within fictional haunted settings."

      Capsule for DeathWatchers DeathWatchers

      "Game immerses players in supernatural ghost hunting and exorcism fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with social interaction and shared goals."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Strong community and multiplayer focus with social interaction and shared goals."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn ghost behaviors, tool usage, and exorcism steps, showing skill acquisition and personal development."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Players develop skills in ghost identification and exorcism mechanics, though some grind limits learning pace."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during hunts; not suited for idle play."

      Capsule for Ghost Watchers Ghost Watchers

      "Requires continuous attention during hunts and investigations; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and bonding occur through cooperative play, though not deeply emotional."

      Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

      "Social interactions exist but mostly surface-level cooperative play rather than close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead teams during investigations but overall cooperative roles are balanced."

      Capsule for Ghost Exile Ghost Exile

      "Some players may take lead in investigations but overall balanced team roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate money and experience to buy upgrades and unlock new maps."

      Capsule for Depth Hunter 2: Deep Dive Depth Hunter 2: Deep Dive

      "Players accumulate money, equipment, and unlock maps with character and safehouse upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game induces tension and unease rather than relaxation or flow."

      Capsule for The Horrorscope The Horrorscope

      "Game induces tension and fear rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through sound design, jump scares, and atmospheric visuals."

      Capsule for Phasmophobia Phasmophobia

      "Strong sensory stimulation through scares, sound design, and atmospheric visuals."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or leaderboards; focus is on personal and group achievement."

      Capsule for Barony Barony

      "Little emphasis on social recognition or leaderboards; focus on personal and group achievement."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but are not the main focus."

      Capsule for Quasimorph Quasimorph

      "Some lore and narrative elements exist but not the main focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use reasoning and planning to identify ghosts and survive hunts."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Players use reasoning and planning to identify ghosts and complete exorcisms."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and jump scares create intense thrill and fear experiences."

      Capsule for Boogeyman Boogeyman

      "High suspense and jump scares create intense thrill and fear."

    • Value

      Game with the same Value vibe

      3

      "Generally perceived as good value for price, especially on sale, with frequent updates and content."

      Capsule for Marble Skies Marble Skies

      "Generally perceived as good value for price with frequent updates and content."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat-like exorcism rituals and ghost confrontations but not gratuitous violence."

      Capsule for Ghost Exile Ghost Exile

      "Includes combat-like exorcism actions and ghost hunts but not gratuitous violence."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid ghost attacks and manage resources to survive hunts."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "Players must avoid death and manage resources to survive ghost hunts."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026