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Labyrinthine similar games & best alternatives

Labyrinthine

PC (Microsoft Windows), SteamVR, Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

A co-op horror game like no other... Play with 1-8 players online as you solve puzzles, collect items and run from the horrors that lie within. Follow in the footsteps of Joan in the story mode or tackle procedurally generated maps that scale with your level and bring a fresh experience each game..

Global score

84/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Excellent cooperative gameplay with friends
    • Engaging and challenging puzzles
    • Immersive horror atmosphere and sound design
    • High replayability with procedural maps
    • Active and supportive developer community

    Cons

    • Some bugs and occasional jank reported
    • Certain chapters or puzzles can be tedious or overly difficult
    • Limited solo play appeal
    • Cosmetic acquisition can be grindy
    • Voice chat and matchmaking have minor issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to create and customize their party, choose careers, multiclass, and decide exploration and combat strategies, reflecting high control over actions."

      Capsule for Archaelund Archaelund

      "Players have freedom to explore mazes, choose strategies, and customize cosmetics, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in skillful coordination and timing to overcome monsters and navigate mazes, with some challenge and learning curve, but the gameplay is relatively simple."

      Capsule for Eronoctosis: Put Yourself Together Eronoctosis: Put Yourself Together

      "Players solve puzzles, learn monster mechanics, and navigate complex mazes, providing skill challenges and feedback."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progress rather than direct competition or leaderboards."

      Capsule for Demonologist Demonologist

      "Focus is on cooperative play and personal progress rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replayability through achievements and expansions, and habitual return to the games."

      Capsule for Tomb Raider I-III Remastered Starring Lara Croft Tomb Raider I-III Remastered Starring Lara Croft

      "Players report long playtimes, replayability through procedural maps, and habitual return to the game."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, coordination, and voice proximity chat to achieve objectives and survive."

      Capsule for R.E.P.O. R.E.P.O.

      "Strong emphasis on teamwork, proximity voice chat, and playing with friends to overcome challenges."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization options like color palettes and emoticons exist, but core gameplay follows fixed mechanics."

      Capsule for INVERSUS Deluxe INVERSUS Deluxe

      "Players can customize cosmetics and use glowsticks creatively to navigate, though core gameplay follows set structures."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared experiences and mutual support rather than exerting control or superiority over others."

      Capsule for Phasmophobia Phasmophobia

      "Interactions emphasize mutual support and shared experiences rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling escape from reality, enjoying immersive horror and action experiences."

      Capsule for Left 4 Dead Left 4 Dead

      "Players use the game as a thrilling escape with immersive horror and social interaction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social connection, not out of obligation or pressure."

      Capsule for The Jackbox Party Pack 6 The Jackbox Party Pack 6

      "Players engage voluntarily for fun and social connection, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Procedural maps and tactical options encourage trying new strategies and exploring game mechanics."

      Capsule for CONVRGENCE CONVRGENCE

      "Procedural maps and monster mechanics encourage trying new strategies and exploring different scenarios."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay involves exploring procedurally generated mazes and discovering items, secrets, and paths."

      Capsule for Famaze Famaze

      "Core gameplay involves navigating unknown mazes and discovering secrets and objectives."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and use of cosmetic items allow for personal expression."

      Capsule for Far Cry® 5 Far Cry® 5

      "Cosmetic customization and community-made items allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative monsters and surreal horror elements in a fictional setting."

      Capsule for Content Warning Content Warning

      "Game features imaginative monsters, horror themes, and fictional storylines."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community feeling with cooperative multiplayer, shared achievements, and active Discord groups."

      Capsule for Rabbit and Steel Rabbit and Steel

      "Strong community focus with cooperative gameplay, Discord interaction, and shared achievements."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in cooperation, puzzle solving, and monster counterplay; some learning curve noted."

      Capsule for Dark Hours Dark Hours

      "Players develop navigation, puzzle-solving, and monster counter skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of walking simulators and VR horror, no physical activity emphasis."

      Capsule for Don't Knock Twice Don't Knock Twice

      "Sedentary gameplay typical of VR and PC horror games, no physical activity emphasis."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during gameplay sessions."

      Capsule for Escape the Game Escape the Game

      "Requires focused attention and continuous engagement during gameplay sessions."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Some social bonding and close interactions reported among friends and community, though mostly casual."

      Capsule for Maurice: In The Predator's Nest Maurice: In The Predator's Nest

      "Close social interactions with friends and community, though mostly casual and cooperative."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players take lead in building and strategy, but overall cooperative and shared decision making."

      Capsule for Yet Another Zombie Defense HD Yet Another Zombie Defense HD

      "Some players take lead in navigation or puzzle solving, but overall shared group effort."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience, currency, cosmetics, and unlock new areas and abilities."

      Capsule for Islands of Insight Islands of Insight

      "Players accumulate cosmetics, XP, and unlock new maps and difficulties."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game induces tension and suspense rather than relaxation or flow states."

      Capsule for Ghost Exile Ghost Exile

      "Game induces tension and suspense rather than relaxation or flow states."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through horror atmosphere, sound design, and jump scares."

      Capsule for Five Nights at Freddy's 3 Five Nights at Freddy's 3

      "Strong sensory stimulation through horror atmosphere, sound design, and jump scares."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through cosmetic items and community presence, but limited emphasis on social status or visibility."

      Capsule for Epic Snails Epic Snails

      "Some recognition through cosmetic collection and community status, but not a major focus."

    • Story

      Game with the same Story vibe

      3

      "Includes story mode with narrative elements and lore, though content is currently limited."

      Capsule for Backrooms Rec. Backrooms Rec.

      "Includes a narrative story mode with lore and character-driven chapters."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan stealth routes, puzzle solutions, and monster avoidance tactics."

      Capsule for The Designer's Curse The Designer's Curse

      "Players plan routes, puzzle solutions, and monster avoidance tactics."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and thrill from chase sequences, jump scares, and survival pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "High suspense, jump scares, and adrenaline-inducing chase sequences."

    • Value

      Game with the same Value vibe

      4

      "Players report excellent value for price with substantial content and replayability."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Players report excellent value for price with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Game involves threat and harm from a monster, with jump scares and implied danger, though no explicit combat."

      Capsule for FLATHEAD FLATHEAD

      "Game involves combat avoidance and monster encounters with implied violence."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving monster threats."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Core gameplay centers on avoiding monsters, managing resources, and escaping threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Thrill. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026