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Far Cry® 5 similar games & best alternatives

Far Cry® 5

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2018

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Quick resume

Discover the open world of Hope County, Montana, besieged by a fanatical doomsday cult. Dive into the action solo or two-player co-op in the story campaign, use a vast arsenal of weapons and allies, and free Hope County from Joseph Seed and his cult.

Global score

81/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Beautiful open world and graphics
    • Engaging and flexible gameplay
    • Strong cooperative multiplayer
    • Memorable story and characters
    • Extensive side content and dlc

    Cons

    • Forced story missions interrupt gameplay
    • Repetitive mission structure
    • Some ai and vehicle mechanics issues
    • Ubisoft connect integration can be frustrating
    • Limited character voice and expression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose how to approach missions, explore the open world, and select sides in the story."

      Capsule for Far Cry® 4 Far Cry® 4

      "Players have significant freedom to choose how to approach missions, explore the open world, and use various weapons and vehicles, though some forced story missions reduce autonomy temporarily."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, strategic use of weapons, and planning moves especially on harder difficulties, providing a satisfying challenge."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Gameplay involves skillful shooting, stealth, and tactical use of companions and vehicles, with a learning curve and challenge especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player or cooperative play with no emphasis on ranked or competitive modes."

      Capsule for Solasta: Crown of the Magister Solasta: Crown of the Magister

      "Focus is primarily on single-player and cooperative play with friends, with no emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions and habitual play, motivated by missions, unlockables, and arcade customization."

      Capsule for PAC-MAN MUSEUM+ PAC-MAN MUSEUM+

      "Players engage in long sessions with many side missions, DLCs, and arcade mode, showing habitual and extended play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong multiplayer co-op support; players team up in instances and faction wars; AI allies assist but human cooperation is emphasized"

      Capsule for Windward Windward

      "Strong cooperative multiplayer support and AI companions encourage teamwork and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters and experiment with different abilities and approaches to missions."

      Capsule for The Blackout Club The Blackout Club

      "Players can customize character appearance, choose different approaches to missions, and create custom arcade maps."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize cooperation and shared goals rather than exerting superiority or control over others."

      Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

      "Interactions emphasize balanced cooperation and shared goals rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive open world and story provide escape from real life; players enjoy exploration and tactical immersion."

      Capsule for Tom Clancy's Ghost Recon® Wildlands Tom Clancy's Ghost Recon® Wildlands

      "The immersive open world and engaging story provide a strong escape from real life, with players enjoying exploration and action."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in the story, atmosphere, and experience rather than obligation."

      Capsule for Little Nightmares Little Nightmares

      "Players engage voluntarily out of intrinsic interest and enjoyment, though some forced story missions can feel like obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different tactics, weapons, and mission approaches, supported by the map editor."

      Capsule for Delta Force — Black Hawk Down: Team Sabre Delta Force — Black Hawk Down: Team Sabre

      "Players experiment with different weapons, tactics, companions, and mission approaches, as well as arcade mode map creation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world encourages discovering new areas, secrets, and events; exploration is a key part of the experience."

      Capsule for The friends of Ringo Ishikawa The friends of Ringo Ishikawa

      "The large, detailed open world encourages discovery of new areas, secrets, and side content."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic items allow personal expression."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Character customization and use of cosmetic items allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features exaggerated criminal scenarios and story, but grounded in a realistic rural American setting."

      Capsule for American Fugitive American Fugitive

      "While grounded in a realistic rural American setting, the game includes exaggerated characters, hallucinations, and surreal elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and co-op features foster a sense of belonging and shared play experiences."

      Capsule for Banzai Escape 2: Subterranean Banzai Escape 2: Subterranean

      "Community interaction through co-op play and shared arcade content fosters a sense of belonging."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and unlock abilities, improving gameplay competence over time."

      Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

      "Players develop skills, unlock perks, and improve gameplay effectiveness over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Hammerwatch Hammerwatch

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions and combat; not designed for idle or background play."

      Capsule for Red Dead Online Red Dead Online

      "Requires focused attention during combat and missions; not designed for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in co-op, but limited emotional depth or close relationships."

      Capsule for Ostrich Island Ostrich Island

      "Some social interaction in co-op and NPC relationships, but limited emotional depth or close personal connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead alliances and coordinate team strategies, though leadership is informal."

      Capsule for Sins of a Solar Empire: Trinity® Sins of a Solar Empire: Trinity®

      "Players lead companions and coordinate strategies, though leadership is informal and cooperative."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through unlocking weapons, gear, upgrades, and story advancement."

      Capsule for Far Cry® 6 Far Cry® 6

      "Strong progression through unlocking weapons, perks, companions, and story advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Offers moments of flow and relaxation in exploration and building, balanced with occasional combat tension."

      Capsule for Avorion Avorion

      "Offers moments of flow and relaxation through exploration and satisfying combat, though some forced missions cause tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright visuals, satisfying explosions, and sound design provide stimulating sensory feedback and excitement."

      Capsule for Reality Break Reality Break

      "Engaging visuals, sound design, and explosive action provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or ranking; focus is on cooperative achievement rather than status."

      Capsule for Fast and Low Fast and Low

      "Limited social recognition or ranking; focus is on personal and cooperative achievement rather than public status."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with meaningful characters, plot development, and thematic depth."

      Capsule for Dungeons of Hinterberg Dungeons of Hinterberg

      "Narrative immersion with memorable characters, plot twists, and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use stealth, resource management, and tactical combat requiring planning and problem solving."

      Capsule for The Evil Within 2 The Evil Within 2

      "Players employ tactical planning, stealth, and resource management in combat and mission approaches."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspenseful moments, traps, and enemy encounters create tension and excitement."

      Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

      "Suspenseful encounters, kidnappings, and combat provide moments of tension and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with extensive content and replayability."

      Capsule for Monster Energy Supercross - The Official Videogame 3 Monster Energy Supercross - The Official Videogame 3

      "Generally considered good value especially on sale, with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and chaos is central to gameplay."

      Capsule for Far Cry® 6 Far Cry® 6

      "Enjoyment of combat, destruction, and chaos is central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Some elements of avoiding death and managing combat threats, though not extreme survival focus."

      Capsule for Red Faction Guerrilla Re-Mars-tered Red Faction Guerrilla Re-Mars-tered

      "Elements of avoiding capture and managing combat threats exist, though not extreme survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026