Yonder: The Cloud Catcher Chronicles similar games & best alternatives
Yonder: The Cloud Catcher Chronicles
2017
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Quick resume
Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.
Global score
82/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Beautiful open world and art style
- Relaxing, stress-free gameplay
- Freedom to explore and play at own pace
- Varied crafting and farming systems
- Cute animals and character customization
Cons
- Short main story
- Some repetitive or tedious crafting and gathering
- Limited fast travel options
- Awkward jumping and movement controls
- Minimal npc depth and social interaction
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the open world, choose activities, and approach quests at their own pace without pressure."
Tiny Terry's Turbo Trip
"Players have freedom to explore the open world, choose quests or ignore them, and play at their own pace without pressure."
-
Competence
Game with the same Competence vibe
1"Game involves skill in building and farming, but many tasks are casual and forgiving; crafting can be complex but also tedious."
Staxel
"Some crafting and resource gathering require skill and planning, but overall gameplay is simple and forgiving."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or player comparison; focus is on personal progression and exploration."
The Maw
"No competitive elements or player comparison; focus is on personal exploration and quest completion."
-
Continuation
Game with the same Continuation vibe
3"Players report spending long sessions and habitual play due to relaxing and engaging gameplay."
Gunsmith Simulator: Prologue
"Players report long sessions and habitual play due to relaxing gameplay and exploration."
-
Cooperation
Game with the same Cooperation vibe
-3"Single player experience focused on individual goals and quests with limited social interaction."
Calico
"Single player experience focused on individual quests and exploration with minimal social interaction."
-
Creativity
Game with the same Creativity vibe
3"Character customization, skill choices, and crafting systems allow creative player expression."
Risen 3 - Titan Lords
"Crafting, farming, and character customization allow creative expression within the game."
-
Domination
Game with the same Domination vibe
-5"No elements of control or superiority over others; cooperative and peaceful gameplay."
The Planet Crafter
"No elements of exerting control or superiority over others; cooperative and peaceful gameplay."
-
Escapism
Game with the same Escapism vibe
5"Strongly used as a relaxing, stress-relieving, and meditative escape from real life."
Superflight
"Strongly used as a relaxing, stress-relieving escape from real life with peaceful environments."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
Calico
"Players engage voluntarily for enjoyment and relaxation without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with skill combos, crafting, and builds is encouraged, though grinding and routines dominate."
Eternium
"Exploration and trying different crafting and farming options encourage some experimentation."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay is centered on discovering new areas, secrets, and hidden collectibles across diverse biomes."
Hiiro
"Core gameplay revolves around discovering new biomes, secrets, and collectibles in a vast open world."
-
Expression
Game with the same Expression vibe
3"Character customization and use of cosmetic items allow for personal expression."
Far Cry® 5
"Character customization and cosmetic items allow personal expression."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative, colorful world with anthropomorphic animals and whimsical characters, though grounded in relatable themes."
Here Comes Niko!
"Imaginative, colorful world with fantasy creatures and story elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a solo experience with minimal social connection beyond NPC companions."
Lucky Tower Ultimate
"Minimal social connection; mostly a solo experience with NPC interactions."
-
Growth
Game with the same Growth vibe
2"Players learn crafting recipes and improve building skills, though progression is limited."
Alchemist's Awakening
"Players learn crafting recipes, farming mechanics, and improve skills gradually."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Far Cry® 5
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on exploration, combat, and questing; not designed for background or idle play."
Pine
"Requires focused attention on quests and exploration rather than background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional or social bonding; interactions with NPCs are brief and functional."
UnReal World
"Limited emotional or close relationships; NPCs are mostly quest-givers without deep bonds."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management; players act independently."
Tap Tap Infinity
"No leadership or group management; players act independently."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking areas, recipes, town rebuilding, and friendship levels."
Out and About
"Progression through unlocking crafting recipes, farms, and clearing murk in regions."
-
Relaxation
Game with the same Relaxation vibe
5"Highly relaxing gameplay with no stress or time pressure; designed for calm enjoyment."
Capybara Spa
"Highly relaxing gameplay with no combat, stress, or time pressure."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and sound effects contribute to sensory pleasure."
Wigmund
"Enjoyable visuals, music, and environmental effects provide sensory pleasure."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus on personal achievement."
Cave Story+
"No social status or recognition systems; focus on personal achievements."
-
Story
Game with the same Story vibe
1"Minimal overarching story; gameplay centers on character quests and exploration."
Disneyland Adventures
"There is a story but it is short and simple; gameplay focuses more on exploration and quests."
-
Strategy
Game with the same Strategy vibe
1"Some planning required for resource management and crafting order, but overall simple and straightforward."
Click Mage
"Some planning needed for crafting and resource management but overall straightforward."
-
Thrill
Game with the same Thrill vibe
-5"No suspense or risk; gameplay is calm and predictable."
shapez
"No suspense or risk; gameplay is calm and predictable."
-
Value
Game with the same Value vibe
4"Players feel they receive good entertainment and relaxation value for the low price."
Rock Simulator
"Players feel they get good entertainment and relaxation value especially on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or violent actions; game focuses on constructive and peaceful activities."
Littlewood
"No combat or violence; game emphasizes peaceful and constructive activities."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; safe and stable environment."
Mining Mechs
"No survival mechanics or threats; safe and stable environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Thrill, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026