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Yonder: The Cloud Catcher Chronicles similar games & best alternatives

Yonder: The Cloud Catcher Chronicles

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch • 2017

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Quick resume

Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.

Global score

82/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful open world and art style
    • Relaxing, stress-free gameplay
    • Freedom to explore and play at own pace
    • Varied crafting and farming systems
    • Cute animals and character customization

    Cons

    • Short main story
    • Some repetitive or tedious crafting and gathering
    • Limited fast travel options
    • Awkward jumping and movement controls
    • Minimal npc depth and social interaction

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose activities, and approach quests at their own pace without pressure."

      Capsule for Tiny Terry's Turbo Trip Tiny Terry's Turbo Trip

      "Players have freedom to explore the open world, choose quests or ignore them, and play at their own pace without pressure."

    • Competence

      Game with the same Competence vibe

      1

      "Game involves skill in building and farming, but many tasks are casual and forgiving; crafting can be complex but also tedious."

      Capsule for Staxel Staxel

      "Some crafting and resource gathering require skill and planning, but overall gameplay is simple and forgiving."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements or player comparison; focus is on personal progression and exploration."

      Capsule for The Maw The Maw

      "No competitive elements or player comparison; focus is on personal exploration and quest completion."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending long sessions and habitual play due to relaxing and engaging gameplay."

      Capsule for Gunsmith Simulator: Prologue Gunsmith Simulator: Prologue

      "Players report long sessions and habitual play due to relaxing gameplay and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Single player experience focused on individual goals and quests with limited social interaction."

      Capsule for Calico Calico

      "Single player experience focused on individual quests and exploration with minimal social interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character customization, skill choices, and crafting systems allow creative player expression."

      Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

      "Crafting, farming, and character customization allow creative expression within the game."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of control or superiority over others; cooperative and peaceful gameplay."

      Capsule for The Planet Crafter The Planet Crafter

      "No elements of exerting control or superiority over others; cooperative and peaceful gameplay."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used as a relaxing, stress-relieving, and meditative escape from real life."

      Capsule for Superflight Superflight

      "Strongly used as a relaxing, stress-relieving escape from real life with peaceful environments."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

      Capsule for Calico Calico

      "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with skill combos, crafting, and builds is encouraged, though grinding and routines dominate."

      Capsule for Eternium Eternium

      "Exploration and trying different crafting and farming options encourage some experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay is centered on discovering new areas, secrets, and hidden collectibles across diverse biomes."

      Capsule for Hiiro Hiiro

      "Core gameplay revolves around discovering new biomes, secrets, and collectibles in a vast open world."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and use of cosmetic items allow for personal expression."

      Capsule for Far Cry® 5 Far Cry® 5

      "Character customization and cosmetic items allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Imaginative, colorful world with anthropomorphic animals and whimsical characters, though grounded in relatable themes."

      Capsule for Here Comes Niko! Here Comes Niko!

      "Imaginative, colorful world with fantasy creatures and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social connection beyond NPC companions."

      Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

      "Minimal social connection; mostly a solo experience with NPC interactions."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn crafting recipes and improve building skills, though progression is limited."

      Capsule for Alchemist's Awakening Alchemist's Awakening

      "Players learn crafting recipes, farming mechanics, and improve skills gradually."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Far Cry® 5 Far Cry® 5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on exploration, combat, and questing; not designed for background or idle play."

      Capsule for Pine Pine

      "Requires focused attention on quests and exploration rather than background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional or social bonding; interactions with NPCs are brief and functional."

      Capsule for UnReal World UnReal World

      "Limited emotional or close relationships; NPCs are mostly quest-givers without deep bonds."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management; players act independently."

      Capsule for Tap Tap Infinity Tap Tap Infinity

      "No leadership or group management; players act independently."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking areas, recipes, town rebuilding, and friendship levels."

      Capsule for Out and About Out and About

      "Progression through unlocking crafting recipes, farms, and clearing murk in regions."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing gameplay with no stress or time pressure; designed for calm enjoyment."

      Capsule for Capybara Spa Capybara Spa

      "Highly relaxing gameplay with no combat, stress, or time pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and sound effects contribute to sensory pleasure."

      Capsule for Wigmund Wigmund

      "Enjoyable visuals, music, and environmental effects provide sensory pleasure."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus on personal achievement."

      Capsule for Cave Story+ Cave Story+

      "No social status or recognition systems; focus on personal achievements."

    • Story

      Game with the same Story vibe

      1

      "Minimal overarching story; gameplay centers on character quests and exploration."

      Capsule for Disneyland Adventures Disneyland Adventures

      "There is a story but it is short and simple; gameplay focuses more on exploration and quests."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning required for resource management and crafting order, but overall simple and straightforward."

      Capsule for Click Mage Click Mage

      "Some planning needed for crafting and resource management but overall straightforward."

    • Thrill

      Game with the same Thrill vibe

      -5

      "No suspense or risk; gameplay is calm and predictable."

      Capsule for shapez shapez

      "No suspense or risk; gameplay is calm and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players feel they receive good entertainment and relaxation value for the low price."

      Capsule for Rock Simulator Rock Simulator

      "Players feel they get good entertainment and relaxation value especially on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or violent actions; game focuses on constructive and peaceful activities."

      Capsule for Littlewood Littlewood

      "No combat or violence; game emphasizes peaceful and constructive activities."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; safe and stable environment."

      Capsule for Mining Mechs Mining Mechs

      "No survival mechanics or threats; safe and stable environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026