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Eastshade similar games & best alternatives

Eastshade

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2019

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Quick resume

You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Visit cities, scale summits, unearth mysteries, and discover forgotten places!

Global score

89/100

Genres

Adventure, Indie

Similar games

    Pros

    • Beautiful and immersive world
    • Relaxing and calming gameplay
    • Engaging and heartfelt story
    • Unique painting mechanic
    • Meaningful exploration and quests

    Cons

    • Some bugs and technical glitches
    • Minor motion sickness for some players
    • Lack of control customization
    • Slow pacing may not suit all players
    • Some quest softlocks and missed achievements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose activities, and approach quests at their own pace without pressure."

      Capsule for Tiny Terry's Turbo Trip Tiny Terry's Turbo Trip

      "Players have freedom to explore the open world at their own pace, choose how to complete quests, and decide what to paint and where to go."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill in building, crafting, and puzzle-like quest solving, but overall difficulty is easy and accessible."

      Capsule for REKA REKA

      "The game involves light puzzle solving, crafting, and quest completion that require some skill and thought but overall is easy and accessible."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; focus is on personal exploration and completion."

      Capsule for Disney Princess: My Fairytale Adventure Disney Princess: My Fairytale Adventure

      "No competitive elements; focus is on personal exploration and self-paced questing without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, habitual engagement, and repeated return to the game."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Players report long play sessions, multiple playthroughs, and strong attachment to the world encouraging habitual return."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual exploration and quest completion without multiplayer or teamwork."

      Capsule for Mail Time Mail Time

      "Single-player experience focused on individual exploration and quest completion without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Core mechanic is painting and color mixing to customize the environment, encouraging creative expression."

      Capsule for de Blob de Blob

      "Painting mechanic and ability to frame scenes encourages creative expression; some crafting and customization also present."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are friendly and cooperative in spirit."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "No elements of exerting control or superiority over others; interactions are friendly and cooperative in spirit."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used as a relaxing, stress-relieving experience and mental escape from real-life problems."

      Capsule for Walking Simulator Walking Simulator

      "Strongly used as a relaxing, stress-relieving escape from real-life problems and emotional difficulties."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest in the artistic and emotional experience."

      Capsule for Without a Dawn Without a Dawn

      "Players engage voluntarily out of intrinsic interest and personal desire for a calming, artistic experience."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple routes and choices encourage exploration of different storylines and character perspectives."

      Capsule for Aokana - Four Rhythms Across the Blue Aokana - Four Rhythms Across the Blue

      "Exploration and quest choices encourage trying different approaches and discovering new areas and storylines."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new areas, secrets, and lore in an open world."

      Capsule for A Highland Song A Highland Song

      "Core gameplay revolves around discovering new locations, secrets, and vistas in a handcrafted open world."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of cars and garages allows personal expression through paint, parts, and modifications."

      Capsule for My Garage My Garage

      "Painting mechanic allows personal expression; some character and environment customization through crafting."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a mysterious fictional island with fantastical elements and lore."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Set in a fictional island with anthropomorphic animal characters and magical elements, but grounded in plausible scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "While players interact with NPCs, the experience is solitary without multiplayer or community features."

      Capsule for A Tiny Sticker Tale A Tiny Sticker Tale

      "While players form emotional connections with NPCs, the experience is solitary without social multiplayer or community."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn crafting, building mechanics, and progress through story and quests."

      Capsule for REKA REKA

      "Players learn new skills like crafting, painting, and puzzle solving; quests provide narrative and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players mention motion sickness but no physical engagement."

      Capsule for FOTONICA FOTONICA

      "Sedentary gameplay with no physical activity; some players report motion sickness but no physical exercise involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and exploration; not designed for background or idle play."

      Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

      "Requires focused attention to exploration, questing, and painting; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Limited emotional connections through NPC interactions but no deep relationship building."

      Capsule for Static Dread: The Lighthouse Static Dread: The Lighthouse

      "Emotional connections with NPCs exist but interactions remain surface-level without deep relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently without directing others."

      Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

      "No leadership or group management roles; player acts independently without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new areas, solving puzzles, and collecting lore items."

      Capsule for A Place, Forbidden A Place, Forbidden

      "Progression through quest completion, acquiring crafting materials, and unlocking new areas and tools."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly relaxing experience with calming music, beautiful visuals, and stress-free gameplay."

      Capsule for Submerged Submerged

      "Highly relaxing and calming experience with beautiful visuals, music, and slow-paced gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "High sensory stimulation through stunning visuals, sound design, and atmospheric music."

      Capsule for Riven Riven

      "Strong sensory stimulation from stunning visuals, atmospheric sound design, and soothing music."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

      Capsule for Sovereign Syndicate Sovereign Syndicate

      "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with quests, characters, and lore that players appreciate."

      Capsule for Ascension to the Throne Ascension to the Throne

      "Engaging narrative with well-developed characters and interconnected quests that immerse players in the world."

    • Strategy

      Game with the same Strategy vibe

      1

      "Simple puzzles and resource management require light problem solving but no deep strategy."

      Capsule for Lost Nova Lost Nova

      "Some light puzzle solving and resource management but overall straightforward quest progression."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is calm and predictable without threats or tension."

      Capsule for Outpath Outpath

      "No suspense or risk; gameplay is controlled, predictable, and focused on peaceful exploration."

    • Value

      Game with the same Value vibe

      3

      "Many players feel the game offers good value especially on sale, with hours of content."

      Capsule for Dark Deity Dark Deity

      "Players feel the game offers good value especially on sale, with many hours of meaningful content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay centers on constructive and peaceful activities."

      Capsule for Tales of the Shire: A The Lord of The Rings™ Game Tales of the Shire: A The Lord of The Rings™ Game

      "No combat or destruction; gameplay centers on constructive, peaceful activities."

    • Survival

      Game with the same Survival vibe

      -3

      "Low threat environment; survival elements are minimal."

      Capsule for Waltz of the Wizard Waltz of the Wizard

      "Minimal survival elements; no threat of death, only mild inconveniences like needing warmth at night."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Thrill, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026