Eastshade similar games & best alternatives
Eastshade
2019
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Quick resume
You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Visit cities, scale summits, unearth mysteries, and discover forgotten places!
Global score
89/100
Genres
Adventure, Indie
Similar games
Pros
- Beautiful and immersive world
- Relaxing and calming gameplay
- Engaging and heartfelt story
- Unique painting mechanic
- Meaningful exploration and quests
Cons
- Some bugs and technical glitches
- Minor motion sickness for some players
- Lack of control customization
- Slow pacing may not suit all players
- Some quest softlocks and missed achievements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the open world, choose activities, and approach quests at their own pace without pressure."
Tiny Terry's Turbo Trip
"Players have freedom to explore the open world at their own pace, choose how to complete quests, and decide what to paint and where to go."
-
Competence
Game with the same Competence vibe
2"Game involves skill in building, crafting, and puzzle-like quest solving, but overall difficulty is easy and accessible."
REKA
"The game involves light puzzle solving, crafting, and quest completion that require some skill and thought but overall is easy and accessible."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison with others; focus is on personal exploration and completion."
Disney Princess: My Fairytale Adventure
"No competitive elements; focus is on personal exploration and self-paced questing without comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, habitual engagement, and repeated return to the game."
Soccer Online: Ball 3D
"Players report long play sessions, multiple playthroughs, and strong attachment to the world encouraging habitual return."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual exploration and quest completion without multiplayer or teamwork."
Mail Time
"Single-player experience focused on individual exploration and quest completion without multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
4"Core mechanic is painting and color mixing to customize the environment, encouraging creative expression."
de Blob
"Painting mechanic and ability to frame scenes encourages creative expression; some crafting and customization also present."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are friendly and cooperative in spirit."
Snufkin: Melody of Moominvalley
"No elements of exerting control or superiority over others; interactions are friendly and cooperative in spirit."
-
Escapism
Game with the same Escapism vibe
5"Strongly used as a relaxing, stress-relieving experience and mental escape from real-life problems."
Walking Simulator
"Strongly used as a relaxing, stress-relieving escape from real-life problems and emotional difficulties."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest in the artistic and emotional experience."
Without a Dawn
"Players engage voluntarily out of intrinsic interest and personal desire for a calming, artistic experience."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple routes and choices encourage exploration of different storylines and character perspectives."
Aokana - Four Rhythms Across the Blue
"Exploration and quest choices encourage trying different approaches and discovering new areas and storylines."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay revolves around discovering new areas, secrets, and lore in an open world."
A Highland Song
"Core gameplay revolves around discovering new locations, secrets, and vistas in a handcrafted open world."
-
Expression
Game with the same Expression vibe
4"Customization of cars and garages allows personal expression through paint, parts, and modifications."
My Garage
"Painting mechanic allows personal expression; some character and environment customization through crafting."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a mysterious fictional island with fantastical elements and lore."
Quern - Undying Thoughts
"Set in a fictional island with anthropomorphic animal characters and magical elements, but grounded in plausible scenarios."
-
Fellowship
Game with the same Fellowship vibe
-3"While players interact with NPCs, the experience is solitary without multiplayer or community features."
A Tiny Sticker Tale
"While players form emotional connections with NPCs, the experience is solitary without social multiplayer or community."
-
Growth
Game with the same Growth vibe
3"Players learn crafting, building mechanics, and progress through story and quests."
REKA
"Players learn new skills like crafting, painting, and puzzle solving; quests provide narrative and personal development."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some players mention motion sickness but no physical engagement."
FOTONICA
"Sedentary gameplay with no physical activity; some players report motion sickness but no physical exercise involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and exploration; not designed for background or idle play."
Aporia: Beyond The Valley
"Requires focused attention to exploration, questing, and painting; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-2"Limited emotional connections through NPC interactions but no deep relationship building."
Static Dread: The Lighthouse
"Emotional connections with NPCs exist but interactions remain surface-level without deep relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts independently without directing others."
Passpartout: The Starving Artist
"No leadership or group management roles; player acts independently without directing others."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking new areas, solving puzzles, and collecting lore items."
A Place, Forbidden
"Progression through quest completion, acquiring crafting materials, and unlocking new areas and tools."
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Relaxation
Game with the same Relaxation vibe
5"Highly relaxing experience with calming music, beautiful visuals, and stress-free gameplay."
Submerged
"Highly relaxing and calming experience with beautiful visuals, music, and slow-paced gameplay."
-
Sensation
Game with the same Sensation vibe
4"High sensory stimulation through stunning visuals, sound design, and atmospheric music."
Riven
"Strong sensory stimulation from stunning visuals, atmospheric sound design, and soothing music."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
Sovereign Syndicate
"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
-
Story
Game with the same Story vibe
4"Engaging narrative with quests, characters, and lore that players appreciate."
Ascension to the Throne
"Engaging narrative with well-developed characters and interconnected quests that immerse players in the world."
-
Strategy
Game with the same Strategy vibe
1"Simple puzzles and resource management require light problem solving but no deep strategy."
Lost Nova
"Some light puzzle solving and resource management but overall straightforward quest progression."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is calm and predictable without threats or tension."
Outpath
"No suspense or risk; gameplay is controlled, predictable, and focused on peaceful exploration."
-
Value
Game with the same Value vibe
3"Many players feel the game offers good value especially on sale, with hours of content."
Dark Deity
"Players feel the game offers good value especially on sale, with many hours of meaningful content."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay centers on constructive and peaceful activities."
Tales of the Shire: A The Lord of The Rings™ Game
"No combat or destruction; gameplay centers on constructive, peaceful activities."
-
Survival
Game with the same Survival vibe
-3"Low threat environment; survival elements are minimal."
Waltz of the Wizard
"Minimal survival elements; no threat of death, only mild inconveniences like needing warmth at night."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Thrill, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026